this reverse 1999 beginner guide entry only accounts for 4.0's free resources: the guaranteed-new six-star, a selectable six-star Mania character, the Stabber limited outfit and the celebration jukebox, plus the 40-pull check-in, with the global build advertising up to 100 free pulls and 14 on login. Below: how to decide the guaranteed pick by attribute gap, and the order for Psychubes versus Insight.
Applicable version: 4.0 "The Doorkeeper" (CN 4.0.0, updated 2026-09-24; global 3.8)
Reverse: 1999 4.0 overview: what the patch contains
The official site lists the CN client at 4.0.0 with an update date of 2026-09-24 . The version notes describe a new main story chapter, two new six-star characters — Red Arrow of the Hunt (Star) and Drake (Beast) — plus four-star Gwendolyn (Beast), a new six-star Psychube "Standing on the Storm's Ridge", and the gradual rollout of modes including Impromptu Friday, Monster Checkers, Mane's Bulletin and Focused Flashback.
The welfare list
Login rewards include a guaranteed-new six-star, a selectable six-star Mania character, the Stabber limited outfit and the celebration jukebox, plus a 40-pull limited check-in . The global notes advertise up to 100 free pulls with 14 on login .
Do not mix the two regional counts
The CN 40-pull track and the global 100-pull promotion are the same version delivered differently by region, and the numbers do not add. Check which client you actually log into before budgeting.
Reverse: 1999 4.0 claiming order
Order by expiry: the 40-pull check-in first, login rewards second, the guaranteed-new six-star last.
The daily cap on the 40-pull track
Check-in rewards cap at one claim per day, so a missed day is a lost day . Claim first thing at login, because missed days do not backfill.
Login rewards are not a race
The guaranteed-new six-star, the selectable Mania character, the outfit and the jukebox are all login-based.There is no competition for them, only a claim window, so finish the check-in rhythm first and collect these at leisure.

Reverse: 1999 4.0 how to spend the guaranteed-new six-star
Short answer: on the attribute gap, not on whoever looks strongest. A guaranteed-new pick fills a hole; it does not raise your ceiling.
Not "spend it anywhere" but "spend it where you are empty"
If your roster already fields Star, Beast and Mineral carries, the pick is only worth a fourth attribute or a healer/support slot. If one attribute has no six-star at all, this is the most valuable item in the version. The test is simple: list your six-stars by attribute and look at the blanks.
The selectable Mania character is a different item
The Mania selection and the guaranteed-new pick are separate: Mania grants a mechanic, not raw stats. Choose it only after deciding whether you are short on mechanics or on numbers.

Reverse: 1999 4.0 resource plan: pulls, Psychubes, Insight
Three pressures this version: pulls, Psychubes and Insight. Only pulls are outside your control.
Pulls: count to pity first
One pull costs 180 Clear Drops and a 70-pull guarantee runs about 12,600 . With the CN 40-pull check-in plus login rewards, most of a guarantee is already covered; only the remainder costs Clear Drops.
Weekly income against the gap
Outside the version rewards, weekly play adds a steady but modest Clear Drop income from dailies, weeklies and event missions, and that income is what actually closes a pity gap. Measure it before spending: if the gap is larger than four weeks of income, a guarantee is not realistic this patch and the free pulls should go where they have the best chance of a five or six-star, not spread thin across banners.
Insight before Psychubes
Insight is a guaranteed upgrade; Psychubes are probabilistic. Insight your main carry first, then look at Psychubes, and give Psychubes to characters already in the team rather than to ones you have not pulled .

Reverse: 1999 4.0 where the 40-pull check-in lives
The check-in sits in the event page and pays when cumulative days hit thresholds, one claim per day . The mechanic is continuity, so make it the first action of every session.
Other free pulls worth knowing
Login rewards, event missions and the version's limited modes — Impromptu Friday, Monster Checkers, Mane's Bulletin, Focused Flashback — can carry pulls or materials. Treat them as top-ups, not the main line, and do not let them derail story progress.

Reverse: 1999 4.0 FAQ
Are the CN and global version numbers the same?
A: No. CN is 4.0.0 (updated 2026-09-24) and global is 3.8, the same version delivered by region.
How many free pulls are there?
A: On CN, a 40-pull check-in plus login rewards; on global, up to 100 free pulls with 14 on login. The two do not add up.
Where should the guaranteed-new six-star go?
A: On an attribute with no six-star at all; accounts with three covered carries should treat it as a patch pick .
Insight or Psychube first?
A: Insight your main carry first; Insight is guaranteed, Psychubes are probabilistic .

Reverse: 1999 4.0 action list
- Claim the limited check-in first every day; the 40 pulls accumulate, missed days do not return.
- Collect the login rewards: guaranteed-new six-star, Mania selection, Stabber outfit and celebration jukebox.
- Spend the guaranteed pick on the missing attribute, never on an attribute you already carry.
- Insight your main carry before touching Psychubes, and only gear characters already in the team.
- Decide Clear Drop spending by distance to pity, not by days left on the banner.
The 4.0 free-resource list and Clear Drop budget are mirrored on gghubs.com and revised when a new version lands.