About Vampire Survivors

Overview
Vampire Survivors is a roguelike auto-shooter developed and published by poncle, released in full on 20 October 2022 after an Early Access launch. Players choose a character and are attacked by waves of monsters that grow ever larger while the game plays out automatically, with movement being the only control. By collecting experience gems, defeating enemies and opening treasure chests, players unlock new weapons and passive upgrades that combine into powerful evolutions. Its deceptively simple loop and low price made it one of the most acclaimed and influential indie hits of its era.
Vampire Survivors is a Roguelike / Action / Casual game developed by poncle. It can be played on PC, macOS, Xbox One, Xbox Series X|S, Nintendo Switch, iOS, Android, PS5, PS4. The game was released on 2022-10-20. On GameHub it holds an average player rating of 9 out of 10.
Genres & Style
Vampire Survivors is listed under the following genres: Roguelike / Action / Casual.
Vampire Survivors Game Details
Developer & Publisher
Developer: poncle
Publisher: poncle
Release Date
Vampire Survivors was released on 2022-10-20.
Supported Platforms
Vampire Survivors is available on PC, macOS, Xbox One, Xbox Series X|S, Nintendo Switch, iOS, Android, PS5, PS4.
Rating & Price
Average rating: 9 / 10.
Price: 4.99
FAQ about Vampire Survivors
Who developed Vampire Survivors?
Vampire Survivors was developed by poncle.
What platforms can you play Vampire Survivors on?
Vampire Survivors is available on PC, macOS, Xbox One, Xbox Series X|S, Nintendo Switch, iOS, Android, PS5, PS4.
When was Vampire Survivors released?
The release date is 2022-10-20.
What genre is Vampire Survivors?
It is categorised as Roguelike / Action / Casual.
How is Vampire Survivors rated?
It holds an average rating of 9 / 10 on GameHub.
Game Guides
- Palworld 1.0.5 Base Production Lines: Work Suitability and the Ancient Bark Chain
A Palworld base should not build a little of everything. Lay it out in three zones — gathering, crafting, hauling — and put exactly one Pal on each station, with everything else shifted to transport or planting. Since v1.0.4 dropped Ancient Bark gathering to Work Suitability Lv. 1, the early wood chain costs far less to start .
- Reverse: 1999 4.0 Artificial Somnambulism: Three Teams, Insight III and Resonance
Full-starring Artificial Somnambulism in 4.0 comes down to two rules: teams cannot reuse characters, and Insight III goes only to each team's core. Write the three jobs down first (damage, debuff, survival), then concentrate Insight III on one core per team and stop resonance at 10 .
- Love and Deepspace Memory Progression: Breakthroughs, Empyrean Gems and Stamina
Build the active memory to its level cap first, break through only when the cap blocks you, and dump Empyrean upgrades into a single card. Each day, clear dailies and the home loop before material stages. A limited banner's 70-pull soft pity costs 10,500 diamonds, so never trade diamonds for stamina .
- Honkai Star Rail 4.6 Forgotten Hall: Speed Breakpoints, Relics and Light Cones
Full-starring Forgotten Hall in 4.6 is a speed problem before it is a roster problem. A carry wants 134 speed for two actions in the opening cycle, and supports want 160 to move before the enemy and apply buffs. Two teams cannot share characters, so split jobs first, then chase stats .
- Genshin Impact 7.1 Cryo Builds: Skirk and Escoffier Artifacts and Abyss Teams
The 7.1 double Cryo banners are less about who to pull and more about what you farm afterwards. Cryo carries want a Cryo DMG goblet and 70 percent crit rate before crit damage climbs to 140 percent; support slots want energy recharge and EM instead of competing for crit pieces .
- Wuthering Waves 3.7 Weapon vs Resonance Chain: Which Pull Wins
Two Electro five-stars landed in the same 3.7 patch and your Astrite only covers one. The answer is short: pull the weapon banner first (80 pulls guarantees the rate-up, 12,800 Astrite), then consider Resonance Chain 1 or 2. Chains 3 and up do not decide a Tower clear .
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