Arknights October 9 Update Preview: Yesterday's Sea Shop and Week-One Sanity Plan
Applicable version: as of the 2026-10-07 update (Arknights has no version-number system; the official announcement date is the time anchor)
Arknights October 9 update: maintenance window and compensation
The announcement posted on 2026-10-07 sets a forced update from 06:00 to 12:00 on October 9 . Forced updates require a fresh client download, login is closed during the window, and the old client stops working once it ends.
Three things to finish before maintenance
Clear any stage you are mid-run and close the game so settlement is not interrupted. Drain sanity close to zero, because it does not regenerate while servers are down. Finish dailies and Annihilation first, since those stay reliable while the event is still locked.
Claim order after the servers open
Take mail and compensation first, then clear the event's first-time rewards, and only then touch sanity potions. Compensation arrives by mail after maintenance and the claim window expires. Reverse that order and you spend paid resources on something the game hands out free.

Arknights Yesterday's Sea shop: which currency to spend first
Yesterday's Sea is a limited SideStory rather than a permanent Intermezzi, so its shop closes with the event . Whether you can clear it depends on tokens farmed before October 30, 03:59, not on how fast you log in.
Single-purchase slots always come first
Operator tokens, elite promotion materials and headhunting permits sit in one-time slots and convert to the best value per token, so sweep those before the unlimited Lungmen Dollar tier. Arknights Yesterday's Sea shop priority comes down to one test: if a token can buy something you may never buy again, buy that.
Event tokens do not carry over
Tokens expire when the shop closes and never transfer. Set aside the final two days for a stock check and dump the overflow into Lungmen Dollars or Originite.
Arknights Yesterday's Sea squads: three teams, three jobs
Save three squad presets before the servers open. Keep their core operators apart so one collapse does not take the other two down with it.
| Squad | Purpose | Positioning | Substitute |
|---|---|---|---|
| First clear | Story stages and first-time rewards | Two Vanguards for DP, Defender mid, caster at the back | Guard covering for the caster |
| Farming | Repeat token and drop stages | Full auto, Defender blocks, Sniper fills, Supporter idles | Idle-friendly Guard for the manual slot |
| Hard stage | Event challenge and raid stages | Corrosion breaker plus a Primal Guard | Pure physical burst without a Primal Guard |
Why the corrosion breaker cannot be skipped
Corrosion damage only resolves when the bar is broken, and Primal Guards do not break it themselves. That rule has not changed across 3.x . The breaker gets its own line because the preview showed a narrow skill range; without a dedicated breaker the practical output lands well under what the stat sheet suggests .

Arknights week-one sanity: splitting 1680 points
Sanity regenerates one point every six minutes, 240 a day, 1680 across seven days . That number anchors every week-one decision.
Seven-day sanity table
| Day | Sanity | Spent on | Note |
|---|---|---|---|
| 1 | 240 | Story first clears | Highest marginal return in the first 24 hours |
| 2 | 240 | Finishing first clears | Fix positioning instead of swapping operators |
| 3 | 240 | Cheap shop tiers plus one material run | One-time slots first |
| 4-5 | 480 | Material runs and token farming | Pick stages by gap, not by habit |
| 6 | 240 | Hard-stage attempts | Highest retry cost of the week |
| 7 | 240 | Stock check and reserve | Keep one run for day eight |
| Total | 1680 | -- | -- |
When to actually drink sanity potions
Save them for the back half and spend against shop gaps. Drinking everything early throws away the ability to reroute around real drop rates.

Arknights new operators: Clamensa, Bonefare and De Toledo
All three enter the limited headhunt, with trust gain boosted during the event . Preview material places Clamensa on the Primal Guard branch, Bonefare as an alchemist Specialist and De Toledo as a debuff Supporter; final skill values follow the live release.
What each role actually fills
Primal Guards add sustained damage into high-defense targets, alchemists add terrain interaction and interrupts, debuff Supporters add defense shred and control. The three do not overlap, so "which one is worth pulling" depends on the hole in your roster, not on raw stats.
Pull or skip, and the reasoning
Without a corrosion breaker, Clamensa delivers about half her ceiling. If the debuff slot is empty, De Toledo has the steadier general value . That is a trade-off argument, not a tier ranking.

Arknights FAQ
Do Yesterday's Sea tokens stay useful after the event ends?
A: No. Tokens expire when the shop closes and never transfer, so clear the stock in the last two days.
Should I buy sanity in week one?
A: Not in week one. Seven days of natural regen gives 1680 points, which covers story first clears plus one material run.
Does Clamensa work without a breaker?
A: She deploys but loses value. Corrosion only resolves when broken, so train a breaker such as Sanbi first.

Arknights action checklist and sources
- Before maintenance: finish the stage, drain sanity, clear dailies and Annihilation.
- After the servers open: claim compensation, take first-time rewards, then drink sanity potions.
- Buy the shop in order: one-time slots, then unlimited tiers.
- Enter hard stages after day six to keep retry costs low.
- Check your roster for a corrosion breaker before pulling; more version planning sits in the gghubs.com guides section.
Game Guides
- Palworld v1.0.5 Breeding and Mutation Guide: Base Work Suitability and Ancient Bark
breeding, mutation and base planning for Palworld v1.0.5. How the Ancient Bark work suitability change speeds up a base, how to set a breeding direction, why mutation deserves a spare pen, and how to build for tower bosses.
- Reverse: 1999 4.0 "Gatekeeper" Progression Order and Somnambulism Clears
how to sequence 4.0 progression and clear weekly content in Reverse: 1999. Where the Insight II to III gate sits, why Psychubes beat Resonance on priority, what to do with each weekly refresh, and how to decide on pulls.
- Love and Deepspace 6.0 Home Systems: Cooking, Handicraft and the Bond Level Cap
the order to play 6.0 home systems and how to close out the October calendar. Which of cooking or handicraft comes first, what the raised Bond cap unlocks, how Photo Shoot and the wardrobe lock work, and the deadline for each live event.
- Honkai: Star Rail 4.6 Apocalyptic Shadow "Domination of Oblivion" Team Guide
how to clear 4.6 Apocalyptic Shadow. The Fortified Defense break chain, where the 25% ultimate and 15% elation buffs actually land, the Aha punchline rhythm in Memory of Chaos, and which new relic set to farm first.
- Genshin Impact 7.1 Abyss Floor 12 Teams: Vessna and Voyanisa Split, Plus Resin Planning
Abyss Floor 12 team splits and Resin order for Genshin Impact 7.1. The Vessna and Voyanisa banners, the event sword, artifact main and sub stat thresholds, how to spend 160 Resin, and the turbulence challenge that runs this patch.
- Wuthering Waves 3.7 Echo Sets and Tower of Adversity Teams: Hsin and Suoming
an Echo and Tower plan for Wuthering Waves 3.7. Which of the three new Sonata effects fits which team, how Hsin and Suoming split the job, why the Tower rewards routing by weakness, and the unlock order for the new Mendrel region.
- Zenless Zone Zero 3.2 Phase 2 Plan: Agent Priority, Drive Disc Stats and Shiyu Defense
a Phase 2 plan for ZZZ 3.2. Banner windows and pity sizes, the 4+2 drive disc stat thresholds, a three-stage dual-core rotation, Shiyu Defense routing and the usual mistakes that burn Battery.
- Palworld 1.0.5 Guide: Three Farming Lines, Mining Sites and Ore Respawn
Palworld v1.0.5 (2026-09-15) only fixed texture loading and a map-icon filter bug, so the patches that actually rewrote material pacing were v1.0.4 and v1.0.3: Ancient Bark now needs only Lv.1 work suitability, wood fibre output doubled, and the water building set dropped from technology level 66 to 23 .