Zenless Zone Zero 3.2 "Her Secret Past" launched on 2026-09-09, and the official store listing shows the client at v3.2.0 . The official site is a JS-rendered SPA, so values here carry their sources and unknown figures are marked "follow the official announcement".
Applicable version: 3.2 "Her Secret Past" (launched 2026-09-09; official site is a JS SPA, values follow the official announcement)

Zenless Zone Zero 3.2 Stun agents: what the role actually does
What a Stun agent is for
A Stun agent exists to drain enemy toughness so the main DPS can hit during the Daze window at multiplied damage. Building her like a second DPS is the most common beginner mistake (reasoning: the Daze window multiplier usually beats the Stun agent's own direct damage, so resources belong on the main DPS). Where she sits on a Zenless Zone Zero tier list depends less on her own numbers than on whether your team wants a break-first opener.
Why this one is worth raising anyway
She is Wind-attribute and her kit gives the whole team a crit buff . For a main DPS gated on a crit-rate threshold, a team-wide crit buff pushes the whole party over the line, which beats adding one more pure damage dealer. The official site still fronts the 3.2 content overview as of October 2026, which confirms the version is still live.
Zenless Zone Zero 3.2 disc loadout
Main stats
Prioritise Impact-type main stats, because break speed decides how quickly the Daze window appears; crit-related main stats are the fallback . Fill the 4-piece set bonus first, then use the 2-piece to close a gap.
Substats
Order substats Impact, crit rate, crit damage, ATK. The first two drive the break rhythm; the latter two only lift her own direct damage (reasoning).
| Slot | Main stat | Substats | Note |
|---|---|---|---|
| 4-piece | Impact | Impact / crit rate / crit dmg | Break efficiency first |
| 2-piece | Impact or crit rate | Crit rate / ATK | Close the gap |
| W-Engine | Stun-oriented | — | Break plus a buff |
Zenless Zone Zero 3.2 W-Engine choice
Signature versus substitute
Use the signature Stun W-Engine if you have it, otherwise a generic Stun engine; the gap shows up in break speed rather than damage ceiling. Do not strip your main DPS's budget to chase an engine.
How far to refine
Refinement has diminishing returns: ranks 1 to 3 are a clear step, and past rank 3 each extra rank adds less, so leave the rest of the materials with your main DPS (reasoning).

Zenless Zone Zero 3.2 team setups and Shiyu Defense
Pairing with the Fortitude main
The other 3.2 S-rank is the first "Fortitude" agent, whose damage scales off DEF and who needs to sit near 100% crit rate to trigger extra critical hits. The Wind Stun agent's team-wide crit buff closes that threshold, making the two the smoothest pair this patch.
| Team | Agents | Roles | Rotation |
|---|---|---|---|
| Break-and-swap | Stun agent + Fortitude main + support | Break + on-field DPS + buff | Break first, then bring the main in |
| Double-break | Stun agent + second Stun + damage | Double break + finish | Alternate breaks, hold the Daze bar |
The 30-second opening
Shiyu Defense pressure sits in the first 30 seconds. Break enemy toughness first, then swap the main DPS in, so the on-field phase is not interrupted (reasoning). Spend the Stun agent's enhanced skill up front rather than poking with the main DPS.
Zenless Zone Zero 3.2 resource plan
| Priority | Item | Why |
|---|---|---|
| High | Stun agent Impact threshold | The team's rhythm foundation |
| High | Main DPS disc set | Damage inside the Daze window |
| Medium | Stun agent W-Engine | Break speed |
| Low | A second damage line | Duplicate role |
Do not forget the compensation
Players at Inter-Knot level 4 or above can claim 300 Polychrome after the 3.2 update, until the version ends (source: NetEase Cloud Gaming compensation note, 2026-09-09). Missing a one-time grant is free pull value lost.
Zenless Zone Zero 3.2 disc farming targets
What to keep when farming
Keep any disc that carries both Impact and a crit substat, even before you know the final set. Because her damage base is toughness break rather than ATK, an ATK-main disc with good crit rolls is still worse than an Impact-main disc with average rolls (reasoning). Sort discs by whether they can reach the Impact threshold first and by crit value second.
How much Impact is enough
Aim to clear the threshold where her enhanced skill reliably breaks a full toughness bar in one rotation, then stop and move the resources to the main DPS. Chasing Impact past that point buys speed rather than a new break, so the marginal return drops (reasoning).
What to do with leftover discs
Leftovers with crit rolls should be kept for the main DPS or a second Stun agent rather than dismantled outright. Splitting a good crit disc between two agents is a common way to stall both builds at once (reasoning).
Zenless Zone Zero 3.2 building a team around a Stun opener
Why the opener decides the run
A team built around a Stun opener wins or loses on the first break. If the opening break lands late, the main DPS spends the whole first cycle on a full toughness bar, which is the most common way a Shiyu Defense run runs out of time (reasoning).
What to do if you lack the Fortitude main
Without the 3.2 Fortitude agent, any on-field DPS that benefits from crit works with the Stun opener, but the team crit buff is worth less when the carry does not sit near a crit threshold. In that case, prioritise a carry with its own high crit rate rather than rebuilding around the buff.
How to train the rotation
Practise the swap order in a low-pressure stage until the break-to-burst window is automatic. Muscle memory on the opener saves more time than a marginal disc upgrade, because the disc only adds damage while the opener adds an entire extra damage window (reasoning).
What to skip this patch
Skip building a second Stun agent unless you already run two break-dependent teams. Duplicating the role spreads Impact discs across two agents and leaves both under the threshold (reasoning).For specific details, please refer to Gghubs.
Zenless Zone Zero 3.2 FAQ
Q: Should I build the Wind Stun agent as a main DPS?
A: No. She is a Wind Stun agent; her value is breaking toughness and a team-wide crit buff, so keep her Impact above the threshold first.
Q: What main stat goes on her discs?
A: Impact-type main stats first, with substats ordered Impact, crit rate, crit damage, ATK.
Q: Can she and the Fortitude main run together?
A: Yes, and it is the smoothest pair this patch. The Fortitude main wants to sit near 100% crit rate and the team crit buff covers it.
Q: How do I claim the 3.2 compensation?
A: Inter-Knot level 4 or above gets 300 Polychrome before the version ends.
Action checklist
- Push her Impact to a usable level before chasing crit substats.
- Finish the 4-piece set, then close gaps with the 2-piece.
- Refine the W-Engine to rank 3 and leave the rest for your main.
- Break first inside the opening 30 seconds of Shiyu Defense.
- Claim the 300 Polychrome before the version ends.
Game Guides
- Palworld 1.0.5 Awakening Guide: Radiant Gem Farming and Holy Water Costs
Palworld 1.0.5 (2026-09-15) leaves Awakening as the only system that permanently raises a single Pal's ceiling: at an Ancient Workbench, 50 Radiant Gems of one element plus 10 World Tree Holy Water yields one Awakening Crystal, and consuming it permanently boosts that Pal's base HP, Attack and Defence. Finish the specimen first, reach level 80 and lock in the passives before spending gems .
- Reverse: 1999 4.0 Drake Pull Guide: Twilight Support and Free Six-Star Picks
Reverse: 1999 4.0.0 Gatekeeper, live since 2026-09-24, puts Drake in the second half as a Twilight support who does not consume card priority and loops with Beryl. Community consensus puts zero-portrait SP Crossbow first, then Beryl's key portraits, then zero-portrait Drake and Liangyue, with 37 and J leading the free six-star pick list .
- Love and Deepspace Mid-October Windows: Fleeting Wish, Rekindled Light and Starlit Vow
Love and Deepspace stacks three pieces of content into one window running 2026-10-11 to 10-18: the Fleeting Wish banner, a five-star wish rerun called Rekindled Light, and the Starlit Vow gameplay mode. Two deadlines land earlier, with the 19th Ten Days With You check-in closing on 10-16 and the 13th Meow Counter drop boost on 10-19. Sort by deadline, claims before pulls .
- Honkai: Star Rail 4.6 Planar Fission Guide: Spending 12 Double-Drop Runs
Honkai: Star Rail 4.6 Planar Fission opened on 2026-10-11, granting double Planar Ornament rewards in Simulated Universe and Divergent Universe: each run spends one double-reward charge plus an Immersifier and pays a second set of rewards on top. Past runs of the event followed a 12-run, roughly 480 Trailblaze Power structure, with the exact count for this window shown in the in-game event screen .
- Genshin Impact 7.1 Rewards Checklist: How to Claim 1600 Primogems and Blank Slate
Genshin Impact 7.1, Requiem for the Land of the Dead, went live on 2026-09-23 and hides its value in three places: 1600 Primogems delivered across four in-game letters, 10 Intertwined Fates from seven days of check-in, and a free limited five-star invitation from the Tabletop Theatre event. The main event, Silverplume Moonchase, trades Festival Ambience for the limited four-star sword Silver Goblet .
- Wuthering Waves 3.7 Moon Festival Rerun and Xuanfang City Achievements
Wuthering Waves 3.7, Mirror-Locked Illusion, Mind Lights the Mortal World, launched on 2026-09-30 and brings the Moon Festival back after two years with 8 hidden achievements inside it; Xuanfang City adds another 15 achievements listed in the community completion series plus the notorious luck-based "Journey Unreturned". Clear the limited-time activities and logins first, spend the leftover stamina on achievements, and hold Astrite for the current banner .
- Zenless Zone Zero 3.3 Preview: Phoenix Kit, Banners and Prep Checklist
Zenless Zone Zero 3.3 lands on 2026-10-21 with two new S-Rank Agents: Phoenix, a Fire Anomaly unit whose Nirvana core skill lets Anomaly damage crit and who revives once from a fatal hit, and Severian, a Wind Attack unit. Phase 1 runs 10-21 to 11-11 with a Velina rerun, and Phase 2 runs 11-11 to 12-02 with a Norma rerun .
- Arknights Hengyuan Jinliang Collab Guide: Sanity Split for Two Live Events
Arknights runs the Yesterday Sea wrap-up and the Hengyuan Jinliang National Library collab side by side in mid-October, so sanity gets tight fast. Send about 144 of your roughly 240 daily sanity to the event stage, keep about 96 for story nodes and Integrated Strategies prep, and claim the login furniture the same day it appears.