Love and Deepspace October Second Half Guide: Event Deadlines, the Free Memory and Currency Order

Love and Deepspace October second-half timeline
What the three deadlines are
The Memory growth rebate and the limited wish end at 04:59 on 2026-10-10; the "Ten Days with You" check-in runs to 04:59 on 2026-10-16; the Meow Counter currency drop event runs to 04:59 on 2026-10-19 . Writing those three dates down beats checking the notice board every day.
Why sorting by deadline is safest
When events overlap, the stable rule is to do the expiring ones first. A missed rebate does not refund the growth you already invested, while resource stages can be farmed any day (reasoning).
Love and Deepspace how to get and raise the free memory
Claim conditions
Ten cumulative check-ins in "Ten Days with You" grant the memory [Qin Che: Autumn Portrait], with the window running from 2026-09-28 05:00 to 2026-10-16 04:59 . The usual trap is a broken streak, so fix your login time to the same window each day.
What to raise first
Raise the free memory through the basic growth needed for its interaction content before spending advanced resources. The test is whether the memory unlocks the interaction or outfit you want; pouring resources in for stats alone is worth less than the certain return from the rebate event (reasoning).
Love and Deepspace Meow Counter currency
Exchange order
Currency events reward you best by buying non-expiring growth materials first and time-limited items later. Ending an event with a pile of expiring tokens is the classic waste (reasoning).
| Order | Item | Why |
|---|---|---|
| 1 | Non-expiring growth materials | Holds value long term |
| 2 | Interaction-related items | Completes the free memory |
| 3 | Limited outfits and looks | Personal preference |
| 4 | Farmable resources | Handle last |
Pairing with the drop window
The Meow Counter currency drop event runs from 2026-09-28 05:00 to 2026-10-19 04:59 . Farming the same stage type during the drop bonus window is the most efficient use of daily stamina.

Love and Deepspace October stamina and item planning
Daily login order
Claim the check-in, run the rebate event's growth tasks, then spend remaining stamina on daily stages. That order puts the time-limited rewards first and reduces last-minute scrambling.
When stamina runs short
Protect the rebate event's progress and treat daily resource stages as optional. The rebate expires on 2026-10-10 while resource stages are available every day (reasoning). If the day's stamina falls short, skip one daily run rather than letting the rebate slip.
Love and Deepspace should you chase the limited wish
The pick-three structure
In the limited wish, you pick three of five limited five-star memories, and the chosen ones take 75% of the five-star rate while the rest share the remaining 25%.. Pick for the interaction or outfit you actually want, not for what others recommend.
Is rank 1 worth it
Judge by whether the memory's rank 1 unlocks the interaction or outfit you need. For a pure stat gain, it is worth less than the certain return from the rebate event (reasoning; reward structure from the official announcement, 2026-09-22).
Love and Deepspace event overlap planning and pull discipline
How to plan around overlapping events
When three events run at once, list them by end date and handle them in that order rather than by reward size. The rebate and the limited wish close on 2026-10-10, the check-in on 2026-10-16 and Meow Counter on 2026-10-19 . Sorting by deadline means nothing expires while you are working on something that could have waited.
How much stamina to hold back
Keep a small buffer of stamina items for the last two days of a deadline event, because the final push is usually where progress stalls. Spending the whole stock on day one leaves nothing to cover a missed daily reset (reasoning).
When to stop pulling
Stop pulling on the limited wish once you have the memory you actually wanted, even if pity is close. Rank 1 only pays off when it unlocks an interaction or outfit you need; otherwise the tokens are better held for a later event with a memory you want more (reasoning, reward structure from the official announcement, 2026-09-22).
Why the free memory still matters
The free memory from the check-in does not consume pull currency, so it covers interaction content that would otherwise need a banner. Treat it as the baseline and let banner pulls cover only the gap it leaves (reasoning).
How to keep a daily routine
Fix one login window per day, claim the check-in first, then run the rebate tasks, and only then spend leftover stamina on stages. A fixed routine is what keeps a ten-day streak intact across a version change (reasoning).
Love and Deepspace monthly reset habits
Why a fixed daily routine matters
A ten-day check-in only fails when the routine slips, so fixing one login window per day is the single most important habit in an event-heavy month. The streak does not care about total play time, only about consecutive logins (reasoning).
How to spend the last days of an event
In the final two days of a deadline event, drop optional daily content and put everything into the expiring track. Resource stages return tomorrow, while an expiring event track does not (reasoning).
What to do once an event closes
Once an event closes, move any remaining currency into non-expiring materials before the window shuts, then return to the normal daily loop. Sitting on tokens until they expire is the most common month-end loss (reasoning).This schedule is revised as notices update. The latest version is on GameHub.
Love and Deepspace FAQ
Q: Which October event ends first?
A: The Memory growth rebate and the limited wish end at 04:59 on 2026-10-10, the earliest, so do them first . This Love and Deepspace guide treats the three deadlines as the spine of the month.
Q: How do I claim the free memory?
A: Ten cumulative check-ins, with the window from 2026-09-28 05:00 to 2026-10-16 04:59.
Q: When does Meow Counter end?
A: 04:59 on 2026-10-19, and farming during the drop bonus window is most efficient .
Q: How should stamina be split?
A: Do the deadline events first, then daily resource stages, and only then probability content.
Action checklist
- Note the three deadlines: 10/10, 10/16 and 10/19.
- Log in at a fixed time and clear the check-in first.
- Push the Memory growth rebate before October 10.
- Buy non-expiring growth materials with Meow Counter currency.
- Only chase the rank-1 limited memory you actually need.
Game Guides
- Palworld v1.0.5 Boss and Tower Guide: Jetragon Tech Change, Base Defense and the World Tree Route
Palworld's endgame combat splits into three tiers: tower bosses, field bosses and the World Tree main line. v1.0.5 itself only fixed a texture-resolution loading issue, so what actually changes your approach is v1.0.3 lowering Jetragon's technology unlock from level 79 to 70, plus the 1.0 launch raising the player level cap from 65 to 80. Pushing towers first, then field bosses, then the World Tree saves the most time.
- Reverse: 1999 4.0.0 Psychubes and Resonance Guide: Red Arrow Build Checkpoints and Artificial Somnambulism Floors
Reverse: 1999 4.0.0 "Gatekeeper" gates progression behind exactly two things: Insight level and psychube level. For Artificial Somnambulism, walking the line of "core Insight 2 plus a psychube that keeps up" clears more reliably than blindly raising levels, and because the Pneuma Analysis stage has a fixed number of high-value runs a day, it belongs at the front of the farming queue . If you are starting out, a **Reverse 1999 best characters for beginners** list begins with the core that carries the loop.
- Honkai: Star Rail 4.6 Star Pet System Guide: Acquisition, Growth and Team Buffs
Honkai: Star Rail 4.6 adds a new companion category called Star Pets, and a Star Pet squad lets the Trailblazer field up to three at once. That is a growth track on top of the existing companion buffs, so the sensible move is to kit out the team that struggles most before chasing collection . A **Honkai Star Rail tier list** still decides the roster, but pet buffs are now part of the equation.
- Genshin Impact 7.1 Hydro Carry Build Guide: Artifact Stats, the Free Event Sword and Pull Order
Genshin Impact 7.1's new Hydro five-star (romanised Woyanisha) plays as a single-target burst carry, so build her in one order: secure the energy rotation, then stack crit, then add Elemental Mastery. The free event sword from "Silverplume Moonchase" is a genuinely usable stopgap for a new account .
- Wuthering Waves 3.7 Tower of Adversity: Low-Cost Teams and Echo Pruning Without the New Sentinel
Wuthering Waves 3.7 does not leave you with only one route through Tower of Adversity. If you have not pulled the new Sentinel, a low-cost trio of a Spectro Rover-style conduction carry, any conduction sub-DPS and a sustain unit still clears the lower floors, and banking the saved echo fodder for a future carry beats forcing a half-finished endgame set. Read a **Wuthering Waves tier list** for the ceiling, but plan the transition around what you already own.
- Zenless Zone Zero 3.2 Wind Stun Agent Guide: Disc Loadouts, W-Engine Choice and Shiyu Defense Usage
The 3.2 Wind-attribute Stun agent (romanised as Luoqian in the Chinese client) is not there to deal damage herself. Her job is to break enemy Daze and hand the whole team a crit buff. Build her in that order: hit the Impact threshold first, then patch crit substats, and let her open Shiyu Defense by breaking toughness while your main DPS takes the field .
- Arknights Yesterday Sea Shop Priority and First-Week Sanity Route: October 2026 Clearing Order
Arknights' SideStory "Yesterday's Sea" was teased on the official site on 2026-10-03, and the efficient first week comes down to three moves: clear every stage once before you farm, buy the event shop in the order of operator tokens, recruitment permits, high-tier materials and finally furniture, and stockpile at least 1200 sanity before the event opens so the first week can absorb the heavy farming .
- Palworld v1.0.5 Worker Pals and Base Work Suitability: Single-Role vs Multi-Role, Star Ascension, and Pal Souls
In Palworld v1.0.5, base efficiency is not about catching the biggest Pal but about pushing Work Suitability to level 10. The 1.0 release raised the Work Suitability cap to 10 and cut the same-species Pals needed for a four-star from 116 down to 48. Long production lines want single-role Pals, short cycles want multi-role Pals, and that split saves the most base slots.