Zenless Zone Zero 3.2 Drive Discs and Shiyu Defense: Claret Flint
Applicable version: 3.2 "Her Secret Past" (released 2026-09-09)
Zenless Zone Zero 3.2 drive disc overview: what the Armorer class changed
Version 3.2, Her Secret Past, went live on 2026-09-09 and added two S-rank agents, Electric Claret Flint and Wind Roxie, alongside the new Armorer class.
What 3.2 added
Claret Flint scales her skill damage off DEF; Roxie is a Wind stun agent who hands the whole team crit buffs .
Why discs matter more now
Armorers ignore ATK: per the Armorer kit breakdown, ATK substats do nothing for their skill damage, and DEF plus crit are what actually reach the formula .

Zenless Zone Zero 3.2 drive disc stat priority: crit rate first
A carry panel is assembled from six disc slots, and the standard shape is four pieces from one set plus two from another; the substat order is crit rate, crit damage, main stat, energy regen .
What the 4+2 split does
The four-piece is about the trigger, and the two-piece patches a raw number: Woodpecker Electro for crit rate, Branch and Blade Song for crit damage.
Ordering the substats
Crit rate leads because it decides whether a hit lands as a crit; crit damage is second because it only pays out once a crit happens; the main stat is third because it sets the multiplier base, and that slot branches: ATK for attack carries, DEF for DEF-scaling agents, Anomaly Proficiency for anomaly agents.
How DEF-scaling works
Claret Flint's multiplier is DEF, so DEF is to her what ATK is to other carries. Her crits resolve as Sharpened crits, and once crit rate passes 100 percent the overflow still rolls a further check.
Zenless Zone Zero 3.2 Claret Flint disc setup: four-piece plus Woodpecker
Build roundups put Claret Flint on the new 3.2 Armorer four-piece plus a two-piece Woodpecker Electro, which hands her crit rate outright and lines up with the crit-rate-first order .
How to pair the sets
The 3.2 four-piece carries the damage bonus, and the two-piece fills whichever number is furthest behind .
Slot 4, 5 and 6 main stats
Slot 4 takes crit rate or crit damage, slot 5 chooses between Electric DMG bonus and DEF based on substat quality, and slot 6 depends on whether your rotation needs energy regen .
Panel targets
Substats run crit rate, then crit damage, then DEF percent, then ATK percent. One guide claims a standing crit rate of 200 percent, which is a tier-3 claim and looks off, so treat the threshold as the in-game panel advises.

Zenless Zone Zero 3.2 Shiyu Defense mechanics: three rooms and the S line
This cycle's Shiyu Defense window runs 2026-10-02 to 2026-10-16, and the third stage is a three-team configuration that scores each room separately.
How the S line works
An S rank in all three rooms, roughly 25,000 points each, is enough for the full Polychrome rewards, and points rise with how fast you kill the boss.

Room element bias
Room one suits an Electric team, which is where Claret Flint fits; room two leans Ice and Ether; room three's enemy elements and buffs depend on the live interface.
Zenless Zone Zero 3.2 Shiyu Defense full-star teams: split by element
Read the room's weak element first, then work back to the carry and the support slot; the Zenless Zone Zero team comps shape below is the one GameHub runs.

Room one: Electric
The Electric-weak room goes to Claret Flint with Roxie in the stun slot.Once an ally triggers Ruin, every Armorer on the team enters Scar Edge for a 25 percent Sharpened crit damage boost, so break speed decides how fast the room clears.
Rooms two and three
Room two goes to the matching Ice or Ether carry; room three takes whatever element the enemies are weak to, and a mixed team that protects an S rank is fine when you are short on carries.
Zenless Zone Zero 3.2 combat tips and resource planning
The steadiest Shiyu Defense rhythm is to stun first and burst second, rather than dumping ultimates on entry.
Hitting the stun window
Swap in the stun agent as the gauge fills, then swap to the carry once the enemy is stunned; a carry that needs a ramp should confirm its buffs before the window opens . The order matters because Sharpened crits resolve inside the window, and damage dealt outside it does not come back.

Three common mistakes
Treating a main stat as a substat, stuffing the support slot without checking the additional-ability condition, and spreading three rooms evenly so the hardest one has nobody .
Farm discs or pull first
Level and ascension, then discs, then W-Engine refinement, and only then a new agent . Claret Flint in this Zenless Zone Zero 3.2 banner is not a must-pull, though she is good value if you lack a carry; follow-up notes will land on GameHub.
Zenless Zone Zero 3.2 FAQ
Which substat comes first?
A:Crit rate first, then crit damage, with the main stat third; while substats are still thin, give slot 4 to crit rate.
Does Claret Flint scale off ATK or DEF?
A:DEF. Her skill multiplier is DEF and ATK substats do nothing; keep rolling crit on the substats .
Do I have to run a full four-piece?
A:No, the four-piece is only the trigger effect; if your substats are far better elsewhere, a 2+2+2 split can carry you first .
How many points does Shiyu Defense need for full rewards?
A:An S rank in each of the three rooms, about 25,000 points per room (source: 3.2 Shiyu Defense guide, secondary).
Zenless Zone Zero 3.2 action checklist
- Open the disc screen and re-order every carry's stats as crit rate, crit damage, main stat, energy regen.
- Gear Claret Flint for DEF main stats with crit substats, and re-farm if the main stat is wrong.
- Check each of the three Shiyu Defense rooms for its weak element.
- Split teams by element and save your best support for the hardest room.
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