Applicable version: 3.7 (opened 2026-09-30, expected to run to 2026-11-12; subject to official notice)
Wuthering Waves 3.7 overview: new Resonators and three QoL changes
New units and re-runs
Version 3.7 adds two five-star Resonators, Xin (Electro Rectifier) and Suoming (Electro Sword), with re-runs for Yuno, Linne, Chisa and Losella (source: official version preview and third-party schedules, subject to official notice).
Echo stacking and team presets
Same-name same-set Echoes now stack automatically, which takes pressure off the inventory at a stroke. Team presets expanded to twenty slots with a 3D dynamic preview, and the history recap restores older main story so returning players can catch up . Stacking matters more than it looks: previously you had to purge Echoes to keep the bag from overflowing, and now you can hold them for future substat changes. If you have been sitting on dozens of spare Echoes from earlier versions, this is the version where that finally stops costing you anything.

Wuthering Waves 3.7 Xin role: a Rectifier with two forms
Xin is the first playable Sentinel, with two combat forms, two Resonance Liberations and two Resonance states, letting her deal Electro damage or support the team through damage buffs and coordinated attacks .
Main damage or sub damage
The community argument about her lives exactly here: the main damage route leans on Resonance Skill damage, while the sub route leans on Concerto and Shining Spark to buff the team . Two forms mean one character fills two jobs, but they also mean you cannot max both stat lines at once.
Set the role before farming Echoes
Xin's core is Resonance Skill damage, and the substat lines for the two routes diverge completely . Decide the route first, or you will build a half-finished set that fits neither. Wuthering Waves best teams follow the same rule: the role decides the set, not the reverse.

Wuthering Waves 3.7 Xin Echo and stat priorities
Set and first Echo
For an Electro Rectifier, the first Echo slot should prioritise Resonance Efficiency or Resonance Skill damage. The new Jiexing Sha Echo added in 3.7 suits fast clear situations and boosts Resonance Efficiency when equipped as the first slot .
Stat priority table
| Role | Priority stats | Why |
|---|---|---|
| Main damage | Resonance Skill damage bonus, attack, crit | All output sits on the Resonance Skill |
| Sub damage | Resonance Efficiency, damage bonus | Keeps the Liberation loop running |
| General | Crit rate, then crit damage, then attack | Top up crit rate before crit damage |
A new Echo management habit
With automatic stacking in place, keep Echoes grouped by set rather than by count . Stacking only solves inventory slots, not substat filtering, so a messy bag still leaves you unable to find a usable piece. Sort by set first, then by main stat, and only then compare substats; that order is what keeps a stacked bag usable.

Wuthering Waves 3.7 team presets and Tower prep
What twenty preset slots change
Twenty preset slots let you archive teams per content type instead of rebuilding each time. Endgame demand and daily demand look very different, and separate slots save real time.
Building around a multi-form unit
A multi-form unit like Xin still wants teammates for element synergy and on-field handoffs, so a sub-damage slot and a healer remain standard . Community tier lists rank units by individual ceiling, but actual teams live or die on whether they can sustain her Liberation loop.
Wuthering Waves 3.7 pull planning: Suoming and the re-runs
Is Xin worth pulling
Xin covers both main damage and sub damage, so she is flexible, and the barrier is substat investment . Players missing Electro damage gain the most; players with a finished Electro main should first check whether she fills a Concerto slot.
Suoming and four re-runs
Suoming is an Electro Sword unit, so sharing an element with Xin means they may compete for the same team slots . The re-runs for Yuno, Linne, Chisa and Losella suit topping up key Resonance Chains, and chasing a new unit plus a re-run at once does not work because 3.7 only funds one line.More Wuthering Waves coverage at gghubs.com guides.

Wuthering Waves FAQ
When does 3.7 end?
A: 3.7 opened on 2026-09-30 and is expected to run to 2026-11-12, subject to official notice .
Should Xin be main damage or sub damage?
A: Missing Electro damage means main damage with Resonance Skill stats; with a finished main already, run sub damage with Resonance Efficiency .
Which Echo stat first?
A: Crit rate first if you are under the threshold, then crit damage and attack; main damage adds Resonance Skill damage bonus .
Is Suoming worth pulling?
A: Depends on whether your Sword slot is empty. Sharing Electro with Xin may mean competing resources, so check the gap first .
Why care about twenty preset slots?
A: You can archive endgame and daily teams separately instead of rebuilding each time .
Wuthering Waves 3.7 action list
- Decide Xin's route before you farm a single Echo.
- Keep Echoes grouped by set, not by raw count.
- Push crit rate first, then crit damage and attack.
- Use the extra preset slots to split endgame and daily teams.
- Spend pulls along one line, not on a new unit and a re-run together.
- Keep a spare copy of any Echo whose substat roll you have not inspected, since stacking makes hoarding cheap.

Game Guides
- Palworld 1.0.5 Breeding and Base Guide: Passives, Ranch and Work Splits
Palworld 1.0.5 guide covering the breeding power rules and special combos, how to filter mutated passive skills, which Pals belong on the ranch, how to reshuffle base Work Suitability after Ancient Bark dropped to level one, and the v1.0.4 Pal Critic exchange changes and build cap.
- Reverse: 1999 4.0 Dongzhi Team Guide: Lineups and Red Arrow Build Order
Reverse: 1999 4.0 guide covering how the Dongzhi system actually runs and why execution matters, Red Arrow's level and Psychube build order, which Insight upgrades to take first, three Dongzhi lineups, the execution mistakes that cost turns, and the free pulls in the 4.0 cruise celebration.
- Love and Deepspace Core Farming Route: Hunts, Stamina and Shop Priority
Love and Deepspace progression guide covering the three Core Hunt zones and their open days, difficulty thresholds, the daily and weekly activity gift boxes, exchange priority at the Heart Sand shop and the interstellar market, and which spare cores to dismantle.
- Honkai Star Rail 4.6 Pearl Build Guide: Relics, Light Cone and Elation Teams
Honkai Star Rail 4.6 guide covering Pearl as an Elation sustain unit, her mitigation and action-advance mechanics, relic sets and stat targets, why her signature light cone's energy matters, how four-Elation teams are built, speed breakpoints, and how to farm during the Planar Fission double-drop window.
- Genshin Impact 7.1 Escoffier Build and Skirk Freeze Team Guide
Genshin Impact 7.1 guide covering Escoffier as a Cryo polearm sub-DPS and healer, which of the two artifact sets to run, main and sub stat priorities, weapon options and talent costs, and how the two Skirk freeze teams split their roles.
- Zenless Zone Zero 3.3 Severian Build: Drive Discs and Team Preview
Zenless Zone Zero 3.3 preview covering Severian's Aero Attack role, his signature W-Engine and drive disc stat priorities, how the two banner halves split the cast, and how to settle your resources before the version ends.
- Arknights Yesterday Sea Operator Guide: Pull Clementha or Farm Core Tactician
Arknights Yesterday Sea guide covering the Side Story schedule and the Labor Ration Exchange shopping order, Clementha's role and pull threshold, the free five-star Core Tactician, Del Toledo's low general value, and how the new base Recycle Station and Activity Room change your rotations.
- Palworld 1.0.5 Awakening Guide: Radiant Gem Farming and Holy Water Costs
Palworld 1.0.5 (2026-09-15) leaves Awakening as the only system that permanently raises a single Pal's ceiling: at an Ancient Workbench, 50 Radiant Gems of one element plus 10 World Tree Holy Water yields one Awakening Crystal, and consuming it permanently boosts that Pal's base HP, Attack and Defence. Finish the specimen first, reach level 80 and lock in the passives before spending gems .