
A creature-collecting RPG, dated for spring 2027, tested on November 25 with a 17-day sign-up window. miHoYo has shared little, but the App Store listing already shows version 0.8, a 1.19 GiB download and the genre tags "Strategy / RPG." The genre it is entering was cracked open in March, when Rock Kingdom: World added 15 million users in 13 hours. Arriving a year late, miHoYo is not betting on mechanics — it is betting on the Honkai IP's ability to turn creatures into relationships.
一、The announcement contains exactly three things
Spring 2027, no specific date
The official wording is "launching in spring 2027," with no day given. App Store pre-registration is open, and the store page lists April 1, 2027 — a pre-order date rather than an announced launch.
A November 25 test with a 17-day window
The Happiness Test and a cloud-gaming technical test both open on November 25. Sign-ups run from 12:00 on November 5 to 9:59 on November 22. miHoYo states that eligibility is bound to the first device used to log in, cannot be carried to later tests, and that accounts and clients may not be transferred or sold.
Cloud gaming from the very first test
That detail is easy to skip. Opening cloud-gaming tests alongside the first public test suggests miHoYo wants to validate a low-spec access path early, before committing to a launch.
二、What the App Store listing already reveals
Version 0.8, 1.19 GiB
The listing shows version 0.8, a 1,278,917,632-byte download (about 1.19 GiB), iOS 14.0 as the minimum, genre tags of Game / Strategy / Role-Playing, and Shanghai miHoYo YingTie Technology as the publisher. A 0.8 build means launch is still some distance away.
No mention of gacha
The store description covers four things: a plane-walking traveler, bonds formed with spirits, "fate duels," and a mysterious Fate Master. The text never mentions gacha, banners or rates, and the monetization model has not been announced.
三、The genre has already had its breakout year
Rock Kingdom: World's opening numbers
Rock Kingdom: World launched across all platforms on March 26, added 15 million users in 13 hours against 60 million pre-registrations, and topped both the iOS free and grossing charts the next day. Sensor Tower put its first-week revenue at close to $13 million. GameLook, a third-party outlet, estimated first-month revenue at 1.5 to 2 billion yuan — an estimate, not an official figure.
Players complained before the charts moved
A month after launch, one player's assessment, given to Tech Planet, was blunt: "The joy of crouching in front of a computer catching spirits as a kid didn't come back. Instead, repetitive progression tasks wore my patience out."
That sentence is worth more than any ranking. It shows where creature-collecting games actually break: not in catching, but in keeping. After the catch, players need something to do every day.
四、Why miHoYo is doing this anyway
The Honkai IP's third lane change
Honkai Impact 3rd did action in 2016. Honkai: Star Rail did turn-based combat in 2023. 2027 is creature collecting. The pattern is consistent: miHoYo rarely invents a genre — it rebuilds a proven one with industrial production and a content pipeline.
Spirits as containers for relationships
The official line about "forming heart-to-heart connections" translates into operating language: spirits are not just combat units, they are characters meant to travel with the player. Turning characters into relationships is the thing miHoYo does best.
五、The risk: what spring 2027 implies
Content supply is a fixed cost
Creature collecting does not run on one-time content. It needs new spirits, new story and new interactions every week. That pipeline is more expensive than a gacha game's, because players are less patient with "companionship" than with stat upgrades.
The competition will have a year's head start
By spring 2027, Rock Kingdom: World will be a year into operations, Palworld will own the survival-crafting branch, and titles like Yimo and Azur Promilia are queued behind it. The question will not be whether people want creature collecting. It will be why they should switch to yours after nurturing another for six months.
六、My read: it sells attachment, not mechanics
Retention in this genre has never come from combat. It comes from not wanting to let go. miHoYo's core skill is converting characters into relationships and relationships into willingness to pay. Spirits are the first time it has made "relationship" a collectible unit.
If it works, this is the Honkai IP's second growth curve. If it does not, it is a prettier creature-collecting game.
Release dates and test windows for upcoming titles are tracked in the game updates section at gghubs.com.
七、FAQ
When does Honkai: Nexus Anima launch?
Spring 2027 according to miHoYo, with no specific date. App Store pre-registration is open; the April 1, 2027 date on the store page is a pre-order date, not an announced launch.
How do I sign up for the November 25 test?
Fill in the questionnaire on the official site between 12:00 on November 5 and 9:59 on November 22. Eligibility is bound to the first device used to log in and cannot be reused in later tests.
Is it a gacha game?
The official store description mentions no gacha, banners or rates — only spirit raising and fate duels. Monetization has not been announced.
How is it different from Rock Kingdom: World?
Rock Kingdom: World is a browser-game IP turned open-world collector, launched March 26, 2026. Honkai: Nexus Anima is a plane-hopping adventure built on the Honkai IP, launching in spring 2027 — roughly a year later.