This guide reads Reverse: 1999 4.0.0 as three separate decisions: how the main story around Camelot Castle paces out, how the 40-pull sign-in and the guaranteed six-star actually get claimed, and whether Insight III or the new six-star Psychube Standing on the Storm's Ridge comes first. It closes with the material gap table and a pull-or-skip verdict.
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| Item | Verdict | Basis |
|---|---|---|
| 40 sign-in pulls | Mandatory, it expires | Official 4.0 patch notes |
| Guaranteed new six-star | Claim on login | Official 4.0 patch notes |
| New six-stars | Red Arrow (Star), Drake (Beast) | Official 4.0 patch notes |
| Insight III | Carry first, support second | Insight III moves base stats |
Applicable version: 4.0.0 Yingmenzhe (updated 2026-09-24)

Reverse: 1999 4.0.0 Yingmenzhe content and rewards
The official notes describe the 4.0 main story around Camelot Castle and the Lady of the Lake, running alongside the 2026 box parade celebration . The reward list is long: a guaranteed-new six-star on login, a selectable six-star Reverie character, a limited outfit for Regulus, a celebration jukebox, and 40 limited sign-in pulls.
New characters and Psychubes
Patch 4.0 adds the six-star characters Red Arrow, the Hunting Witch (Star) and Drake (Beast), the four-star Grundle (Beast), and the six-star Psychube Standing on the Storm's Ridge . Attributes decide team direction, and both Star and Beast have answers in the 4.0 stage design.
The new systems are worth a look
Version 4.0 adds the Rift Wonderland and Past Portrayal systems, with Thames Silhouette rolling out later . New systems usually come with new resource rules, so check the output before committing materials on day one.

Reverse: 1999 the 40-pull sign-in
The 40 limited sign-in pulls are the most concrete reward in 4.0 and are listed under the celebration rewards . Sign-ins pay per day, so a missed day is a missed tier; it is the one thing that has to happen daily right now.
Sign in before pushing story
Sign-in needs no power, story does. Finish the sign-in first and the reward is locked in, so a slower story pace costs nothing.
Claim the guaranteed six-star after pulling
The guaranteed-new six-star fills a gap in your existing roster , so claim it after you finish pulling on the current banner to avoid pulling a duplicate right after claiming. This is about ordering, not delay.

Reverse: 1999 4.0 characters: Red Arrow and Drake
Red Arrow is a Star six-star and Drake is a Beast six-star . The attribute split decides their stage roles: Star leans toward consistent damage, Beast toward high-ceiling burst.
Red Arrow's slot
Star six-stars usually take the main or secondary carry slot . Read the kit: if the skill depends on a resource like Moxie or Inspiration, the team needs a support that feeds it reliably.
Drake's slot
Beast six-stars usually handle single-target burst in hard content . Without a finished Beast team, treat her as a counter pick rather than a main carry, which saves a large amount of Insight material.

Reverse: 1999 Insight III priority
Insight III raises base stats and the skill level ceiling .With limited materials the order is carry to Insight III, main support to Insight II, secondary carry to Insight II, everyone else to Insight I.
Why the carry goes first
Insight III pays out on every action the carry takes, because the carry's damage reads the panel each time . Putting Insight III on a support only pays when that support casts, which is a far lower return per material.
Psychube or Insight first
Standing on the Storm's Ridge is the new 4.0 six-star Psychube . Psychube upgrades are linear while Insight III is a step change, so Insight III before Psychube buys the bigger power jump for the same materials.

Reverse: 1999 resource requirements
Taking one six-star from Insight I to Insight III crosses three material tiers plus a large currency spend . The 4.0 rewards cover pulls, not materials, so materials have to be farmed on a single line.
| Item | Scale | Note |
|---|---|---|
| Sign-in pulls | 40 | Limited, per day |
| Guaranteed six-star | 1 | Login reward (official notes) |
| Insight materials | Three tiers | One per Insight stage |
| Psychube | 1 six-star | Standing on the Storm's Ridge |
Weekly farming order
Monday to Wednesday on the carry's Insight materials, Thursday and Friday on currency, weekend on event stages for limited rewards. Event rewards are one-time, which puts them above permanent farming stages.
Reverse: 1999 4.0: pull or skip
Verdict first: pull Red Arrow if you lack a Star carry, pull Drake if you lack Beast burst, and skip both if those attributes are covered while treating the 40 sign-in pulls as the real prize.
Three account types
New accounts under five six-stars: claim the guaranteed-new first, since it may fill the gap outright. Mid-game accounts clearing Limbo: pull for attribute gaps, not duplicate roles. Veterans: pull for preference, as 4.0 adds no mandatory mechanic.
Check materials before the banner
Pulling a character you cannot build is the standard waste in this genre. Beginner advice for Reverse: 1999 keeps repeating one line: check Insight materials first, because the Insight III gap discourages players more than the pull cost does.

Reverse: 1999 FAQ
Are the 40 sign-in pulls delivered as tickets?
A: The official notes list 40 limited sign-in pulls as a reward; the exact delivery format follows the in-game sign-in screen .
When should I claim the guaranteed new six-star?
A: After finishing your pulls on the current banner, so you do not claim and then immediately pull the same character.
Insight III on the carry or the support?
A: The carry. Insight III pays out on every action through base stats, while a support cashes it far less often .
Is the new Psychube worth upgrading?
A: Insight III first, then the Psychube, because Insight is a step change and the Psychube is linear .
Should I invest in the new 4.0 systems immediately?
A: Check the output first; the official notes do not give full numbers for Rift Wonderland or Past Portrayal resource rules.
Reverse: 1999 October action list
- Sign in daily; the 40 pulls expire and each missed day costs a tier.
- Claim the guaranteed-new six-star after pulling, not before.
- Take the carry to Insight III before touching supports.
- Upgrade the Psychube after Insight III, never before.
- Put event stages ahead of permanent material stages.
Story and event notes for the same version are updated in the guides section on gghubs.com, and later 4.0 content follows official notices (GameHub).