
In late October, two Tencent-associated games have marked fresh milestones. On one hand, the PC version of Valorant has surpassed 100 million cumulative registered users in mainland China. On the other, Monster Hunter Outlanders — developed by Tencent TiMi Studio Group under license from Capcom — officially launched its global server on October 29. One is a long-running established title, while the other has just reached its full release; together, the two developments reflect Tencent’s progress across distinct game categories.
On October 27, Valorant officially announced that its PC client in mainland China had exceeded 100 million cumulative registered users, alongside the launch of the "100 Million Strong" commemorative campaign. Players can claim exclusive limited-edition player cards, agent tokens and other in-game rewards by logging into the game as required or joining events on the official Valorant mobile companion app, with physical merchandise giveaways also running on social platforms.
Developed by Riot Games and published by Tencent in mainland China, Valorant is a tactical shooter centered on team coordination and ability utilization. For competitive titles of this kind, sustained player retention is a stronger indicator of long-term performance than launch-day buzz. It should be clarified that the 100 million figure refers to cumulative registered accounts in mainland China, not the number of currently active players, nor can it be directly treated as a daily active user metric.
Two days after the Valorant announcement, Monster Hunter Outlanders rolled out on iOS and Android for global markets on October 29. As a mobile installment in the Monster Hunter franchise, it retains familiar core gameplay such as tracking monster trails and team-based hunting, while adding open-world exploration mechanics. Seven weapon types are available at launch, including the Long Sword, Great Sword and Dual Blades. Players can gather resources, construct facilities across the islands, and hunt monsters alongside friends.
The title had already built substantial momentum ahead of launch, with official global pre-registrations previously surpassing 15 million. It is important to note that this figure includes pre-registrations for the Chinese mainland version, as well as sign-ups via email and across multiple platforms, and cannot be simply equated to actual download numbers. The October 29 release covers only the global server; the Chinese mainland version is currently expected to launch in 2027 or later.
For Tencent, both the user scale of its mature PC title and the opening performance of its new mobile release are closely watched. That said, registered user counts and pre-registration figures are merely metrics for different stages of a product’s lifecycle. More critical than these numbers — and the core question for both titles going forward — is whether they can drive long-term player retention.
*Data aggregation is sourced from Gghubs.