
Zenless Zone Zero 3.3 puts two S-Rank agents on opposite build paths. Fione is a Fire Anomaly agent and Severian is a Wind Attack agent, so their disc priorities do not overlap: anomaly builds chase Anomaly Proficiency and Anomaly Mastery first, attack builds balance crit rate and crit damage first. Pick the wrong stats and a high sheet number still deals no damage.

| Item | Verdict | Basis |
|---|---|---|
| Fione build | Anomaly Mastery first, then Anomaly Proficiency | Fire Anomaly role |
| Severian build | Balance crit rate and crit damage, attack percent last | Wind Attack role |
| Slot 4 | Crit for attack agents, Anomaly Proficiency for anomaly agents | In-game disc stat pool |
| Slot 6 | Anomaly Mastery or Energy Regen | Same |
| Free resources | 10 Encrypted Master Tapes and 10 Boopons from two 7-day login events | Official notes |
Zenless Zone Zero 3.3 agents: one eats anomaly buildup, one eats crit
Fione is officially listed as Fire, Anomaly, and Severian as Wind, Attack, per the App Store release notes dated 2026-10-20. Those tags describe two different damage pipelines rather than flavour text.
Where anomaly damage comes from
Anomaly damage scales with two stats. Anomaly Mastery controls how fast the anomaly gauge fills, and Anomaly Proficiency controls the damage when the anomaly triggers, per the in-game stat descriptions. Attack damage scales with attack, crit rate, crit damage and elemental damage bonus. Stacking crit damage on an anomaly agent is close to dead weight.
Why the W-Engine decides your disc line
This patch ships one anomaly W-Engine and one attack W-Engine, per the official notes. Whichever you pull largely decides where your discs should go. A mismatch between the engine's stat line and the agent's needs wastes both.

Zenless Zone Zero 3.3 main stats: slots 4, 5 and 6
Slots 1 through 3 have fixed main stats (HP, ATK, DEF). The real choice is in slots 4, 5 and 6, per the in-game disc interface.
Slot 4: crit or Anomaly Proficiency
Slot 4 can roll crit rate, crit damage, attack percent, HP percent, DEF percent or Anomaly Proficiency. Attack agents take crit here; anomaly agents take Proficiency. This is where the two build lines split.
Slot 5: elemental damage bonus is almost always right
Slot 5 offers elemental damage bonus, pen ratio and three percent stats. Elemental damage bonus multiplies into final damage and beats the alternatives for nearly every damage dealer. Pen ratio is the fallback.
Slot 6: Anomaly Mastery or Energy Regen
Slot 6 offers Anomaly Mastery, Energy Regen, Impact and three percent stats. Anomaly agents take Mastery. Attack agents decide by rotation: if the ultimate does not line up, take Energy Regen; if it does, take attack percent.

Zenless Zone Zero 3.3 sets and substats: the 4 plus 2 split
Disc sets run as a 4-piece plus a 2-piece, per the in-game interface. A 4-piece bonus that does not match the agent's damage type is effectively a wasted set.
Substats in priority order
Attack agents: crit rate and crit damage first, then attack percent, then flat pen. Anomaly agents: Anomaly Proficiency and Anomaly Mastery first, then attack percent. Decide the direction before you upgrade, not after.
When to stop upgrading
Discs cap at level 15, and substats roll at levels 3, 6, 9, 12 and 15. If the first two rolls land on the wrong substats, stop and feed the disc to the next one.
How much elemental damage is enough
Elemental damage bonus has diminishing returns once it is stacked high. Community testing puts the comfortable range around 60 percent before crit or Proficiency gives more per point, and there is no official threshold, so treat it as a soft guide rather than a rule.

Zenless Zone Zero 3.3 team structure
Both teams follow the same logic as the stat lines: anomaly teams need a reliable applier plus a payoff unit; attack teams need a stunner and a buffer to open a damage window.
| Team | Composition | Disc direction | Rotation |
|---|---|---|---|
| Fione anomaly | Fione plus a Fire or anomaly applier plus support | Anomaly set, Slot 6 Mastery | Applier opens, Fione builds gauge, burst after trigger |
| Severian attack | Severian plus stun and support | Attack set, Slot 4 crit | Stun first, buff second, burst inside the window |
| Verina rerun | Verina as main anomaly | Anomaly set, Slot 6 Mastery | Same structure, Wind element |
The official notes do not publish recommended teams, so these are role templates rather than fixed rosters.
Zenless Zone Zero 3.3 practical tips
- Check the daze bar before opening with an ultimate; attack teams peak after a stun.
- Do not swap characters while the anomaly gauge is nearly full.
- Decide Slot 4 first, then Slot 6, then Slot 5.
- Keep the W-Engine and disc directions consistent.
- Upgrade the main carry's Slot 4 to 15 before spreading materials.

Zenless Zone Zero 3.3 resource budget
Two login-only events run this patch: New Broadcast gives 10 Encrypted Master Tapes over 7 cumulative login days, and Bong Bong From the Sky gives 10 Boopons over 7 days, per the official notes dated 2026-10-20. Neither costs stamina.
| Resource | Amount | Source tier |
|---|---|---|
| Encrypted Master Tapes | 10 | Tier 1, official patch notes |
| Boopons | 10 | Tier 1, official patch notes |
| Disc upgrade materials | Daily farming | Check in-game stages |
| Agent materials | Story and material stages | Check in-game stages |
How much stamina per day
Per-run costs are shown in game and were not changed in the official notes. A practical split is 70 percent to the main carry's discs and skill materials, 30 percent to the support.

Is it worth pulling in Zenless Zone Zero 3.3?
The short answer: pull Fione if you lack anomaly, pull Severian if you lack Wind direct damage, skip if you have both.
- New accounts: Severian first. Attack builds are easier to standardise, so the character comes online faster.
- Players with a working anomaly team: Fione is an upgrade, not a replacement, and her value depends on whether your team can keep applying Fire.
- Verina owners: this patch reruns her, per the official notes, and her role overlaps with Fione, so decide who is the main carry before pulling.

Zenless Zone Zero 3.3 FAQ
What goes in Fione's Slot 6?
A: Anomaly Mastery. Her official role is Fire Anomaly, published 2026-10-20, so buildup speed drives her rotation more than attack percent does.
How much crit rate does Severian need?
A: Push sheet crit rate past 60 percent before adding crit damage, and keep the two near a 1:2 ratio to save substats, per the in-game stat rules.
Should discs go to level 15?
A: The main carry's Slot 4 is worth 15. Others can stop at 12, since substats roll at 3, 6, 9, 12 and 15.
How many pulls do the login events give?
A: 10 Encrypted Master Tapes and 10 Boopons across New Broadcast and Bong Bong From the Sky, both 7-day cumulative logins, per the official notes dated 2026-10-20.
Do anomaly agents need crit damage?
A: No. Anomaly damage is driven by Anomaly Proficiency and Anomaly Mastery, so crit damage is far less efficient than on an attack agent.
Zenless Zone Zero 3.3 action list
- Decide whether your carry is anomaly or attack, then choose Slot 4.
- Set Slot 6 by rotation instead of by habit.
- Take elemental damage bonus in Slot 5 and use pen ratio only as a fallback.
- Log in seven days for both events and collect 10 plus 10 tickets.
- Upgrade the main carry's Slot 4 before anything else.
The full disc stat table and set notes are maintained on the GameHub guide hub, and this zenless zone zero drive disc reference is updated whenever a new set ships.