Genshin Impact Skirk is a rerun this patch, and her banner closes November 3 at 14:59. She works at C0, and the whole character is about managing one resource: 100 points of Serpent's Cunning. Her skill grants 45, Seven-Phase Flash lasts 12.5 seconds, and leaving the state puts the skill on an 8 second cooldown. If you are pulling constellations, C1 and C2 are the value picks; C6 is the real transformation. Applicable version: 7.1 (live 2026-09-23; Skirk's banner runs 2026-10-13 18:00 to 2026-11-03 14:59)
| Item | Conclusion | Basis |
|---|---|---|
| Banner closes | 2026-11-03 14:59 | Official wish notice |
| Serpent's Cunning cap | 100 points | Character skill table |
| Skill supply | 45 per cast, 8 second cooldown | Same |
| Seven-Phase Flash | 12.5 seconds, exiting triggers cooldown | Same |
| Burst threshold | 50+ points, overflow counted up to 12 | Same |
| Weapon banner | Azure Radiance sword, Fragrant Melody polearm | Official weapon notice |

Genshin Impact 7.1 Skirk mechanics: Serpent's Cunning is the real resource bar
Skirk's Elemental Burst does not consume energy. It consumes Serpent's Cunning. Her entire loop is build points, enter Seven-Phase Flash, spend points, leave and wait for cooldown.
Tap versus hold on the skill
Tap grants 45 points and switches to Seven-Phase Flash. Hold grants the same 45 points but enters a sustained rapid movement state with increased interruption resistance and the ability to move on water, and tapping again ends it early. Hold is for repositioning and dodging, not damage.
What happens inside Seven-Phase Flash
Inside the state, Normal and Charged Attack range plus interruption resistance increase; Normal, Charged and Plunging Attacks all convert to Cryo DMG that cannot be overridden by infusion; the Burst "Extreme Skill: Annihilation" is replaced by "Extreme Skill: Exhaustion"; and sprinting moves across water. When points run out or the duration ends, she exits and the skill goes on cooldown, which is exactly why she cannot loop forever.

Genshin Impact 7.1 Skirk burst: Annihilation versus Exhaustion
Annihilation requires at least 50 points and consumes all of them, adding damage for each point above 50 up to a cap of 12 counted points. In other words, 62 points is the full bonus; banking beyond that gains nothing for the burst.
The Exhaustion window
Exhaustion costs no points and grants Withering until Seven-Phase Flash ends. During Withering, every 0.1 seconds a Normal Attack hit increases that attack's damage, and after unlocking the Ascension passive it also absorbs nearby Void Rifts for further scaling. The effect ends after 10 triggers, so Exhaustion wants you glued to the target for ten swings.
The common mistake
Plenty of players bank to 100 before bursting on the assumption that more is better. Here it is not: everything above 62 points never enters the damage calculation, and those points belong to the next Seven-Phase Flash instead.

Genshin Impact 7.1 Skirk constellations: C1, C2 and C6
C1 Abyssal summons a crystal blade worth 500 percent of ATK as Cryo DMG, counted as Charged Attack damage, each time a Void Rift is absorbed, and requires the Ascension passive first. C2 Abyss grants 10 extra points after the skill, counts 10 extra points for burst damage, and gives 70 percent ATK for 12.5 seconds after casting Exhaustion inside Seven-Phase Flash. C6 Source grants a stack of Extreme Skill: Slash per Rift absorbed, up to 3 stacks: the burst consumes all stacks for 750 percent ATK Cryo DMG each, Normal Attack stage 3 or 5 inside the state consumes one for three coordinated hits at 180 percent each, and taking a hit consumes one to cut damage by 80 percent while retaliating.
How far to push
C0 is enough, C1 has the best value because the Rift-to-blade conversion is direct damage, C2 is a large 70 percent ATK buff but requires casting Exhaustion, and C6 is the actual transformation. C3 and C5 are pure talent levels, C4 depends on stacking the second Ascension passive.
The deadline
The banner closes 2026-11-03 at 14:59 . The weapon banner with Azure Radiance shares the same window, so if you want the signature weapon, both clocks stop together.
Genshin Impact 7.1 Skirk artifacts: CRIT and Cryo damage first
Nearly all of her damage happens inside Seven-Phase Flash as Cryo Normal Attacks and burst damage, so the stat goals are narrow: CRIT Rate, CRIT DMG, Cryo DMG Bonus and ATK.
Substats
Push CRIT Rate and CRIT DMG to a reasonable balance first, then Cryo DMG, then ATK percent. Seven-Phase Flash lasts 12.5 seconds, and unstable crits inside that window are simply lost damage. Specific set names and two-piece versus four-piece combinations should follow the in-game recommendations, since the official notes do not publish a dedicated set for her.
The artifact double-drop window
The Sacred Sakura overflow event doubles artifact drops starting 2026-10-24 at 12:00 . If you plan to build her before November 3, that is the cheapest window to farm in.

Genshin Impact 7.1 Skirk: how much investment is needed
On talents, the published first step is 12500 Mora, three Teachings of Contest and six Meshing Gears to go from level 1 to 2 . Later levels scale up and the official total is not published separately, so treat the in-game UI as authoritative.
Talent materials split into three families: the Contest teaching series, the Gear monster drops, and the weekly boss sample. To save time, level Normal Attack and the Elemental Skill to 6 first, since those two carry the 12.5 second window.
Genshin Impact 7.1 Skirk: should you pull
It depends on whether your Cryo DPS slot is empty. Skirk is self-sufficient: she does not need a teammate to infuse Cryo because Seven-Phase Flash is the infusion, and she does not need energy because she never uses it. An account without a Cryo carry has a very direct answer this patch.
Trade-offs by account type
No Cryo DPS: pull, C0 is enough, and a four-star weapon still works. Established Cryo team: skip and bank Primogems for November's new character. Wanting more team depth for the Abyss: one copy as a second team core beats another support.

Genshin Impact 7.1 Skirk FAQ
Q: Does Skirk need Energy Recharge?
A: No. Her burst spends Serpent's Cunning instead of energy, so Energy Recharge does nothing for her.
Q: Should I bank to 100 before bursting?
A: No. Points above 50 count up to 12, so 62 points already maxes the bonus.
Q: How long does Seven-Phase Flash last?
A: 12.5 seconds; it ends when points run out or time expires and puts the skill on an 8 second cooldown.
Q: When does her banner close?
A: November 3, 2026 at 14:59, with the Azure Radiance weapon banner on the same schedule.
Q: Is C0 enough for the Abyss?
A: Yes. Her core mechanics are complete at C0; C1 adds damage and C6 is the transformation.

Genshin Impact 7.1 Skirk action list
In practice, banking to 100 before bursting does not feel better than 62 and usually costs you Seven-Phase Flash uptime. Normal Attack and skill come first because they decide the damage inside the 12.5 second window.
- Confirm your Cryo DPS slot is actually empty before pulling.
- Level Normal Attack and Elemental Skill to 6 first.
- Farm only CRIT, CRIT DMG and Cryo DMG main stats.
- Drill the loop: bank to 62, burst, enter Seven-Phase Flash, ten Normal Attacks.
- Decide on constellations before November 3 at 14:59.
Constellation and build checks are kept current in the GameHub Genshin Impact section.