Love and Deepspace 6.0 Home Systems: Cooking, Handicraft and the Bond Level Cap
Applicable version: 6.0 "All Things Rise" (per the official announcement and in-game screens)
Love and Deepspace 6.0 overview: home and system content
Patch 6.0 opens a new room and ships both cooking and home handicraft, alongside Design Mode, Photo Shoot Mode, a mood feature and a wider weather system . Home content pays more than 6000 Diamonds cumulatively.
What actually shipped
Gameplay-side additions are cooking, handicraft, gardening, weather and the new room. System-side additions raise the Bond level cap, refresh the confide content, restock the surprise shop, and add Photo Shoot and the wardrobe lock.
Why the reward total should set your order
The 6000 Diamonds figure is cumulative across home gameplay rather than a single payout . Since the total is fixed, unlock the systems that keep paying over time before you spend daily runs on consumable activities.

Cooking or handicraft first?
Cooking is a consumable loop tied to a daily count; handicraft is a crafting loop whose output keeps being reused. love and deepspace best teams style planning tends to blur the two into one daily list, which is where the waste starts.
Pacing the cooking loop
Unlock cooking only as far as the tier that covers your daily needs, then send the remaining runs at whatever the current event asks for. Rushing high-tier recipes stalls because the high-tier recipes need materials that other home systems produce, and the order reverses .
Scheduling handicraft
Time-gated crafting queues are why handicraft pays off when started early even if the first rewards feel small. A queue that keeps running while you are offline out-produces a burst session, and the furniture it turns out keeps getting reused across rooms.
Craft furniture and accessories that get reused, prioritising anything the main story or current event keeps requiring. The crafting queue runs in parallel, so it does not need daily attention.

Bond cap raised: what to unlock next
Patch 6.0 raises the Bond system level cap and refreshes both the confide content and the surprise shop pool . A raised cap means the content that was previously blocked is reachable again.
Level first, content second
Bond level gates the exclusive content, so push the level and then consume what opens up. Clearing content first just means repeat visits while the level catches up.
Using confide and the surprise shop
Confide is cheap and pays back well, which suits a fixed daily slot. The surprise shop restock brings older limited rewards back, so buy against a plan instead of chasing purchase counts.

The October calendar: which events have deadlines
The first half of October is dense, so sort by deadline.
| Event | Window | Priority |
|---|---|---|
| Wish training rebate | until 2026-10-10 04:59 | High (earliest) |
| Fantasy limited opening | until 2026-10-10 04:59 | High |
| Pancake claw machine rate-up | until 2026-10-11 04:59 | Medium |
| Ten Days With You sign-in | until 2026-10-16 04:59 | High (free memory) |
| Meow Counter bonus drops | until 2026-10-19 04:59 | Medium |
Never break the sign-in chain
The Ten Days With You sign-in pays a free five-star memory after ten cumulative days, with a window closing at 04:59 on 2026-10-16 . The 05:00 boundary is the usual trap, so log in during the day rather than late at night.
Why the rebate comes first
The rebate closes at 04:59 on 2026-10-10, the earliest of the current batch. Anything with a hard deadline goes before anything decided by probability.

Photo Shoot and the wardrobe lock
Photo Shoot and the wardrobe lock are the two new system features in 6.0. The first widens the photo stage, while the second steers random outfits.
Where Photo Shoot fits
Photo Shoot suits event milestones and story beats, since the output is kept long term. Paired with the new widgets, it keeps that content pinned to your home screen.
Setting the wardrobe lock
Photography systems usually act as a soft progression gate too, since new scenes unlock alongside Bond levels. That is another argument for pushing Bond level first: the content follows the level, not the reverse.
Switch off the categories you do not want and let the game randomise the rest. Leaving every category on produces a wide spread, and daily runs end up with outfits that do not match.

Love and Deepspace FAQ
How many Diamonds does 6.0 home content pay?
A: More than 6000 Diamonds cumulatively, released across the home systems rather than in one lump.
Which October event should I finish first?
A: The Wish training rebate, which closes at 04:59 on 2026-10-10 and ends before anything else in the batch.
Can I still finish the sign-in if I miss a day?
A: Yes. The window runs to 04:59 on 2026-10-16 and spans ten days, but keep a fixed log-in slot.
Love and Deepspace action checklist and sources
- Push the rebate and fantasy events first, both closing at 04:59 on 2026-10-10.
- Claim the sign-in every day in a fixed slot.
- Unlock cooking only to the daily-need tier; queue handicraft for reusable items.
- Raise Bond level before consuming the content it gates.
- More 6.0 and event scheduling notes sit in the gghubs.com guides section.
Game Guides
- Palworld v1.0.5 Breeding and Mutation Guide: Base Work Suitability and Ancient Bark
breeding, mutation and base planning for Palworld v1.0.5. How the Ancient Bark work suitability change speeds up a base, how to set a breeding direction, why mutation deserves a spare pen, and how to build for tower bosses.
- Reverse: 1999 4.0 "Gatekeeper" Progression Order and Somnambulism Clears
how to sequence 4.0 progression and clear weekly content in Reverse: 1999. Where the Insight II to III gate sits, why Psychubes beat Resonance on priority, what to do with each weekly refresh, and how to decide on pulls.
- Honkai: Star Rail 4.6 Apocalyptic Shadow "Domination of Oblivion" Team Guide
how to clear 4.6 Apocalyptic Shadow. The Fortified Defense break chain, where the 25% ultimate and 15% elation buffs actually land, the Aha punchline rhythm in Memory of Chaos, and which new relic set to farm first.
- Genshin Impact 7.1 Abyss Floor 12 Teams: Vessna and Voyanisa Split, Plus Resin Planning
Abyss Floor 12 team splits and Resin order for Genshin Impact 7.1. The Vessna and Voyanisa banners, the event sword, artifact main and sub stat thresholds, how to spend 160 Resin, and the turbulence challenge that runs this patch.
- Wuthering Waves 3.7 Echo Sets and Tower of Adversity Teams: Hsin and Suoming
an Echo and Tower plan for Wuthering Waves 3.7. Which of the three new Sonata effects fits which team, how Hsin and Suoming split the job, why the Tower rewards routing by weakness, and the unlock order for the new Mendrel region.
- Zenless Zone Zero 3.2 Phase 2 Plan: Agent Priority, Drive Disc Stats and Shiyu Defense
a Phase 2 plan for ZZZ 3.2. Banner windows and pity sizes, the 4+2 drive disc stat thresholds, a three-stage dual-core rotation, Shiyu Defense routing and the usual mistakes that burn Battery.
- Arknights October 9 Update Preview: Yesterday's Sea Shop and Week-One Sanity Plan
a week-one plan for Arknights version update on October 9 and the "Yesterday's Sea" SideStory. Maintenance compensation, shop exchange order, three squad roles, the 1680-sanity seven-day split, and where Clamensa, Bonefare and De Toledo actually fit.
- Palworld 1.0.5 Guide: Three Farming Lines, Mining Sites and Ore Respawn
Palworld v1.0.5 (2026-09-15) only fixed texture loading and a map-icon filter bug, so the patches that actually rewrote material pacing were v1.0.4 and v1.0.3: Ancient Bark now needs only Lv.1 work suitability, wood fibre output doubled, and the water building set dropped from technology level 66 to 23 .