Built around the established Wuthering Waves best teams tiers, this piece walks the October 13 Tower of Adversity rotation: the left tower resistance change, which units spend stamina in the side towers, how mid tower one and two differ from three and four, and what 3.7's new characters actually change. Mechanics defer to the in-game interface and Wuthering Waves team comps convention, with official notices as the final word.
Applicable version: 3.7 "Moonlit Mystic Realm" (live 2026-09-30; current Tower rotation dated 2026-10-13, subject to official notice)
Wuthering Waves 3.7 Tower 251013 overview: buffs and resistance shifts
The left tower change
Havoc resistance drops on the fourth floor of the left tower this rotation, which multiplies any non-fixed Havoc damage dealer's output . Resistance cuts scale multiplicatively, so send your Havoc team to that floor first.
The mid tower pattern
The mid tower holds no radical changes this cycle and stays a thick-health, stat-check rotation where floors three and four demand the most complete squads . Because the mid tower carries the bulk of the rewards, it deserves the stamina before the side towers. Treat the side towers as a formality that exists to spend your spare units, not as a place to test new builds, since a failed side-tower run still burns the stamina it charges.

Wuthering Waves Tower side towers: placeholders and stamina order
Use bench units as placeholders
The first three floors auto-clear, but they still consume a character's stamina for the rotation, so park bench units there and save key characters for the mid tower . This is the cheapest habit in the mode: plan the side towers first, then the mid tower.
Stamina accounting
Tower stamina accumulates across the rotation and every appearance is charged. Start from the floors that need the least, finish with mid tower three and four, and you avoid the classic failure where the main squad was spent on a low floor (reasoning: Tower stamina rules).

Wuthering Waves Tower mid tower: floors one and two versus three and four
Clearing floors one and two
The first two mid-tower floors are gentler and clear with your regular main squads, so the goal is simply not to burn all your stamina there . Many accounts lose the cycle here rather than on the hard floors. Sunmoon, Cartethyia and Phrolova all work, so pick whichever you have assembled.
Floors three and four
These are the thickest health checks and need a full package plus a flexible support in the third slot . Zhanfei is playable this rotation, while Galbrena lacks Qiuyuan and is better left parked for now.

Wuthering Waves 3.7 new characters: how Xin and Suoming fit
Their roles
Both 3.7 five-stars are Conducto units, with Xin on Rectifier and Suoming on Broadblade . Conducto value in the Tower comes from matching this rotation's resistance spread, not from blindly replacing existing carries.
Should you pull for the Tower
If your account already full-stars the mid tower, pulling purely for this mode is poor value; if floors three and four consistently fall short on damage, a Conducto upgrade earns its cost (reasoning: the Tower is a stat gate, and what you lack is a multiplier, not novelty).
Wuthering Waves 3.7 Echo setups: three new sonata sets
The new sets
Version 3.7 adds three five-piece sonata sets, Dreamweaving Heart, Mirrorflow Lightning and Nostalgic Bloom, alongside six new Echoes including a new COST4 drop .
| Sonata set | Best fit | Note |
|---|---|---|
| Dreamweaving Heart | New character kits | Pairs with 3.7 five-stars |
| Mirrorflow Lightning | Conducto damage | Usable in this rotation |
| Nostalgic Bloom | General reinforcement | Depends on carry element |
Substats to prioritise
Damage dealers want crit and matching elemental damage, supports want energy regeneration and survivability; the Tower is a long health check where a broken rotation costs more than one missing substat (reasoning: fight length).

Wuthering Waves Tower upgrade priorities
| Priority | Action | Reason |
|---|---|---|
| 1 | Complete three full mid tower squads | Most rewards sit here |
| 2 | Key skill levels on carries | The Tower is a stat check |
| 3 | Echo substat rerolls | Capped gains, take your time |
| 4 | Chasing new characters | Only if existing squads fall short |
Tower progress resets and pays out again each cycle, so aim at the three strongest squads you can field now rather than dumping resources into a character about to be replaced (reasoning: cyclical reset rules).More guides at gghubs.com.

Wuthering Waves FAQ
Do I have to build a Havoc team this rotation?
A: No. The reduced Havoc resistance only favours Havoc, while the mid tower still holds the rewards .
Should I take the side towers seriously?
A: No. The first three floors auto-clear and bench units can hold them.
Can Galbrena be used now?
A: Not recommended this rotation; she needs Qiuyuan to reach full shape .
Is there a clear-time requirement for full stars?
A: Yes. Stars scale with clear time and the mid tower has always been tight.
Should I switch Echoes to the 3.7 sets immediately?
A: Only if your carry matches the set; Mirrorflow Lightning is Conducto-oriented, so skip it without the right units.
Wuthering Waves October action list
- Check the left tower floor four resistance change before assigning units.
- Park bench units in the side towers and save stamina for the mid tower.
- Clear mid tower one and two with regular squads.
- Add a flexible support on floors three and four to keep rotations alive.
- Skip new character pulls unless your damage genuinely falls short.
Game Guides
- Palworld v1.0.5 Tower Boss Order Guide: Elements, Counters and Squad Choices
Palworld's v1.0.5 patch (2026-09-15) only fixed texture loading, so what actually shapes tower runs is the 1.0 release itself: the boss count expanded from 7 towers in early access to 9, the level curve runs from 10 all the way to 80, and the new Sunreach sky islands and World Tree finale sit at the end of it . Clearing towers is less about raw investment than about picking Pals that exploit each boss's element.
- Reverse: 1999 Version 4.0.0 Second Half Guide: Drake, the October 15 Banner Swap and Free Rewards
Reverse: 1999 has moved into the second half of version 4.0.0, and the banners swap on October 15: Drake arrives as a new standard six-star Beast character, while a pick-your-own rate-up runs with Quniang, Liangyue, Nana, Lucy and Nodica selectable . The first half's limited SP Crossbow banner closes at the same point, so October 15 is a clean dividing line.
- Love and Deepspace Xavier Birthday Guide: Wish Upon This Moment Banner Window
Love and Deepspace's Xavier birthday event is live, and the birthday five-star Memory is obtainable from 2026-10-11 at 05:00 to 2026-10-18 at 04:59 (source: official birthday calendar and birthday Memory announcement, 2026-10-08). The window is only seven days and it is a single-character banner rather than a pooled one, so the budget is easier to plan, provided you count your tickets and diamonds before you start pulling. The single target is the main advantage: there is no risk of boosting the wrong Memory and no need to compare three candidates.
- Honkai: Star Rail 4.6 Planar Fissure Guide: Double Relic Drops and Immersifier Spending
Honkai: Star Rail's 4.6 Planar Fissure event is live, and Planar Ornaments drop double rewards for the duration . The doubled runs are limited and do not reset during the event, so the goal is not farming more but spending the limited runs on the two worlds your roster actually needs.
- Genshin Impact 7.1 Imaginarium Theater Guide: Ice, Hydro and Anemo Stacking
The October 2026 Imaginarium Theater rotation locks the playable elements to Ice, Hydro and Anemo, and its core mechanic grants one stack of Frost Benediction whenever your party triggers Swirl, with each stack adding 80% Swirl damage and 12% crit damage up to 3 stacks . So the rotation is not about raw damage but about Swirl frequency, getting the blessing to full stacks as fast as possible.
- Zenless Zone Zero 3.2 Shiyu Defense Guide: Three Teams and the October 2 Rotation
Zenless Zone Zero's October 2 Shiyu Defense rotation runs through October 16 and ends in a three-room score check where each room caps at 25,000 points for an S rank and the total reaches 100,000 (source: in-game Shiyu Defense interface plus creator testing, 2026-10-02). If you only want the Polychrome, getting all three rooms to S is enough, because the reward gate is the S rank and not the total.
- Arknights October 9 Update Guide: New Modules, Paradox Simulations and Voucher Timing
Arknights ran a forced maintenance on 2026-10-09 that shipped four free progression tracks at once: 4 operator records, 4 Paradox Simulations, 4 exclusive modules including the second modules for Shou and Ulpianus, plus 5 Originite Prime in compensation . The dates worth writing into a calendar are 10-15 04:00 for the mid-tier headhunting refresh and voucher store update, and 10-16 04:00 for the Security Service reward refresh .
- Palworld 1.0.5 Breeding and Base Guide: Passives, Ranch and Work Splits
Palworld 1.0.5 guide covering the breeding power rules and special combos, how to filter mutated passive skills, which Pals belong on the ranch, how to reshuffle base Work Suitability after Ancient Bark dropped to level one, and the v1.0.4 Pal Critic exchange changes and build cap.