Reverse: 1999 4.0 Gatekeeper Team Guide: Red Arrow Growth and Parade Planning
Applicable version: 4.0.0 "Gatekeeper" (live 2026-09-24)
Reverse: 1999 4.0 overview: the Gatekeeper patch and the Parade
The version is named Gatekeeper, and the official site lists it alongside the 2026 Parade celebration .
What 4.0 brings
The official information covers login rewards starting 24 September plus the new characters Witch of the Hunt Red Arrow and Drake (source: official disclosures, pending confirmation). Reverse: 1999 4.0 team talk basically revolves around those two additions. Keep in mind that community ratings run high in the first days of a patch, so judging after mid-version end-game data lands is safer.
How to remember the timing
The version opened 2026-09-24, with login rewards running alongside it . Keep that date in mind so you do not miss time-limited login resources. Login rewards pay out for simply showing up, so missing a day is pure loss with nothing in return.
Reverse: 1999 4.0 new characters: Red Arrow and Drake
The two additions fill different roles, so decide what your team lacks before pulling.
What role Red Arrow plays
Witch of the Hunt Red Arrow is the headline character of 4.0, and her exact mechanics and numbers should be read from official announcements . If you plan to pull, wait for in-version testing before deep investment.
What slot Drake fills
Drake is the other new character announced alongside 4.0 . Before investing, work out whether he covers a damage slot or a utility slot. The simple test is to drop him into your current team and see whether he immediately replaces someone who is clearly dragging it down.

Reverse: 1999 team building: filling four roles
Team building is not complicated. Fill the four roles first, then chase numbers.
| Role | Function | Test |
|---|---|---|
| Main carry | Primary damage | Gets Psychubes and Portray first |
| Sub-DPS | Extra damage or mechanics | Complements the carry |
| Support | Buffs or healing | Keeps the rotation alive |
| Flex | Answers a specific fight | Swapped per stage |
Why fill the roles first
Miss one role and the team shows a soft spot in high-pressure stages: no carry and nothing dies, no support and the rotation breaks, no flex and you stall on a specific mechanic . Fill the slots, then optimise stats. Plenty of players are stuck not because they lack good characters but because two of the same role occupy one team while the missing slot stays empty.
How a sub-DPS complements a carry
A sub-DPS earns its place by covering what the carry cannot, whether that is an element matchup, an area-of-effect gap or a trigger . Before picking one, name the fight type where your carry falls short. A practical approach is to run the current end-game once, note exactly where the carry stalls, and shop for a sub-DPS against that list.

Reverse: 1999 growth order: Portray and Psychubes
With limited resources, order matters more than choice.
Portray your core characters first
Portray gains are deterministic, so stacking them on characters who hold a slot long term beats spreading them across half-finished units . The Reverse: 1999 growth order is therefore core Portray, then Psychubes, then levels on the margins. The whole point is to press limited resources onto guaranteed value rather than spreading thin.
Psychubes go to the main carry
Psychube choice follows the team role: the carry takes a damage-oriented one and the support a utility-oriented one. Do not lazily run one set across the team; a mismatched Psychube wastes most of its value. Swapping a single Psychube can swing a stage more than a level or two of character investment.

Reverse: 1999 4.0 resource planning
Spend 4.0 resources in three stages rather than all at once.
Claim the free parts first
Login rewards and event rewards are free resources with top priority . They do not compete with your pull budget, so finish them before anything else, ideally on day one. The classic mistake is leaving free rewards until the final day and losing them to a missed login.
Who gets the pull budget
If you only plan to invest in one character, pick the one that fills your main carry gap. Players with a finished carry can bank the resources for the next version. Patches move fast, so saving up for one complete pull beats sprinkling a few pulls across every patch.Full archive at gghubs.com guides.

Reverse: 1999 FAQ
When did 4.0 launch?
A: It launched 2026-09-24 under the name Gatekeeper, and the official site's current version field shows 4.0.0 .
Which characters did 4.0 add?
A: The announced additions are Witch of the Hunt Red Arrow and Drake .
What should a team build start with?
A: Fill main carry, sub-DPS, support and flex first, then optimise numbers .
Who should get Psychubes?
A: A damage Psychube for the carry and a utility one for the support, not one set across the team.
Who to build first on limited resources?
A: Core characters holding a long-term slot, with Portray ahead of marginal character levels .
Reverse: 1999 action list
- Claim every 4.0 login reward and Parade event reward first.
- Fill main carry, sub-DPS, support and flex before anything else.
- Match Psychubes to roles: damage for the carry, utility for support.
- Prioritise Portray on characters who hold a slot long term.
- If investing in one character only, choose the one that fills the carry gap.

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