This guide connects the three decisions that actually matter this cycle: how the throwing challenge scores, how many primogems the patch realistically produces, and how to split Abyss 12 between a fast first half and a safe second half. The Genshin Impact 7.1 banners share pity, so the interesting question is not which character wins a tier list but which weapon stat line you already own.
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| Item | Verdict | Basis |
|---|---|---|
| Snowball event | Do it, throwing challenge | Official notice dated 2026-10-19 12:00 |
| Dual Cryo banners | Pick one only | Shared pity across both banners (in-game rules) |
| Abyss 12 | Split roles, do not rebuild | Stars track total time and survival |
| Primogems | 14,400 at soft cap, 28,800 worst case | 160 primogems per pull |
Applicable version: 7.1 A Requiem for the Underworld (live 2026-09-23; dual Cryo and weapon banners opened 2026-10-08 16:00)

Genshin Impact 7.1 Snowball event: how it plays
The official notice describes the Snowball event as a throwing challenge that opened October 19 at 12:00 . Throwing events reward timing and accuracy rather than character investment, which makes them friendly to accounts that skipped the banners.
Rhythm beats stats
Throwing challenges score on hit precision and combos, not on your character panel . There is no reason to pull for the event; finish the event rewards first, then decide on banners. Doing it the other way around means buying a character with primogems you have not earned yet.
The primogem total is not published
The notice gives a start time and a gameplay description, not a reward total. Community tracking for comparable throwing events lands in the 400 to 500 primogem range (community estimate, not an official figure), and the in-game event panel is authoritative.
Genshin Impact 7.1 primogem math
Three stable sources carry the back half of 7.1: the Snowball event, daily commissions at 60 primogems a day, and Abyss floors 9 through 12 at roughly 600 primogems per cycle . Add version events and check-ins and a full cycle is worth somewhere between one and two ten-pulls.
Daily commissions are the floor
Daily commissions pay 60 primogems, so 30 days is 1,800 primogems . This costs nothing but consistency, and a missed day is 60 primogems gone.
Abyss pays 600 per cycle
Floors 9 through 12 at full stars pay about 600 primogems per cycle , which is 1,200 a month across two cycles. That is precisely why fixing your Abyss teams beats fixing your wish list: Abyss is a repeatable income source.

Genshin Impact 7.1 dual Cryo banners: Skirk versus Escoffier
The official wish notice states that the From the Empyrean Depths banner rates up Skirk (Cryo) and the Berry-Scented Chanson banner rates up Escoffier (Cryo), with the weapon banner rating up the sword Azurelight and the polearm Symphonist.

The weapons decide your artifact stats
Azurelight is a sword and Symphonist is a polearm, so their stat lines differ and your artifact main stats cannot be copied between the two carries . If the weapon supplies crit, artifacts go attack or crit damage; if the weapon supplies attack, artifacts prioritize crit rate.
Pity is shared
Both character banners share a pity counter: a five-star is guaranteed within 90 pulls, the featured unit is a 50 percent chance, and a lost coin flip guarantees the featured unit on the next five-star, so the worst case is 180 pulls. At 160 primogems per pull that is 28,800 primogems, which is why "I want both" is not a plan.
Genshin Impact Abyss 12 team split
Abyss 12 grades on total clear time and survival, not on single-chamber damage records . That means the split should be one fast half and one safe half, not two damage-stacked teams.
Fast first, safe second
Put your best-built team in the first half with a 60-second target, and a shielded or healing team in the second half with a zero-death target. The reason is restart cost: a failed first half costs a minute, while a death in the second half costs the whole chamber.
Build by element, not by rarity
Pick elements for the enemy lineup first, then the carry, then the supports. Generic Genshin Impact team comps rankings are only a starting point, because enemy lineups rotate and the same team can differ by a full floor between cycles.

Genshin Impact 7.1 primogem requirements
Pricing one featured five-star: 14,400 primogems if it lands inside the 90-pull soft cap, 28,800 in the 180-pull worst case .
| Tier | Pulls | Primogems | Note |
|---|---|---|---|
| Safe | 180 | 28,800 | Guaranteed worst case |
| Expected | 90 | 14,400 | Inside soft cap |
| Top-up | 40 | 6,400 | When 50 pulls are already banked |
What a month actually produces
Daily commissions 1,800 over 30 days, Abyss 1,200 across two cycles, and events at 400 to 500 give roughly 3,400 to 3,500 primogems. That is about 21 pulls per patch cycle.
Genshin Impact 7.1: pull or skip
Verdict first on the Genshin Impact best teams question: pull Skirk if you lack a Cryo carry, pull Escoffier if you lack a Cryo support or already own a Cryo carry, and skip the patch entirely if you have both roles covered .

Three account types
New accounts under six five-stars: take the carry, because a carry decides whether Abyss is playable at all. Mid-game accounts clearing floor 11: take the support, since supports age better than carries. Veterans at 12 stars: pull only for preference, as 7.1 adds no mandatory mechanic.
Should you touch the weapon banner?
Weapon pity is independent and Fate Points require two lost pulls before the epitomized path guarantees the pick . Unless you are committing to the character long term, the weapon banner is less primogem-efficient than the character banner.

Genshin Impact FAQ
When does the Snowball event end?
A: The official notice only gives an opening time of 2026-10-19 12:00; the in-game event panel carries the closing time .
Do the two Cryo banners share pity?
A: Yes. Both character banners share the counter, a five-star is guaranteed within 90 pulls, and the worst case is 180 pulls.
How many primogems does Abyss 12 pay?
A: Floors 9 through 12 at full stars pay about 600 per cycle, roughly 1,200 a month across two cycles .
How many pulls can I save in a month?
A: About 3,400 to 3,500 primogems from commissions, Abyss, and events, which is roughly 21 pulls .
Is the weapon banner worth it?
A: Only if you are committing to the character; Fate Points need two lost pulls and the primogem efficiency is below the character banner .
Genshin Impact October action list
- Open the Snowball event and claim its rewards before touching the banners.
- Keep daily commissions unbroken; 60 primogems a day is the floor.
- Split Abyss into a fast first half and a safe second half.
- Pick one of the two Cryo banners based on whether you lack a carry or a support.
- Count your banked pity before topping up to 90.
Artifact stat tables and Abyss splits for the same patch live in the guides section on gghubs.com, and event end times follow the in-game panel (GameHub).
Game Guides
- Palworld 1.0.5 Breeding Guide: Mutation, Four Passives, and Cake Economics
Version 1.0.5 only fixes textures, but the breeding line changed for good when 1.0 added Mutation, a low-probability upgrade during breeding. Getting reliable four-passive Pals is still an engineering problem: start from clean parents, merge narrow passive pools, and treat Mutation as a bonus instead of a plan.
- Reverse: 1999 4.0.0 Yingmenzhe: 40 Sign-In Pulls, Insight III Order, Real Costs
Version 4.0.0 landed on September 24, and the hardest number in its reward list is 40 limited sign-in pulls, followed by a guaranteed-new six-star and a selectable six-star Reverie character. Claim the sign-in before you spend anything, then decide who gets Insight III, because doing it backwards trades future pulls for current power.
- Love and Deepspace 6.0 Home Guide: The 6000 Diamond Path, Bonding, Stamina
Version 6.0 turned the home space into an income system rather than a backdrop: cooking, home crafting, gardening, and design mode all ship together, and the official notes state that playing the home content yields over 6000 diamonds in total. To actually collect that, make the daily home loop a fixed habit before touching anything else.
- Honkai: Star Rail 4.6 Planar Split: Double Planar Ornaments and Relic Trade-offs
Planar Split opened on October 11 at 11:00 and doubles exactly one thing: Planar Ornaments from the Simulated Universe. Cavern relics are not included. With Immersifiers costing 40 Trailblaze Power each and 240 power a day, you get six runs a day, so spend every one of them on the two-piece slot you are still missing.
- Wuthering Waves 3.7 Tower of Adversity: Three Teams, Echo Stats, Real Costs
Tower of Adversity in Wuthering Waves 3.7 still forces three teams that share no characters, and that single rule decides how you spend everything else. Fix your three carries first, then build echoes on a 4-3-3-1-1 cost split: 60 percent crit rate and 120 percent crit damage on the carry, energy regen only on supports.
- Zenless Zone Zero 3.2 Double-Drop Window: Drive Discs, W-Engines, Battery
Battery, not pulls, is the real bottleneck in Zenless Zone Zero 3.2. With the Data Bounty training-room double reward live since October 12, the correct order is character ascension materials first, drive disc main stats second, sub-stats never chased past 60 percent crit rate and 120 percent crit damage.
- Arknights Hengyuan Jinliang and Graystone Theater: Late-October Sanity Budget
Three timers stack on top of each other in late October: the Hengyuan Jinliang crossover from October 16, the new Annihilation stage Graystone Theater on October 26, and the Thank-You Celebration preview stream on October 24 at 19:30. Natural sanity recovers 240 points a day, so claim the sign-in furniture and the weekly 1800 Orundum cap first, then spend the rest on materials.
- Palworld 1.0.5 Base Production Lines: Work Suitability and the Ancient Bark Chain
A Palworld base should not build a little of everything. Lay it out in three zones — gathering, crafting, hauling — and put exactly one Pal on each station, with everything else shifted to transport or planting. Since v1.0.4 dropped Ancient Bark gathering to Work Suitability Lv. 1, the early wood chain costs far less to start .