
Love and Deepspace 6.0 Version Overview
Home system and Bond cap
Version 6.0 rebuilt Home from the ground up: new Rooms opened, Cooking and Home Crafting launched, and Design Mode, Pose Mode, My Mood, a richer Weather system and improved Gardening all arrived (source: official 6.0 update guide).
The most concrete progression change is that the Bond system's level cap was raised, with Confide content updated and the Lemonette's Trove pool refreshed with returning limited rewards. For long-term players this lifts the ceiling on a system you have already been investing in daily, so push existing Bond levels up first.
The August 17 update and free Memories
The official August 17 maintenance brought a limited-time rate-up for the "Breaking the Lines" 5-star Memory set and launched the "Dust Trails Soaring" welfare event, which hands out the 4-star Corona set Memory "Rafayel: Beacon of War" for free, alongside a new 3-star Memory.
That pacing matters: because the welfare event gives a free 4-star Corona set Memory, a free-to-play player's first usable combat Memory often comes from here. Do not miss it.
Love and Deepspace Memory Investment Priorities
5-star versus 4-star allocation
The principle is to fill team gaps before chasing panels. 5-star Memories are expensive to raise, but if you have no usable card for a given role, forcing a 5-star upward is worse than first bringing a 4-star Corona set to a working level - and 4-star cards are consistently underestimated for early and mid-game stages.
A sensible order: identify the three or four slots in your main team (damage, support, sustain, utility), get at least one usable Memory in each to a working level, then push two of them to cap.
Spending Diamonds and Wish Tickets
Experiencing 6.0 grants a free selectable 4-star Memory, generous Wish Tickets, Diamonds, curated outfits, dynamic photo backgrounds and photo poses . Diamonds should go to banner pity progress first and progression materials second. Buying stamina with Diamonds is a poor trade at almost every stage.

Love and Deepspace Cores and Team Building
Core substat direction
Cores are the most commonly neglected piece of the combat system. The general rule is to satisfy your main damage dealer's core stat first, then shore up the team's overall survival and rotation. Core gains are multiplicative in practice, so concentrating rolls on the carry's slot shows a bigger gap than spreading them evenly.
Cores come primarily from combat modes such as Core Hunt, making them a long-term accumulation resource. Do not dump a large block of stamina into Core farming during an event unless that event's rewards explicitly point at Cores.
Team role division
Combat in Love and Deepspace spans the Training Room, Zero Point Tracking, Deepspace Trial, Hunter Tournament and Core Hunt. Those modes want different things: Zero Point Tracking skews toward steady resource farming, Deepspace Trial toward power checks, and Hunter Tournament toward roster completeness.
So do not run one team everywhere. Save your strongest setup for Deepspace Trial and Hunter Tournament, and use a second-tier team for Zero Point Tracking where stable clears beat fast clears.
Love and Deepspace Deepspace Trial and Zero Point Tracking
Three team templates
| Team | Memory setup | Core direction | Rotation |
|---|---|---|---|
| Damage-first (Deepspace Trial) | 5-star damage + amplifier support + sustain | Core stat on the damage dealer | Support buffs first, damage dealer enters the burst window, sustain holds the health bar |
| Stable sustain (Zero Point Tracking) | 4-star Corona set damage + dual support | Balanced stats, rotation first | Supports alternate coverage, dealer maintains output, no speed chasing |
| Roster depth (Hunter Tournament) | All four slots filled, prefer finished Memories | Per-slot main stats | Adjust positioning to the stage mechanic, survival first, damage closes |
Reading a missed star rating
Deepspace Trial star requirements usually involve both a clear time and a survival condition. If time is met but survival fails, the problem is almost always Core stats leaning too far into pure damage. If survival is met but time falls short, check whether your support's buff coverage is dropping out mid-rotation.
Love and Deepspace Home Progression Planning
How to collect the full 6,000+ Diamonds
After the Home overhaul, experiencing its various systems accumulates more than 6,000 Diamonds in rewards. This income is dispersed but deterministic: it requires no luck, only completing the routine actions, which places it above any reward that depends on pulling.
Cooking and crafting rhythm
A good chunk of Home content is routine-action based, which suits a fixed daily short session. Batch Cooking, Crafting and Gardening into the same window to avoid repeated logins for scattered rewards, and reserve one weekly session for Design Mode and Pose Mode tasks.
Love and Deepspace Bonds and Confide
Raising Bond levels is a long-term project, and with 6.0 lifting the cap, existing daily interaction value becomes more worthwhile. The key to efficiency is consistently completing daily interactions and Confide rather than sprinting with one-off items.
Confide content was updated in 6.0, and the new exclusive responses unlock once you meet the corresponding Bond conditions. Treat them as incidental rewards rather than something to rush.
More romance and gacha progression guides are available on the GameHub hub.
Love and Deepspace FAQ
Q: How many Diamonds does the 6.0 Home system give?
A: Experiencing Home's various systems accumulates more than 6,000 Diamonds . It is deterministic income, so prioritise it.
Q: What did the August 17 update bring?
A: A limited-time rate-up for the "Breaking the Lines" 5-star Memory set plus the "Dust Trails Soaring" welfare event, which grants the free 4-star Corona set Memory "Rafayel: Beacon of War".
Q: Which slot should Cores prioritise?
A: The main damage dealer's core stat. Core gains are multiplicative, so concentrating them on the carry shows a bigger difference than spreading them out.
Q: What if I keep missing Deepspace Trial stars?
A: Check whether time or survival is failing. Short time usually means support buff coverage is dropping; weak survival usually means Core stats are too damage-focused.
Q: Should I use my main team for Zero Point Tracking?
A: No. Zero Point Tracking is steady farming, so a second-tier team with stable clears works. Keep the main team for Deepspace Trial and Hunter Tournament.
Action checklist
- Complete the Home routines first and bank the 6,000+ Diamond deterministic income
- Confirm you have claimed the free 4-star Corona set Memory from the welfare event
- Allocate Memory resources by team gap, not by raw stats
- Satisfy the main damage dealer's Core stat before balancing the rest
- Use a second-tier team for Zero Point Tracking and save the main team for Trial
- Keep up daily interactions and Confide to push Bond levels to the new cap
This guide will be revised as the version progresses. Follow gghubs.com for more Love and Deepspace coverage.
Game Guides
- Palworld v1.0.5 Tower Boss Order Guide: Elements, Counters and Squad Choices
Palworld's v1.0.5 patch (2026-09-15) only fixed texture loading, so what actually shapes tower runs is the 1.0 release itself: the boss count expanded from 7 towers in early access to 9, the level curve runs from 10 all the way to 80, and the new Sunreach sky islands and World Tree finale sit at the end of it . Clearing towers is less about raw investment than about picking Pals that exploit each boss's element.
- Reverse: 1999 Version 4.0.0 Second Half Guide: Drake, the October 15 Banner Swap and Free Rewards
Reverse: 1999 has moved into the second half of version 4.0.0, and the banners swap on October 15: Drake arrives as a new standard six-star Beast character, while a pick-your-own rate-up runs with Quniang, Liangyue, Nana, Lucy and Nodica selectable . The first half's limited SP Crossbow banner closes at the same point, so October 15 is a clean dividing line.
- Love and Deepspace Xavier Birthday Guide: Wish Upon This Moment Banner Window
Love and Deepspace's Xavier birthday event is live, and the birthday five-star Memory is obtainable from 2026-10-11 at 05:00 to 2026-10-18 at 04:59 (source: official birthday calendar and birthday Memory announcement, 2026-10-08). The window is only seven days and it is a single-character banner rather than a pooled one, so the budget is easier to plan, provided you count your tickets and diamonds before you start pulling. The single target is the main advantage: there is no risk of boosting the wrong Memory and no need to compare three candidates.
- Honkai: Star Rail 4.6 Planar Fissure Guide: Double Relic Drops and Immersifier Spending
Honkai: Star Rail's 4.6 Planar Fissure event is live, and Planar Ornaments drop double rewards for the duration . The doubled runs are limited and do not reset during the event, so the goal is not farming more but spending the limited runs on the two worlds your roster actually needs.
- Genshin Impact 7.1 Imaginarium Theater Guide: Ice, Hydro and Anemo Stacking
The October 2026 Imaginarium Theater rotation locks the playable elements to Ice, Hydro and Anemo, and its core mechanic grants one stack of Frost Benediction whenever your party triggers Swirl, with each stack adding 80% Swirl damage and 12% crit damage up to 3 stacks . So the rotation is not about raw damage but about Swirl frequency, getting the blessing to full stacks as fast as possible.
- Wuthering Waves 3.7 Tower of Adversity Lineup Guide: Mid Tower Splits and Side Tower Stamina
The Wuthering Waves 3.7 Tower of Adversity refreshed on October 13, and this rotation cuts Havoc resistance on the left tower's fourth floor, which clears the way for Havoc teams. The mid tower remains the hardest part of the cycle, with Sunmoon, Cartethyia and Phrolova squads still carrying it, Zhanfei usable, and Galbrena needing Qiuyuan to reach full shape. If you only need the rewards, the side towers auto-clear and your stamina belongs to the mid tower.
- Zenless Zone Zero 3.2 Shiyu Defense Guide: Three Teams and the October 2 Rotation
Zenless Zone Zero's October 2 Shiyu Defense rotation runs through October 16 and ends in a three-room score check where each room caps at 25,000 points for an S rank and the total reaches 100,000 (source: in-game Shiyu Defense interface plus creator testing, 2026-10-02). If you only want the Polychrome, getting all three rooms to S is enough, because the reward gate is the S rank and not the total.
- Arknights October 9 Update Guide: New Modules, Paradox Simulations and Voucher Timing
Arknights ran a forced maintenance on 2026-10-09 that shipped four free progression tracks at once: 4 operator records, 4 Paradox Simulations, 4 exclusive modules including the second modules for Shou and Ulpianus, plus 5 Originite Prime in compensation . The dates worth writing into a calendar are 10-15 04:00 for the mid-tier headhunting refresh and voucher store update, and 10-16 04:00 for the Security Service reward refresh .