

Zenless Zone Zero 3.2 Shiyu Defense window and scoring rules
Zenless Zone Zero the 3.2 Shiyu window
The 3.2 cycle opened September 18 and settles October 2, a two-week window that lands in the middle of the version's second half banner. Treat it as an expiring payout: clear it inside the window instead of leaving it for the final day.
Zenless Zone Zero why the final stage scores three teams
The last stage works like Deadly Assault: you submit three teams and the total score across all three rooms decides your result, and the faster you kill each room's boss the higher that room scores . Going from one team to three is really a test of whether your account can run three self-sufficient loadouts rather than one perfect team.
Zenless Zone Zero the 25,000-point S-rank floor
A room at 25,000 points earns an S rank, and three S-rank rooms is the full Polychrome payout (source: community guide breakdown). The tiers are stepped: 25,000 is the hard line for rewards and the 100,000 aggregate sits above it, which means spreading effort evenly beats pushing one room and coasting in another.
Zenless Zone Zero Shiyu Defense role split across three rooms
Zenless Zone Zero why the stun slot decides your ceiling
The stun unit sets how often and how long a boss stays in the dazed window, and that window is the only stretch where your damage dealer actually converts stats into score. If one of your three rooms has no real stunner, that team's damage gets clipped by the fight itself and usually parks around 20,000 points. Lockxi, the wind-attribute stun agent added in the 3.2 second half, fills exactly this gap for the Bladeguard archetype.
Zenless Zone Zero support or defense in the third slot
Only one of the three slots goes to support or defense. The test is whether you can survive the boss burst phase. If yes, bring a damage-amplifying support for a higher ceiling; if no, bring a defense unit and accept the lower ceiling, because one wipe costs far more points than one buff gains.
Zenless Zone Zero balancing weakness and resistance shred
Each room's environmental buff leans toward an attribute, so pick a damage dealer that matches the weakness and the buff. Inside an on-attribute team, adding one resistance-shred or anomaly support usually beats adding a second pure damage dealer, and this matters most when only one damage dealer is actually built.
Zenless Zone Zero 3.2 three-room team framework
Zenless Zone Zero room-by-room configuration table
| Room | Environmental lean | Damage dealer | Stun slot | Third slot |
|---|---|---|---|---|
| Room 1 | Stun/burst buffs | On-weakness dealer | Lockxi or an existing stunner | Damage-amp support |
| Room 2 | Anomaly/DoT buffs | Anomaly dealer | Standard stunner | Anomaly support or shredder |
| Room 3 | Higher survival pressure | Best-built dealer | Fast stunner | Defense or healing support |
The logic is to split damage dealers across rooms instead of burning two in one, then sort stunners by how hard they are to replace, sending newer stunners like Lockxi to the room whose buffs fit them.
Zenless Zone Zero with and without Lockxi
With Lockxi, put her in the stun-buff room so your dealer gets longer dazed windows. Without her, run your existing stunner and push resources into the dealer's discs and W-Engine levels instead, because a stunner one tier behind is cheaper to cover with dealer stats.
Zenless Zone Zero building a low-investment clear
If the goal is three rooms at 25,000, pick a third slot that guarantees survival and energy flow rather than maximum buffing. The pass line for a low-investment team is killing each room inside two daze windows; miss that and either your stun efficiency or your dealer's stats are short.

Zenless Zone Zero Lockxi pull decision in the 3.2 second half
Zenless Zone Zero where Lockxi fits
Lockxi is an S-rank wind-attribute stun agent released in the 3.2 second half, built to give the Bladeguard archetype a wind stunner rather than to replace an existing damage dealer.
Zenless Zone Zero the one-line pull test
Ask whether your three rooms already have stable stunners. With two or more usable stunners, Lockxi's marginal value is mostly attribute fit and the priority is low. If a room is currently faking stun with a support, she is the most direct score upgrade available this cycle.
Zenless Zone Zero drive disc and substat priorities
Zenless Zone Zero stun slot substats
Stun units want impact and stun-efficiency stats first, then survival and energy regen. Impact directly sets how fast the daze meter fills, which is a multiplier on your final score rather than a flat bonus.
Zenless Zone Zero damage dealer substats
Damage dealers take crit rate, crit damage, and attribute damage bonus before flat attack. Do not stall one perfect disc while the rest of the set lags: finish the 4+2 set bonuses first, then upgrade piece by piece.
Zenless Zone Zero choosing a general disc set
Use the on-attribute set for mono-attribute teams and a general damage set for mixed teams. HoYoLAB's 3.2 disc compatibility posts are a reasonable starting point, but your own daze-cycle testing is what settles it.
Zenless Zone Zero Polychrome math: three S ranks versus max score
Zenless Zone Zero where the reward ceiling sits
The full Polychrome payout comes from three S-rank rooms, meaning 25,000 points each; the 100,000 aggregate is an extra target with no additional reward. Practically, that means even distribution beats one carry room.
Zenless Zone Zero is chasing max score worth it
Chasing the top score earns nothing extra and only changes the leaderboard listing. Accounts with thin rosters get more out of upgrading disc and W-Engine levels than out of replaying one room for a higher number.

Zenless Zone Zero 3.2 Shiyu Defense FAQ
Q: When does the 3.2 Shiyu Defense cycle end?
A: It opened September 18 and settles October 2, so the score and rewards reset at the end of that two-week window.
Q: How many points do you need for the full Polychrome payout?
A: 25,000 points per room for an S rank, with three S-rank rooms clearing the payout. The 100,000 aggregate adds no extra rewards.
Q: Can you clear all three rooms without Lockxi?
A: Yes. Run an existing stunner and move resources into your damage dealer's discs and W-Engine. Three 25,000-point rooms are still reachable.
Q: Where should a limited account spend leftover resources?
A: Push all three rooms past 25,000 first, then concentrate the remainder in the room whose buffs fit your best team instead of chasing a single-room record.
Zenless Zone Zero action list for the 3.2 cycle
- Check this cycle's environmental buff attribute for each room and match your damage dealers to the weaknesses.
- Give every room a real stun slot, and send Lockxi to the room whose buffs suit her.
- Hit 25,000 points per room before chasing a higher aggregate.
- Spend extra resources on damage dealer discs and W-Engine levels, not on single-room records.
- Finish and claim before the October 2 settlement. This guide is revised each cycle; bookmark gghubs.com for updates.