how to pull in Reverse: 1999 4.0, covering the split banner roles, Drake's role as a card-efficient Twilight support, the correct order for the free six-star selector and the trap to avoid, the free login and full-roster rewards, and how Drake compares with Isolde.
Applicable version: 4.0.0 Gatekeeper (live 2026-09-24)
Reverse: 1999 4.0 and the split banners
SP Crossbow in the first half
The 4.0 first-half limited is the Witch of the Hunt, Crossbow, which the community calls the Chariot Valkyrie and which anchors the new Insight system . reverse 1999 tier list ordering has leaned toward Insight since 4.0 landed.
Drake in the second half
Drake is the second-half Twilight support who loops with Beryl, joined by the four-star Gwendolyn in the same half . He sits in the support slot rather than carrying, because Twilight damage still comes from the established units. That makes him a patch for a team you already own, not the start of a new one.

Reverse: 1999 Drake: the card-efficient Twilight support
How the Twilight loop runs
The community read is that Drake does not take card priority and feeds Twilight value through a follow-up loop . Checklists such as reverse 1999 character strength 2026 judge supports on exactly this: do they add value without eating the carry's cards.
Why card efficiency matters
A unit that ignores card priority slots into most existing teams without rebuilding the hand rotation . In practice that means your carry's rhythm never breaks and the turn order does not need redrawing. That is Drake's real value: he is not a system start, he is a system patch.
Reverse: 1999 free six-star selector: who to take
Why 37 and J lead
The recommended order is zero-portrait 37 first, then zero-portrait J, with Imaginary Anthology, Moridell and Tooth Fairy further down . The 37 argument is straightforward: he is the core partner for the Insight system and therefore worth the most alongside the 4.0 first-half limited.
The selector trap
The common trap is spending the selector on portraits for a unit you already own, when those portraits are worth less than a missing system core . The safest rule here is simple: if your roster is thin, pick nothing and bank the selector.
Reverse: 1999 pull priority and portrait planning
The order
Public collation ranks it as zero-portrait SP Crossbow, then Beryl's key portraits, specifically portrait 1 to 2 and portrait 4 to 5, then zero-portrait Drake, then zero-portrait Liangyue . The logic is to secure the irreplaceable carry, then the key portraits, and only then the optional support.
Is Beryl's portrait worth it
Only if your remaining pulls cover one full pity . Beryl sits ahead of Drake because portraits boost a unit already in your team, which is a certain gain, while a new unit's value depends on how finished the system around them is.

Reverse: 1999 free resources: logins and selectors
Half-banner logins and the limited ten-pull
The 4.0 parade version hands out roughly 20 pulls across the two half-banner logins plus a limited ten-pull, with the monthly card adding 7 gold rabbits . All of it is free, so claim it before anything else. Missing a login day costs pulls you cannot recover, while the selector keeps indefinitely until you spend it.
The full-roster selector
Community collation also lists a new six-star full-roster selector, a five-star selector and an older-character Insight selector . Read the fine print on each: the older-character selector follows Insight rules rather than generic rarity. A full-roster pick is best spent on a slot you have been missing for months, not on a unit you rarely field.
Reverse: 1999 Drake or Isolde
The difference
The community compares Drake against Isolde, and the central difference is that Drake ignores card priority and keeps the hand rotation cheaper . If your team already runs tight on cards, Drake is the better fit.
Which to fill first
Fill the Twilight slot with Drake if that is the gap; if you lack a carry, put the pulls into SP Crossbow instead . Do not chase both at once: 4.0 does not hand you enough resources to finish two systems, and a half-built team performs worse than one finished one.Full archive at gghubs.com guides.


Reverse: 1999 FAQ
Is Drake worth pulling?
A: Yes if you need a Twilight slot, since zero-portrait works; he still ranks behind SP Crossbow and Beryl's portraits .
Who should I take from the six-star selector?
A: Zero-portrait 37 first, then zero-portrait J, then Imaginary Anthology, Moridell and Tooth Fairy .
Should I chase Beryl's portraits?
A: Only if your pulls cover one full pity; portrait 1 to 2 and portrait 4 to 5 are the key steps .
How many free pulls does 4.0 give?
A: Roughly 20 pulls across both half-banner logins plus a limited ten-pull, with 7 gold rabbits on the monthly card .
What is the selector trap?
A: Spending it on portraits for a unit you own, which is usually worth less than a missing system core .
Reverse: 1999 4.0 action list
- Claim both half-banner logins, the limited ten-pull and the monthly gold rabbits first.
- Pick 37 then J from the six-star selector, or bank it if your roster is thin.
- Order pulls as SP Crossbow, Beryl portraits, Drake, then Liangyue.
- Fill the Twilight slot with Drake only if your carry slot is already solved.
- Build one system, not two; 4.0 resources will not cover both.
