Zenless Zone Zero 3.2 Claret Build and Team Guide: How to Gear the Flint Workshop Defender
Applicable version: Zenless Zone Zero 3.2 (update date per official announcement)
Zenless Zone Zero 3.2 Overview: Banners and Events
Version 3.2 splits its banners into two phases, with Claret and Nangong Yu first and Roxy and Promia second . Events include the surprise screening program, Pinball Hero, Ball Kid Growth Diary, and the Void Gallery showdown .
Defender vs DPS
A DPS stacks damage; a defender stacks survival and tempo. Claret is Electric and mainly solves the problem of a team collapsing to one combo chain, not the problem of falling short on damage. Zenless Zone Zero 3.2 banner decisions start with whether your team lacks damage or lacks a floor.
What the Koleda Buff Changes
Version 3.2 buffs Koleda and adds an armor-specialty material stage . The armor system's build cost drops a tier, so owners of related agents can level them more cheaply.
Zenless Zone Zero 3.2 Claret Mechanics: Why Crit Rate Beats Crit Damage
A defender eats hits on the field, and crit rate decides whether she triggers counter-type passives reliably. Crit damage returns depend entirely on whether a crit happens, so an unbalanced build hands returns to chance .
Stat Priority
Reach the crit rate threshold first, then add crit damage, and only then attack. Attack returns are inherently low for a defender, so pouring resources into attack buys less than securing survival for more field time.
Slot 5 Main Stat
Slot 5 chooses among physical damage, penetration, and attack. Defenders prefer penetration, then attack; only when sub-stat counts are equal and the team genuinely lacks damage should you take physical damage. Results vary by team, so settle it with your own testing.

Zenless Zone Zero 3.2 Claret Build: Sets and Gear
Version 3.2 refreshed the in-game drive disc recommendation data , so check the in-game suggestion first, then adjust to your sub-stat inventory.
| Slot | Main stat priority | Note |
|---|---|---|
| 4 | Crit rate | Threshold before crit damage |
| 5 | Penetration > Attack | Physical damage only if short on damage |
| 6 | Attack or Energy Regen | Fill whatever your rotation lacks |
| Sub-stats | Crit pair > ATK% > PEN | Keep the crit pair balanced |
Set Choice
Prefer sets that give crit rate or survival-oriented buffs. A defender should not rebuild her whole set for a sliver of damage; sub-stat quality matters more than the set name.
W-Engine Choice
Version 3.2 adds armor-specialty W-engines to Tuning, the toy shop, and the monthly pass . Defenders prefer survival or energy-regen stats, and signature engines are not mandatory.

Zenless Zone Zero 3.2 Claret Teams: The Flint Workshop Pairing
The core idea is to let the defender eat damage up front and open a window for the backline.
| Team | Composition idea | Use case |
|---|---|---|
| Flint dual-core | Claret plus Roxy, Electric and Wind coverage | Stages needing both survival and stun |
| Electric specialist | Claret with an Electric DPS for same-attribute buffs | Single-target, stable rotations |
| Transitional | Claret plus an existing A-rank carry | Forming a team on limited resources |
Positioning
Put Claret in front to take hits and the DPS behind her. Her mitigation and shield returns require her to be on the field, so a wrong position is wasted.
Using Her in Shiyu Defense
Shiyu Defense is where a team's floor shows. Bringing a defender raises forgiveness noticeably but lengthens clear time. The test: teams that keep restarting need her, teams that clear once do not.

Zenless Zone Zero 3.2 Practical Tips
- Confirm Claret is in front, not parked in the backline.
- In hard content, survive first, then swap in DPS to cut time.
- Fill drive disc main stats before chasing sub-stats.
- Pick W-engines with energy regen or survival stats; do not chase signatures.
- An armor material stage opened in 3.2, so farm a round if you need materials.

Zenless Zone Zero 3.2 Resource Planning
Cover the team's weak spot before upgrading.
| Priority | Situation | Advice |
|---|---|---|
| High | Team lacks survival, keeps restarting | Pulling Claret is reasonable |
| Medium | Lack a stun position | Check whether the second phase fits |
| Low | Team clears in one try | Save and watch the 3.3 preview |
| Low | Only short on damage | A defender does not fix that |
Level and W-engine levels come first, then core skill, then drive disc sub-stats, and that order holds for defenders too. Similar builds sit alongside the guides hub at gghubs.com. One more point on defensiveness: raising her core skill changes nothing about her role, so resist the urge to convert her into a carry. Keep the crit-pair work in the sub-stats and let main stats stay defensive where the setup allows. Players who already clear 3.2 content comfortably do not need her, and the honest advice is to skip rather than pull out of habit.

Zenless Zone Zero 3.2 Claret FAQ
What attribute and role does Claret have?
A: She is an S-rank Electric agent with the Armorer specialty, part of the Flint Workshop, in the 3.2 first-phase banner .
Is crit damage worth stacking on a defender?
A: Limited. Crit damage returns depend on crits happening, so reach the crit rate threshold first, then add crit damage.
Which main stat for slot 5?
A: Penetration first, then attack, and physical damage only when short on damage and sub-stat counts are equal.
Can she work without her signature W-engine?
A: Yes. Prefer W-engines with energy regen or survival stats; the 3.2 armor-specialty engines work directly.
Zenless Zone Zero 3.2 Claret Action List
- Put Claret in front and the DPS behind her.
- Fill drive disc main stats, then farm sub-stats.
- Take W-engines with energy regen or survival stats, and do not chase a signature you cannot afford.
- In hard content, clear first, then compress time.
- Confirm whether the team lacks a floor or damage before pulling.
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