
That's how plenty of players lose out: they log in at four in the morning, see the trendy-toy tab gone, assume the check-in ended too, and only realize the next day that they were one short. The check-in runs until 06:00.
Star Rail 4.7 launches on November 11, so this guide walks through the timing, the check-in, and the prep for 4.7 in one pass. Five minutes, and you're set.

Honkai: Star Rail 4.6 Deadlines: November 9 and November 11
Nov 9, 03:59 — Nameless Honor, first to expire
Nameless Honor closes at 03:59 on 2026/11/09. Missions refresh every Monday at 04:00, and once the level cap is reached, extra play earns no more EXP.
One easily missed detail: November 9 is a Monday. That 04:00 refresh lands one minute after the 03:59 shutdown, so it's useless to you. The last refresh you can actually use was November 2 — which means the EXP has to be earned over these next few days.
It's first on the list not because the rewards are generous, but because it expires earliest and gets the least attention. The check-in nags you with “days left”, event pages carry countdowns — the Nameless Honor bar just sits there looking like there's always time. On closing day, it's the one already gone.
Today is November 5, four days out. On a normal schedule the evening of the 8th is your last real chance — don't count on making it up in the small hours of Monday.
Nov 11, 03:59 — trendy toys and outfits, prices end here
Interastral Trendy Toys runs its pet draws until 03:59 on 2026/11/11, with Precious Cat-Civet, Precious Chimera, Classic Cat-Civet, and Classic Chimera all on the table.
Two outfits close at the same moment. “Gathering Warmth by the Clouds” is 1,350 Oneiric Shards now and returns to 1,680 afterwards; “The Moon Awaits the Bloom” is 2,680 Stellar Jade now, 3,280 later.
The difference is 330 Oneiric Shards and 600 Stellar Jade. Nothing gets delisted — only the price goes up. Buy a few days late and you've effectively thrown away three or four pulls.
Nov 11, 06:00 — check-in and Bump, and yes, six o'clock
A completed seven-day check-in pays 10 Star Rail Passes, claimable until 06:00 on 2026/11/11. Interastral Bump Partner also ends at 06:00 on November 11.
Both are 06:00 — two hours and one minute after the toy draws. File them under the same 03:59 date and you'll write everything off somewhere between four and six, and the last day slips away just like that. What this week tests isn't grind; it's memory.
That's the timing. Next, those ten passes — the only thing in either window that turns straight into pulls.

Honkai: Star Rail 4.6 Check-In: How to Use Those 10 Passes
Miss a day, lose a pull — no make-ups
The seven-day check-in's 10 Star Rail Passes are ten pulls, and they don't cut into any other event's quota. Honkai: Star Rail team recommendations are worth a look too.
Those ten pulls are the cleanest gain in the whole wind-down. No stamina, no luck, no need to decide who you're pulling for — one tap a day. Miss a day and you lose a pull, with no way to make it up. Ten pulls isn't much, and a bad run is still a bad run, but it's the margin you carry into 4.7.
Passes carry over to 4.7 — don't rush to spend them
One claim worth correcting: it isn't “passes only work on character warps”, it's “passes can wait for 4.7”. They aren't version-locked and spend fine once 4.7 opens, so there's no reason to dump them before the banner closes.
Plenty of players have burned themselves this way — thinking “they'll expire anyway”, they pulled on impulse, then could only watch when 4.7 opened.
Whether to pull comes down to the 4.7 banners
The official 4.7 shop notice mentions “All Things in Resonance”: cumulative spending of Star Rail Passes or Outfit Invitations earns “Echoes”, which you trade in for “Fated Souls”. The latest Honkai: Star Rail character rankings are no longer a pipe dream.
How to decide? If those passes were going to be spent anyway, spend them in 4.7 and stack the event on top. The same pulls spent now are just pulls; spent in 4.7 they come with an extra Echo. So why not wait?
That's passes. Next is stamina — and where stamina goes this week is actually easier to get wrong than pulling.

Honkai: Star Rail 4.6 Relics and Stamina: Spend First Where It Expires
Two new relic sets from the Miling Trail
4.6's new Cavern of Corrosion, Miling Trail, drops two Cavern Relic sets: Dreamstage Stargazer and Heretic of the Devoured Fruit. Both are fresh farms, so how you build the stats still depends on what your main DPS is missing.
Get your main DPS a full four-piece first
For the main DPS you're already running, slot in one set you can complete at four pieces before you start planning a second team. Relic farming burns stamina, and this week's stamina still has to cover Nameless Honor and the events — don't dump it all in one place.
This is where it's easiest to lose your head: only days left, and you want to farm one set to perfection. But relics don't expire and events do — the priority really isn't a hard call.
Anomaly Arbitration is already over
4.6's Anomaly Arbitration ended at 03:59 on 2026/11/02, with rewards of Lone Star Dust, Interference Keys, Self-Modeling Resin, and a limited avatar frame. You can't run it now — note it and wait for the next cycle.
This isn't a nudge to hurry — just a reminder that the things without a progress bar are the quietest when they end.
Stamina to events first, relics after
For these last days, send stamina to Nameless Honor missions and event stages, and push relic farming back. 4.7 brings new caverns and the old ones lose value per run, so it's better to hold some back than to farm flat out now.
If you'd rather line deadlines up against version numbers, the GameHub guide hub keeps an archive — quicker to check than to read when you're in a hurry.
Stamina covered. What's left is what you can earn this week and what's worth buying.

Honkai: Star Rail 4.6 Resource Roundup: What You Can Bank This Week
Three things that cost no stamina
The ten passes from the seven-day check-in, six Trendy Toy Vouchers (granted on login, usable only on Interastral pets), and the Nameless Honor EXP rewards — none of it costs stamina. Log in and collect on your way past.
Double promotion points — the week's best efficiency
Currency War: Zero-Sum Game runs double promotion points in 4.6, so one clear pays twice. If you're farming promotion points, do it this week; past this window, the same run pays half.
Six Trendy Toy Vouchers — don't force the draw
While Interastral Trendy Toys is open, logging in grants six Trendy Toy Vouchers, usable only on Interastral pets and not convertible into Stellar Jade.
Pair them with order swaps on the Exchange Plaza — friends can trade for the same pet. Ask around for the one you're missing; it's usually cheaper than brute-forcing the draw.
Two outfits, zero combat power
Gathering Warmth by the Clouds at 1,350 Oneiric Shards and The Moon Awaits the Bloom at 2,680 Stellar Jade are both limited-time prices. Outfits add no combat power, so it comes down to whether you actually field that character.
Ask yourself one question before buying: do you really play this character? If you love it, buy it — don't talk yourself into it with “well, I use them anyway”. Buying something that sits in the closet is the only real loss.
Collect what needs collecting, settle what needs settling, and finally — what to hold before 4.7.

Honkai: Star Rail 4.7 Preview: What to Hold Before November 11
Packs and shops go live with the version
After the 4.7 update, the ¥6, ¥30, and ¥98 packs go on limited-time sale. Spending Star Rail Passes, or spending Stellar Jade on outfits at the Phantom Show Stage, both build Echoes toward Fated Souls. The Gift of Stardust exchange shop also adds new Trailblazer outfits. Everything runs until 03:59 on 2026/12/23.
Gift of Stardust and the Protocol Shop both restock with the version — buyable the moment servers open, no waiting and no scrambling.
Passes and Stellar Jade — don't mix the math
Want outfits? Spend Stellar Jade at the Phantom Show Stage. Want characters? Save your passes. Both routes build Echoes, but the Fated Souls they buy work differently — don't lump them together.
With only days left in 4.6, there are really just two decisions: what has to be claimed today, and which pulls can wait for 4.7. One shouldn't be delayed; the other shouldn't be rushed.
Back to where we started. What derails people at version end isn't a lost fight — it's a mistimed deadline. Remember the gap between 03:59 and 06:00 this week and you save ten check-in pulls, plus a few hundred Stellar Jade on the outfits.
Versions rotate, banners reopen, limited items get reruns — but a version's final night happens once. Five minutes to get the times right, then just follow through.

Honkai: Star Rail 4.6 FAQ
When does the 4.6 check-in end?
A: 06:00 on November 11, 2026. Seven cumulative days pays out 10 Star Rail Passes.
Do Nameless Honor and the check-in end on the same day?
A: No. Nameless Honor ends at 03:59 on November 9; the check-in ends at 06:00 on November 11.
Do Star Rail Passes reset with the version?
A: No. They can be saved for 4.7, and spending them counts toward 4.7's All Things in Resonance.
Can Anomaly Arbitration still be played?
A: No. The 4.6 run ended at 03:59 on November 2.
Is 4.7 confirmed for November 11?
A: The official shop notice states that 4.7 content runs until 03:59 on December 23, and 4Gamer reports a November 11 launch. The official update notice is the final word.
Action Checklist
- Clear Nameless Honor missions first — deadline 03:59 on November 9.
- Log in daily for Trendy Toy Vouchers and patch any gap in the seven-day check-in.
- Decide on Interastral Trendy Toy pulls and outfit purchases before 03:59 on November 11.
- Hold your passes for 4.7's All Things in Resonance tally.
- Send stamina to events and Nameless Honor first; relic farming comes after.
The case for holding passes until 4.7: All Things in Resonance grants Echoes based on cumulative spend, so the same pulls earn an extra Echo in 4.7 — and passes themselves never expire with the version.