Xbox Shuts Ninja Theory: Two Deals Collapsed, Hellblade Studio Begins Layoffs

Ninja Theory's closure is now being executed: on October 5, 2026, at least nine developers at the Hellblade studio confirmed on LinkedIn that they had left or were placed at risk of redundancy, after both attempts by Xbox to sell the studio fell through. This report only uses information that can be traced to a source: the internal memo from Xbox chief content officer Matt Booty, the "Continuing Our Reset" post published on Xbox Wire on September 22, first-person departure notes posted by staff on October 5, and reporting by The Verge, VGC, and Pure Xbox. Every figure carries a source, and anything unverifiable is flagged as such.
268 roles, and two deals that collapsed at once
What the memo actually says
Matt Booty's wording was blunt: "Unfortunately, two separate agreements for Ninja Theory fell through. We will now begin consultation with employees on a proposed closure while continuing to explore other paths forward."
In the same action, Xbox eliminated 268 roles across Halo Studios, other first-party studios, and the XGS management and central functions layer. The longer timeline is clearer: an initial wave in July affected 1,600 Xbox employees, and Microsoft had already confirmed 3,200 roles would be impacted across its 2027 financial year, which ends in June 2027. By Booty's own account, this round plus the completed studio divestitures put the restructuring roughly three-quarters of the way through.
Three dates tell the story
In June, Ninja Theory's new project appeared on the Xbox Games Showcase stage. On September 22, Xbox Wire opened the consultation on a "proposed closure." On October 5, staff confirmed their departures on LinkedIn. Three months, from a showcase stage to farewell posts, with no new buyer appearing in between.
Five studios divested, only two deals closed
Who left, and who is still in limbo
According to a tally by GamesIndustry.biz, Xbox divested five internal studios this cycle: Compulsion Games, Double Fine Productions, Ninja Theory, Undead Labs, and Arkane. Double Fine and Compulsion have gone independent. Ninja Theory and Arkane remain in the "proposed closure" column.
Where the departing roles sat
The roles confirmed as leaving or at risk on October 5 cluster in technical and art disciplines: technical director Loong-Wei Ding, senior technical artist Matt Le-Fevre, technical artist Justin Pedersen, character artist Pietro Berto, technical sound designer Alessio Mellina, principal sound designer Daniele Galante, sound designer Matteo Tummino, gameplay programmer Katrin Mair, and PCap tech staff Xoe Subari .
Gameplay programmer Katrin Mair wrote the plainest farewell: "What I'll remember most is how much people cared. About the work, about the details, and about each other. It's incredibly sad knowing that we won't get to finish what we were working on."
That trailer was also sales material for buyers
Where Senua stands now
Ninja Theory has exactly one announced project: Senua, the third Hellblade entry, revealed at the Xbox Games Showcase in June 2026 with a 2027 release window. Reporting by KitGuru notes that the reveal served a very practical purpose, which was to attract potential buyers. With several core roles now gone, Xbox has not confirmed how the project will be finished or released.
Why players are this angry
The most-upvoted comment in the threads ran along these lines: it was shown at the showcase because it was already slated for sale. That reading is player inference, not an official statement, and should be marked unconfirmed. The structural problem, though, is real: when a platform holder treats studios as tradeable asset bundles, a trailer stops being only a promise to players and becomes a pitch deck for buyers. When the deal dies, developers absorb the cost, continuing to build a game whose owner is unclear.
GameHub's industry watch is more interested in the downstream question: after a studio closes, where do the projects and the teams go, and what is a showcase promise still worth the next time around?
Risk, cost, and the counterargument
One line of argument holds that this is simply investment discipline: Hellblade has a narrow audience, sequels are expensive, and a project that cannot sell should be cut. The logic holds, but two bills come with it. The talent bill: the people leaving are precisely the sound, technical, and character art core behind Hellblade 2, and rebuilding that bench is costly even if Senua survives. The trust bill: a platform holder sold the project to players on stage, then closed the studio months later, and players will discount the next showcase accordingly.
FAQ
Will Senua be cancelled
There is no official confirmation of cancellation and no new release date. The last announced window remains 2027, from the Xbox Games Showcase in June 2026. With several core roles gone, the risk to a finished, shipped game has risen sharply.
How many jobs are affected in this round
Xbox announced 268 role eliminations this round, spanning Halo Studios and other first-party teams plus the XGS central functions layer. The July wave came to 1,600, and the 2027 fiscal year plan covers 3,200 roles .
Can Ninja Theory still survive
Xbox says it is "continuing to explore other paths forward," and the closure has not completed its legal process. A new buyer could still keep the studio alive in some form, but with two deals having collapsed already, nothing currently supports that outcome .
One question for you
If Senua never gets finished, would you rather see another studio pick it up, or would you let it stay a cancelled announcement? Tell us in the comments.