Applicable version: 4.0.0 "Gatekeeper" (launched 2026-09-24)
Reverse: 1999 4.0 overview: cruise celebration and two halves
Version and celebration
Version 4.0.0 launched on 2026-09-24 alongside the 2026 Cruise Celebration . Community tier rankings shifted noticeably toward Dongzhi after 4.0, which is the usual pattern when a new system lands.
How the halves split
The first half carries the Decorated Witch Red Arrow, called the Chariot Valkyrie in the community and acting as the anchor of Dongzhi; the second half fills a Glow position plus a four-star slot .

Reverse: 1999 how Dongzhi teams run
What the system does
Dongzhi is a damage system built on stacking statuses and detonating them, with Red Arrow as its core damage dealer . Damage does not sit in a single ultimate; it spreads across consecutive turns of stacking and detonation. Because stacks carry between turns, the damage curve is back-loaded: early turns look weak and later turns do the work.
Why execution matters
The community keeps warning players not to freestyle a Dongzhi team, because payoff depends on whether statuses are fully stacked and when you detonate. Community tier notes on Dongzhi teams usually come with a caveat: a high ceiling and an equally low floor.
Holding back from recommending Dongzhi to beginners comes down to turn economy: one detonation into an empty stack pushes the whole rotation back.

Reverse: 1999 Red Arrow build order
Level and Psychube first
Red Arrow's build order starts with level and Psychube before any fine tuning . Plan the material farm around the weekly reset so ascension items do not block you mid-build. She is also the first character with no level cap, with single-target damage tests reported in the hundred-million range .
Which Insight upgrades
The priority upgrade line is the one tied to consecutive actions . Take it first because Dongzhi stacks across turns, and the number of actions decides whether statuses fill up at all.
| Build item | Priority | Note |
|---|---|---|
| Level | High | Uncapped, push to a usable tier first |
| Psychube | High | Defines her core damage shape |
| Insight, consecutive actions | High | Adds turns directly |
| Other Insight nodes | Medium | Only with spare resources |
| Portrays | Low | Wait until you can afford a full pity |

Reverse: 1999 Dongzhi team options
Three structures
| Lineup | Core setup | When to run it |
|---|---|---|
| Single-core Dongzhi | Red Arrow, buffer, sustain | Standard stages and story |
| Double buffer Dongzhi | Red Arrow, two buffers, healer | Endgame where turns matter |
| Mixed Glow | Red Arrow, Glow sub-damage, sustain | When you need damage without card priority |
The one rule that matters
Card resources should go to Red Arrow's rotation first, and the best case is other slots that need no cards at all . The reason is that Dongzhi damage depends on consecutive turns, so a stolen card breaks the loop.

Reverse: 1999 execution and common mistakes
How to open
Open by stacking statuses rather than racing for a first-turn burst, and detonate only once the stacks are in place . For newer players the most repeated advice is the same one: do not spend your ultimate on turn one.
Three mistakes to avoid
- Detonating early, before the stacks are full.
- Letting a support slot steal Red Arrow's cards and break the rotation.
- Ordering buffers wrong so one stacking layer never lands.
- Chasing Portrays before level and Psychube are done, which buys less than one extra stacking layer.
Reverse: 1999 4.0 free resources
Logins and the limited ten-pull
Free resources in the 4.0 cruise version include roughly 20 pulls across first and second-half logins, a limited ten-pull, and 7 extra Gold Rabbits with the monthly card . All of it is free, so claim it before anything else. If you are returning after a break, claim the material mail first, since it expires sooner than the pulls do.
Selectors and guaranteed new
Log in early to claim the guaranteed-new six-star and the six-star Insight selector, which exist to fill holes in your roster . Holding the selector matters because it patches a long-standing gap; spending it on a character you rarely field wastes the whole point.More Reverse: 1999 coverage at gghubs.com guides.
Reverse: 1999 FAQ
Is Dongzhi beginner friendly?
A: Not directly. It punishes mistakes and slows the whole rotation, so transition through an existing team first, then swap once Red Arrow can hold a rotation .
What do I build on Red Arrow first?
A: Level and Psychube first, then the consecutive-action Insight line, and Portrays last .
How many free pulls does 4.0 give?
A: Roughly 20 pulls from first and second-half logins plus a limited ten-pull, with 7 Gold Rabbits from the monthly card .
When should I detonate?
A: Once statuses are stacked, not on turn one .
Should I spend the six-star selector now?
A: Hold it to patch a long-term gap rather than filling an uncommon slot .
Reverse: 1999 4.0 action list
- Claim first and second-half logins, the limited ten-pull and monthly Gold Rabbits.
- Push Red Arrow's level and Psychube, then her consecutive-action Insight.
- Give Red Arrow card priority; ideal support slots need none.
- Stack statuses before detonating instead of bursting on turn one.
- Save the six-star selector for a real gap and hold Portrays until a full pity is affordable without hurting your next banner.

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Arknights Yesterday Sea guide covering the Side Story schedule and the Labor Ration Exchange shopping order, Clementha's role and pull threshold, the free five-star Core Tactician, Del Toledo's low general value, and how the new base Recycle Station and Activity Room change your rotations.
- Palworld 1.0.5 Awakening Guide: Radiant Gem Farming and Holy Water Costs
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