this Love and Deepspace tier list companion skips the resource spreadsheet we already published and answers three progression questions: which memory to level first, what order to farm breakthrough materials, and why Empyrean bonuses should never be spread across four cards. It also sets the daily stamina order — dailies, home loop, then material stages — with every figure tagged by source tier.
Applicable version: 6.0 "All Sounds Arise" (store version 6.0.0, updated 2026-07-08; event scheduling subject to official notices)
Love and Deepspace memory progression has three layers
Memory progression splits into level, breakthrough and Empyrean. The three consume entirely different resources, and feeding them in the wrong order is the most common waste.
Levels are linear value
Levels raise base stats directly and predictably. The first priority is always pushing the active memory to its current level cap, not stockpiling breakthrough materials.
Breakthroughs are threshold value
Breakthroughs raise the level cap, and materials split by rarity and attribute . They are mandatory but cannot be front-loaded: no cap raise, no more levels.

Love and Deepspace: which memory earns the investment
The test is simple: does this memory appear in your lineup more than three times a week? Below that, resources are better spent on the active card .
Active versus support
Active memories take full stat scaling while support slots provide partial effects . Allocation should therefore be roughly 80 percent active, 20 percent support, not an even four-way split.
The second card follows attribute coverage
Pick the second card for attribute coverage: stages fix enemy attributes, and matching them changes damage noticeably . This saves far more resource than pushing star level.

Love and Deepspace Empyrean: never spread it
Empyrean bonuses multiply, so concentrating them on one card produces the highest return. Spreading across four cards leaves each with a sliver of a multiplier, which is functionally zero .
Concentrate on the active memory
Put every Empyrean upgrade into the active memory until it hits the current cap, then consider a second card. The rule holds in every progression game of this shape.
Breakthrough before Empyrean
Break through first, then invest Empyrean. Breakthroughs unlock the level cap; Empyrean sits on top of levels, and reversing the order leaves you capped with maxed Empyrean . In practice, that means one material route at a time: clear the breakthrough stage on repeat until the card is uncapped, then move the same stamina into experience stages. Alternating between the two halves your progress on both.
Common misread: Empyrean resets are not free. Concentrating first and diversifying later is cheaper .

Love and Deepspace stamina: three blocks a day
Run stamina as dailies, home loop, then material stages. Dailies are guaranteed value, the home loop accumulates 6,000+ diamonds , and material stages follow whatever you currently lack.
Dailies and the home loop first
The home loop's 6,000+ diamonds equal roughly 40 pulls at 150 diamonds per pull . Skipping it throws away several pulls a week.
Material stages follow the wall
Farm according to where you are stuck: blocked on breakthrough, farm breakthrough materials; blocked on levels, farm experience . Do not farm to "fill up" — stamina is finite.

Love and Deepspace banners: assembling 70 pulls
Limited banners use a 70-pull soft pity at 150 diamonds per pull, so 10,500 diamonds; the hard pity worst case is 140 pulls or 21,000 diamonds .
Seven free tickets a week
Roughly seven permanent tickets arrive weekly from the weekly itinerary, the happiness shop and the heart-sand store , plus a monthly wish-shop allowance. Free tickets do not work on limited banners, so do not mix the two pools. Count them as a separate currency: if you budget 40 pulls from the home loop and another 7 tickets a week, you will overestimate a limited banner by exactly the tickets you cannot spend.
Should diamonds buy stamina
No. The exchange rate typically converts one pull's worth of diamonds into a few material runs, which loses out long term. Use free stamina and wait.
Love and Deepspace event order: limited first, progression second
Limited rewards expire; progression never does. Always clear time-limited content before spending stamina on progression .
Diamonds before materials
Events that pay diamonds come first, because they decide whether you reach 70 pulls. Events that pay materials can wait behind dailies, since material stages are always open .
Story events carry one-off rewards
Story events usually include a one-time memory or item reward worth more than the same stamina in material stages . If you only pick some events, pick the tier with memory rewards.Resource and event pacing for this version are collected on GameHub.

Love and Deepspace FAQ
Level first or breakthrough first?
A: Level to the current cap, then break through when blocked; breakthroughs mainly raise the cap .
Should Empyrean be spread across cards?
A: No. Bonuses multiply, so concentrating on one card wins; spreading wastes all of it.
How many diamonds is the limited pity?
A: 70 pulls equals 10,500 diamonds, and the 140-pull worst case is 21,000
Is the home loop worth doing?
A: Yes. It accumulates 6,000+ diamonds, roughly 40 pulls .
Should diamonds buy stamina?
A: No, the exchange rate loses long term; use free stamina instead.
Action checklist
- Clear dailies, then the home loop, then material stages.
- Level the active memory to its cap before breaking through.
- Send all Empyrean upgrades to the active memory.
- Choose the second memory by attribute coverage, not star level.
- Keep diamonds for limited banners only.