Version 3.2 "Her Hidden Past" launched on 2026-09-09 with the two new S-Rank Agents Claret and Roxie plus a Nanamiya rerun; "Vanguard" is the fifth combat specialty after Attack, Break, Support and Anomaly . The official site is a JS-rendered SPA, so numbers here carry specific sources and should be confirmed against the official announcement. For more details, please refer to Gghubs
Applicable version: 3.2 "Her Hidden Past" (launched 2026-09-09; official site is a JS-rendered SPA, confirm numbers against the official announcement)

Zenless Zone Zero 3.2 Claret mechanics: turning DEF into damage
Vanguard specialty and DEF conversion
Claret's core passive converts DEF into the base value of her attack strings, which crushes the value of ATK main stats . To judge a Drive Disc, first ask whether it carries DEF stats, not ATK.
Sharp crit and counter support
At 100% crit rate, each point of overflow triggers an extra sharp-crit check . That rules out the classic "cap crit rate then dump into crit damage" path; instead you balance the two.

Zenless Zone Zero 3.2 Drive Disc stat table
| Piece | Main stat | Substats (in order) | Notes |
|---|---|---|---|
| 4-pc | DEF% | Crit rate / Crit DMG / DEF | DEF is the damage base |
| 2-pc | DEF% or Crit rate | DEF / Crit DMG | Fill whichever gap |
| W-Engine | Signature "Crimson Desire" | — | Grants DEF-side buffs |
How to pick main stats
Choose DEF% main stats, because the damage base comes from DEF . Order substats as crit rate, then crit damage, then DEF: crit rate sets the floor for sharp-crit triggers, crit damage raises the ceiling, and DEF is already covered by main stats and set bonuses.
Substats priority
The reasoning is simple: below 100% crit rate, sharp crit never triggers and value falls off a cliff, so keep an extra crit-rate roll in substats rather than stacking crit damage for a nicer number (trade-off reasoning). Exact thresholds depend on the official announcement and in-game testing.
Zenless Zone Zero 3.2 team lineups
| Lineup | Agents | Roles | Rotation |
|---|---|---|---|
| Vanguard counter | Claret + Roxie + Support | On-field carry + Break + buff | Roxie breaks daze first, Claret stays on field |
| Double-crit quickswap | Claret + Wind Break + Anomaly | Carry + control + Anomaly | Break opens, Anomaly applies, Claret finishes |
Why Roxie is the first-choice partner
Roxie is a Wind Break Agent who buffs the whole team's crit . For a Vanguard carry gated on crit rate, a teamwide crit buff pushes past the threshold and beats slotting another raw DPS (trade-off reasoning).If you're not familiar yet, you can check the Zenless Zone Zero strength rankings.
Using the Nanamiya rerun slot
Nanamiya (Ether Break) reruns this version. If you own her, she can replace a generic Break slot, but she is not mandatory; when resources are tight, finish Claret's Drive Discs first.
Zenless Zone Zero 3.2 Shiyu Defense tips
Opener and daze
Shiyu Defense front-loads its time pressure into the first 30 seconds. Break the enemy's daze with your Break Agent before Claret takes the field, so her on-field window does not get interrupted by counters (trade-off reasoning).
Common mistakes
- Sending the carry in first and losing time to enemy shields.
- Stacking crit damage while crit rate sits below 100%, so sharp crit never fires.
- Keeping an ATK main stat on a Drive Disc and wasting a slot.
- Forgetting to refill energy before a swap, leaving the next Agent idle.
Zenless Zone Zero 3.2 resource plan
| Priority | Item | Why |
|---|---|---|
| High | Claret 4-pc Drive Discs | DEF is the damage base |
| High | Signature W-Engine | Directly raises DEF-side value |
| Medium | Roxie investment | Teamwide crit buff |
| Low | A second DPS line | Role overlap |
What to farm
First farm stable DEF main stats on Drive Discs, then refine the W-Engine; elite materials follow in-game drops, and exact counts depend on the official announcement.
Drive Disc farming without waste
Lock the 4-piece set slots first, then replace pieces with bad substats one at a time. Prioritize the two core pieces for both crit rate and DEF, because those carry the highest stat weight (trade-off reasoning). Since Claret's damage base sits entirely on DEF, missing a single crit-rate roll can break the sharp-crit chain, so farm the core pieces to a stable line before touching the rest.
Building the second half of the roster
After Claret is set, decide whether Roxie or a rerun Nanamiya fits your account. Roxie brings a teamwide crit buff , which matters most for a threshold-gated carry; Nanamiya is a flexible Break option. If your Drive Discs are still short on crit, take Roxie first and treat Nanamiya as a later luxury (trade-off reasoning).
Reading patch dates instead of guessing
Two dates anchor this plan: the 2026-09-09 launch and the 3.2 preview roundup . Treating the launch as the clock start, the second half of 3.2 is when Shiyu Defense lineups settle, so bank materials early and do not chase a second DPS line before the core pieces land.
Zenless Zone Zero 3.2 FAQ
Q: Should Claret stack ATK in 3.2?
A: No. Her damage scales off DEF, so ATK main stats are low value; pick DEF% main stats instead.
Q: What crit rate should I aim for?
A: 100%. Overflow converts into extra sharp-crit checks, and below 100% sharp crit never triggers .
Q: Is Roxie worth building?
A: Yes. She is a Wind Break Agent who buffs teamwide crit, a direct gain for threshold-gated Claret .
Q: Is there compensation for the 3.2 downtime?
A: Yes, 300 Polychrome for players at Inter-Knot level 4 or above, claimable until the version ends.
Action checklist
- Farm Claret's Drive Discs for DEF% main stats first.
- Balance crit rate to 100%, then add crit damage.
- Open fights by breaking daze with Roxie or a generic Break Agent.
- Land your first burst within the opening 30 seconds of Shiyu Defense.
- Claim the 300 Polychrome compensation before the version ends.