Zenless Zone Zero 3.2 "Her Secret Past" launched on 2026-09-09, and the official store listing shows the client at v3.2.0 . The official site is a JS-rendered SPA, so values here carry their sources and unknown figures are marked "follow the official announcement".
Applicable version: 3.2 "Her Secret Past" (launched 2026-09-09; official site is a JS SPA, values follow the official announcement)

Zenless Zone Zero 3.2 Stun agents: what the role actually does
What a Stun agent is for
A Stun agent exists to drain enemy toughness so the main DPS can hit during the Daze window at multiplied damage. Building her like a second DPS is the most common beginner mistake (reasoning: the Daze window multiplier usually beats the Stun agent's own direct damage, so resources belong on the main DPS). Where she sits on a Zenless Zone Zero tier list depends less on her own numbers than on whether your team wants a break-first opener.
Why this one is worth raising anyway
She is Wind-attribute and her kit gives the whole team a crit buff . For a main DPS gated on a crit-rate threshold, a team-wide crit buff pushes the whole party over the line, which beats adding one more pure damage dealer. The official site still fronts the 3.2 content overview as of October 2026, which confirms the version is still live.
Zenless Zone Zero 3.2 disc loadout
Main stats
Prioritise Impact-type main stats, because break speed decides how quickly the Daze window appears; crit-related main stats are the fallback . Fill the 4-piece set bonus first, then use the 2-piece to close a gap.
Substats
Order substats Impact, crit rate, crit damage, ATK. The first two drive the break rhythm; the latter two only lift her own direct damage (reasoning).
| Slot | Main stat | Substats | Note |
|---|---|---|---|
| 4-piece | Impact | Impact / crit rate / crit dmg | Break efficiency first |
| 2-piece | Impact or crit rate | Crit rate / ATK | Close the gap |
| W-Engine | Stun-oriented | — | Break plus a buff |
Zenless Zone Zero 3.2 W-Engine choice
Signature versus substitute
Use the signature Stun W-Engine if you have it, otherwise a generic Stun engine; the gap shows up in break speed rather than damage ceiling. Do not strip your main DPS's budget to chase an engine.
How far to refine
Refinement has diminishing returns: ranks 1 to 3 are a clear step, and past rank 3 each extra rank adds less, so leave the rest of the materials with your main DPS (reasoning).

Zenless Zone Zero 3.2 team setups and Shiyu Defense
Pairing with the Fortitude main
The other 3.2 S-rank is the first "Fortitude" agent, whose damage scales off DEF and who needs to sit near 100% crit rate to trigger extra critical hits. The Wind Stun agent's team-wide crit buff closes that threshold, making the two the smoothest pair this patch.
| Team | Agents | Roles | Rotation |
|---|---|---|---|
| Break-and-swap | Stun agent + Fortitude main + support | Break + on-field DPS + buff | Break first, then bring the main in |
| Double-break | Stun agent + second Stun + damage | Double break + finish | Alternate breaks, hold the Daze bar |
The 30-second opening
Shiyu Defense pressure sits in the first 30 seconds. Break enemy toughness first, then swap the main DPS in, so the on-field phase is not interrupted (reasoning). Spend the Stun agent's enhanced skill up front rather than poking with the main DPS.
Zenless Zone Zero 3.2 resource plan
| Priority | Item | Why |
|---|---|---|
| High | Stun agent Impact threshold | The team's rhythm foundation |
| High | Main DPS disc set | Damage inside the Daze window |
| Medium | Stun agent W-Engine | Break speed |
| Low | A second damage line | Duplicate role |
Do not forget the compensation
Players at Inter-Knot level 4 or above can claim 300 Polychrome after the 3.2 update, until the version ends (source: NetEase Cloud Gaming compensation note, 2026-09-09). Missing a one-time grant is free pull value lost.
Zenless Zone Zero 3.2 disc farming targets
What to keep when farming
Keep any disc that carries both Impact and a crit substat, even before you know the final set. Because her damage base is toughness break rather than ATK, an ATK-main disc with good crit rolls is still worse than an Impact-main disc with average rolls (reasoning). Sort discs by whether they can reach the Impact threshold first and by crit value second.
How much Impact is enough
Aim to clear the threshold where her enhanced skill reliably breaks a full toughness bar in one rotation, then stop and move the resources to the main DPS. Chasing Impact past that point buys speed rather than a new break, so the marginal return drops (reasoning).
What to do with leftover discs
Leftovers with crit rolls should be kept for the main DPS or a second Stun agent rather than dismantled outright. Splitting a good crit disc between two agents is a common way to stall both builds at once (reasoning).
Zenless Zone Zero 3.2 building a team around a Stun opener
Why the opener decides the run
A team built around a Stun opener wins or loses on the first break. If the opening break lands late, the main DPS spends the whole first cycle on a full toughness bar, which is the most common way a Shiyu Defense run runs out of time (reasoning).
What to do if you lack the Fortitude main
Without the 3.2 Fortitude agent, any on-field DPS that benefits from crit works with the Stun opener, but the team crit buff is worth less when the carry does not sit near a crit threshold. In that case, prioritise a carry with its own high crit rate rather than rebuilding around the buff.
How to train the rotation
Practise the swap order in a low-pressure stage until the break-to-burst window is automatic. Muscle memory on the opener saves more time than a marginal disc upgrade, because the disc only adds damage while the opener adds an entire extra damage window (reasoning).
What to skip this patch
Skip building a second Stun agent unless you already run two break-dependent teams. Duplicating the role spreads Impact discs across two agents and leaves both under the threshold (reasoning).For specific details, please refer to Gghubs.
Zenless Zone Zero 3.2 FAQ
Q: Should I build the Wind Stun agent as a main DPS?
A: No. She is a Wind Stun agent; her value is breaking toughness and a team-wide crit buff, so keep her Impact above the threshold first.
Q: What main stat goes on her discs?
A: Impact-type main stats first, with substats ordered Impact, crit rate, crit damage, ATK.
Q: Can she and the Fortitude main run together?
A: Yes, and it is the smoothest pair this patch. The Fortitude main wants to sit near 100% crit rate and the team crit buff covers it.
Q: How do I claim the 3.2 compensation?
A: Inter-Knot level 4 or above gets 300 Polychrome before the version ends.
Action checklist
- Push her Impact to a usable level before chasing crit substats.
- Finish the 4-piece set, then close gaps with the 2-piece.
- Refine the W-Engine to rank 3 and leave the rest for your main.
- Break first inside the opening 30 seconds of Shiyu Defense.
- Claim the 300 Polychrome before the version ends.