Zenless Zone Zero 3.2 Defense Battle Guide: Three-Team Split and Drive Disc Stats
A Zenless Zone Zero 3.2 Defense Battle guide covering how the three rooms score, the Polychrome threshold, how to split three teams, which drive disc stats matter on Claret, and where the free and battle-pass W-Engines come from.
Applicable version: 3.2 "Her Secret Past" (3.2.0, updated 2026-09-09)
Zenless Zone Zero 3.2 Defense Battle at a Glance
The final room works like Deadly Assault: three teams, sequential clears, and points tied to how fast you kill, with a 100,000-point total ceiling . The reward bar sits far lower, since a 25,000-point S rank in every room already maxes Polychrome.
Each room scores on its own
Rooms are settled individually and score scales with clear speed. That means points cannot be shuffled between rooms: a 40,000-point first room does not make room three any easier.
Each room also hands out its own clear record, so a fast room one can hide a slow room three. Read the three scores side by side before you assume the run is safe, and treat the slowest room as the one that needs stat work.
Why three average teams beat one carry team
Daze, buff uptime and energy all reset between rooms, so a single over-invested carry cannot carry the whole clear. Spreading a modest set of discs and a matching W-Engine across three teams raises the floor of every room at once, which is exactly what the 25,000-point threshold rewards.
The current window
The 10.02 cycle runs from October 2 to October 16, spanning two weeks. That is enough time for under-geared accounts to farm stats first.
When 3.2 itself ends
Version 3.2 ends on 2026-10-21 at 06:00 after a 42-day run, and the featured agent and W-Engine banners rotate afterwards . Your pull window closes while you are still working through the rooms.

Zenless Zone Zero 3.2 Defense Battle: Splitting Three Teams
Team one gets your most practised carry
Room one works as a warm-up, so hand it to the rotation you know best. Saving your strongest team for last rarely helps, because the final room is simply one more room rather than a difficulty spike, while room one often decides whether you replay the run at all.
Team two runs the new 3.2 agent
The agent added in 3.2 is a good fit for room two while you learn the rotation. Claret is a Defence-scaling Attack unit whose Sharpen damage resolves off DEF. Using her here doubles as a hands-on test.
Team three holds a safety pick
The third team needs consistency, not investment. If you finished the New Proxy Guide during 3.2, you can pick one limited S-rank agent from Jane, Hugo, or Soldier 0 - Anby; that pick materially lowers the chance of a blown run.
Zenless Zone Zero 3.2 Drive Disc Stats
Claret's stat order
Claret's damage resolves off DEF, which makes DEF substats part of her damage floor rather than dead stats . Take crit main stats first, then add crit rate, DEF, and crit damage in that order, and do not stack crit damage before crit rate clears its threshold.
Do not copy the carry's discs onto the stunner
A stunner exists to open the daze window and scales off impact rather than crit . The common mistake is passing a carry's retired crit discs to the stunner, which delays the daze window until the carry's burst has already missed it.
When to stop rolling substats
Stop a slot once it has three useful substats and move the stamina to your carry. Zenless Zone Zero 3.2 banners and the new agent's build compete for the same resources, so chasing perfect substats is the lowest-value line of spending.

Zenless Zone Zero 3.2 W-Engines and Agent Access
Free and battle-pass W-Engines
Among accessible W-Engines, the battle-pass option Blood Marrow Casket and the free Meow Luck from the 3.2 large event are the two low-barrier picks. Check the substat first: if it is crit rate, then weigh whether it matches your damage rhythm.
The New Proxy Guide pick
3.2 adds a New Proxy Guide selector: anyone who missed the 3.1 anniversary gift can claim one limited S-rank agent from Jane, Hugo or Soldier 0 - Anby, plus one S-rank W-Engine from Razor Thorn, Sunfall of a Thousand Faces or Pure Sacrifice, after clearing the second-stage required missions . It is the cheapest upgrade in the patch.

Zenless Zone Zero 3.2 FAQ
When does the 10.02 Defense Battle end?
A: October 16. A 25,000-point S rank in each room maxes Polychrome, with a 100,000-point total ceiling.
Can I max Polychrome without three built teams?
A: Yes. The bar is a 25,000-point S rank per room rather than the 100,000 total, and three average teams clear it more easily than one extreme team
When does 3.2 end?
A: 2026-10-21 at 06:00, after a 42-day run; the featured agent and W-Engine banners rotate afterwards .
What should Claret stack?
A: Crit rate to its threshold, then DEF and crit damage, because her Sharpen damage resolves off DEF .
How do I get the free S-rank pick?
A: Clear the New Proxy Guide stage missions and choose one of Jane, Hugo or Soldier 0 - Anby, plus one of three W-Engines.

Zenless Zone Zero 3.2 Action Checklist
- Give room one to your most practised team and secure the S before touching room two.
- Run room two with Claret to confirm how much DEF actually converts to damage.
- Put the free limited S-rank pick in room three and prioritise not wiping.
- Build a separate disc set for the stunner instead of recycling the carry's crit set.
- 3.2 ends on 2026-10-21 at 06:00, so finish pulls and the selector before then.
- Screenshot all three room scores for comparison after your next stat change.
Room thresholds and stat conclusions are revised on gghubs.com once later patches adjust them.

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