
"Blooming Flowers" runs 2026/10/30 04:00 to 2026/11/11 03:59. During the event, clearing Calyx (Golden) or Calyx (Crimson) grants double rewards, and spending a double count plus Trailblaze Power yields one extra reward; the counts do not reset during the event (source: official event notice). Honkai Star Rail Version 4.6 itself runs until 2026/11/11 06:00 (source: 4.6 patch notes). Two timelines, three hours apart, and plenty of players merge them into one.
Applicable version: 4.6 "Before the Moon Rises, Dance with the Beast" (launched 2026-09-28, ends 2026-11-11 06:00)

Two deadlines, not one
Keep them separate. This is the easiest thing to get wrong in the whole patch.
Double drops end 03:59
The event's double rewards stop at 2026/11/11 03:59 (source: official event notice). November 10 evening is your last real session; the morning of the 11th is already too late.
Version ends 06:00
4.6 ends 2026/11/11 06:00 and 4.7 begins (source: 4.6 patch notes). Only two hours separate the two deadlines, and neither is worth planning around.
Do not skip the unlock
Blooming Flowers requires completing the Trailblaze Mission "Calyx (Golden): Bud of Memories" (source: official event notice). If you are on a fresh account or a returning one without that mission, the event does not even appear.

Golden versus Crimson Calyx
The two Calyx types produce completely different things, and double counts are limited. Pick wrong and the event is wasted.
What Golden gives
Calyx (Golden) gives character EXP materials, credits, and Light Cone EXP — the foundation layer (source: in-game Calyx description). Always in demand, always farmable.
What Crimson gives
Calyx (Crimson) gives Trace materials, the skill-upgrade layer (same source). Trace materials have the narrowest acquisition path in the game: Calyx, events, and shops, basically nothing else.
Where the doubles go
Crimson. Trace materials have the fewest alternative sources, while EXP and credits also come from daily training, assignments and events. If you can only fund one side, fund Crimson.

Three-day farming order
Sort by biggest deficit, not by fastest clear.
Day one: Traces
Push your main DPS's Trace materials to where you need them. At 10 Trailblaze Power per Calyx run, 240 daily power is 24 runs, and with doubles that is 48 reward batches (source: in-game Trailblaze Power rules).
Day two: EXP and credits
Once the main DPS's Traces are done, top up character EXP. EXP consumption scales with how many characters you are building, so finish the three you actually use and leave the rest for the next patch's new units.
Day three: gap-filling
Do not open new projects on the last day. Fill the gap you left. A few thousand EXP short and tens of thousands short are completely different problems: the first is solved by daily training, the second justifies Fuel.

4.7 preview: what the official notice already says
The name is already public: 4.7 is 幻月主的群星集绘 (source: official 4.7 shop update notice, 2026-10-30). The full contents are not.
What we know
4.7 adds an outfit gacha mode called 幻乐秀场, spending Stellar Jade for "echoes" that redeem a cosmetic currency (source: same notice). This is a cosmetic line; it does not touch combat power.
What is unannounced
4.7's new characters, new Light Cones and banner schedule are not published. Anything circulating as "4.7 is X's banner" is speculation — do not pre-spend Jade on it.
Where 4.6's Pearl stands
Pearl (Elation, Ice) is a defensive unit who consumes a resource to shield the whole team and whose ultimate advances an ally's action (source: 4.6 patch notes). She is a system character: valuable in the right team, wasted outside it.
The three 4.7 packs, converted
The official notice already lists all three packs and prices. Here they are with a Stellar Jade conversion so you can judge value.
| Pack | Price | Contents | Converted |
|---|---|---|---|
| Discount Ticket | CNY 6 | 1 Special Pass, 1 Standard Pass, 30,000 credits | about 320 Jade, roughly 5x |
| Trailblaze Boost | CNY 30 | 320 Oneiric Shards, 4 Special Passes, 10 Fuel | about 960 Jade plus 600 power, roughly 3x |
| Special Pass Box | CNY 98 | 10 Special Passes, 100,000 credits | about 1,600 Jade, roughly 1.6 times |
Conversion basis: 1 Special Pass equals 160 Jade; CNY 1 normally equals 10 Oneiric Shards (source: official top-up rates). All three stay on sale until 2026/12/23 03:59 (source: official 4.7 shop notice).
Which one is best value
The CNY 6 pack has the best multiplier, but it only gives two pulls, so it barely moves a spark fund. The CNY 98 pack has the worst multiplier and the largest absolute number of pulls. The CNY 30 pack sits between them and suits people who want Fuel.
Order for light spenders
6, then 30, then 98. The logic is not the multiplier alone, it is buying the ones that cannot lose: 6 and 30 both clear 3x, while 98 sits at 1.6x.

Is Pearl worth building
Pearl is defensive: shield plus action advance, not damage.
Her kit
She consumes a resource to shield the whole team, her ultimate advances one ally's action, and under conditions grants that ally an extra turn loaded with resource (source: 4.6 patch notes). She also heals the team and cleanses debuffs.
Who should build her
Accounts running an Elation team with a damage dealer but no survival slot. Her extra turn extends the main DPS's burst window, which is a mechanical gain rather than a numeric one.
Who can skip
Anyone with a stable sustain unit. Defensive units have plenty of substitutes, and 4.7 is six days away.

Resource math
| Resource | Amount | Note |
|---|---|---|
| Daily Trailblaze Power | 240 | 1 per 6 minutes (in-game rule) |
| One Calyx run | 10 power | Doubles grant an extra reward batch |
| One Fuel | 60 power | Equal to 6 Calyx runs |
| Double window left | about 3 days | Ends 2026-11-11 03:59 |
Three days without Fuel is roughly 72 Calyx runs; adding 10 Fuel pushes it to about 132. That is enough to finish one character's Traces, not two — so pick the main DPS first.
Should I burn Fuel now
Yes. Fuel's only value is converting to power, and patch-end doubles are its most efficient use. Saving it for next patch means no doubles at all.
Verdict by account type
New players (Trailblaze level under 40): put doubles into EXP materials. What you lack is characters at level, not Trace levels.
Mid-game (one team built): all doubles into Crimson. Trace materials are the hardest wall in mid-game.
Veterans (Traces maxed): doubles into credits and EXP to pre-stock for 4.7. Veterans stock ahead, they do not farm on demand.
FAQ
Do the double counts reset?
No. Counts do not reset during the event; once used, they are gone (source: official event notice).
How far apart are the two deadlines?
Two hours and one minute. Doubles end 03:59, version ends 06:00 on November 11.
When does 4.7 start?
After 4.6 ends at 2026/11/11 06:00 (source: 4.6 patch notes). Banner order for 4.7 awaits the official notice.
Can I buy the 4.7 packs now?
No. They go on sale with the 4.7 update and stay until 2026/12/23 03:59 (source: official shop notice).
Action list
- Empty your double counts on the evening of November 10, not the morning of the 11th.
- Send doubles to Calyx (Crimson) first.
- Finish one main DPS's Traces before starting a second character.
- Burn Fuel now; it is worthless without doubles.
- Buy 4.7 packs in the order 6, 30, 98 — the multiplier decreases.
Per-patch resource math and banner schedules get updated on GameHub's guide section (gghubs.com); a 4.7 numbers version goes up after launch.