This zenless zone zero best teams breakdown skips abstract tier arguments and answers the first-week questions 3.3 actually raises: which slot Phoenix and Severian fill, whether the Velina and Norma reruns matter, how to reverse-engineer main stats across six Drive Disc slots, and how to split three teams in Shiyu Defense. The zenless zone zero team comps section at the end gives account-conditional branches plus a spending order for Polychromes and tuning materials.
Applicable version: 3.3 "Journey to the Sky" (live 2026-10-20, client 3.3.0)
Zenless Zone Zero 3.3 overview: what shipped on October 20
The official store notes list two new S-Rank Agents, Phoenix (Fire, Anomaly) and Severian (Wind, Attack), alongside reruns for Velina (Wind, Anomaly) and Norma (Fire, Stun) and new S-Rank W-Engines .
Version name and date
The official site title now reads 3.3 "Journey to the Sky" is live . The client is 3.3.0 and the store update landed on 2026-10-20, so every build discussion this week has to use 3.3 numbers rather than copying 3.2 homework.
What the reruns actually mean
Velina and Norma are known quantities. For veterans a rerun means Mindscape copies; for new accounts it means building an Anomaly and Stun skeleton cheaply. The test is not whether an Agent is new, it is whether anyone on your roster already does that job.

Zenless Zone Zero 3.3 roles: Fire Anomaly vs Wind Attack
Anomaly and Attack do different work. The Anomaly slot pushes the attribute anomaly gauge and cashes anomaly damage; the Attack slot converts stun windows into burst.
Phoenix fills the anomaly gauge
Anomaly value is long-horizon: once the gauge fills, the whole team's damage curve steps up. If your current team is pure direct damage, high-HP single targets create the familiar "hitting but not hurting" deadlock, and Phoenix is a patch for that hole rather than an upgrade.
Severian only makes sense without a Wind Attack core
Wind Attack has plenty of substitutes. If your account already runs a built Wind Attack unit, Severian's marginal gain is mostly a new mechanic rather than raw numbers, and Polychromes spent on a W-Engine or Disc farming return more real power.

Zenless Zone Zero 3.3 Drive Disc and W-Engine planning
A Drive Disc loadout uses six slots, and 2-piece and 4-piece bonuses differ, so the order is: lock the 4-piece effect, fill the 2-piece, then tune main stats .
Set bonus before substats
Anomaly units want anomaly buildup and anomaly damage sets; Attack units want damage and crit sets. Decide the set first. Reversing the order means farming a set twice.
Main stats follow the damage source
For Attack units, slot 4 leans crit rate or crit damage and slot 6 leans ATK%; for Anomaly units, slot 4 leans proficiency-related stats and slot 6 depends on buildup needs. Only chase substats after the first three main stats land, and never refarm a whole set for one substat.

Zenless Zone Zero 3.3 Shiyu Defense: three-team split
Shiyu Defense demands rotating teams, and a single overbuilt squad cannot clear every node. Exact 3.3 buffs and enemy layouts follow the in-game notice; the split below is the general method.
How to divide three teams
Team one takes your strongest direct-damage lineup and races the lowest-HP node. Team two is the Anomaly squad for high-HP single targets. Team three is the safety net using Stun and support to absorb the remainder. Avoid sharing support units across teams, or one node stalls and another team has nobody left.
Two sequencing details
Supports apply buffs first, Stun enters as the enemy gauge nears break, and the Attack unit only bursts inside the stun window. This ordering decides clear time more than substats do, especially on timed nodes.
Zenless Zone Zero 3.3 resources: Polychromes and tuning materials
In week one, Polychromes have three uses: new Agents, new W-Engines, and tuning materials.
Pull budget
If you want exactly one character, read your pity counter before pulling and stop hopping between the new and rerun banners. Pity is shared, and hopping leaves you short on both.
Tuning materials go to the main DPS
Disc recalibration consumes a lot of material, and single rerolls stack up . Give week one to the main DPS. Sub-DPS and supports run with correct main stats first, then get tuned once the main carry is settled.
There is a legitimate exception: if a sub-DPS is one slot-6 piece away from fixing the stun line, that single recalibration can beat farming substats for the carry. Judge by which unit has the longest dead time in your clear video, not by reputation.

Zenless Zone Zero 3.3 FAQ
When did 3.3 launch?
A: October 20 2026, client 3.3.0, titled "Journey to the Sky" .
Phoenix or Severian if I can only pull one?
A: Pull Phoenix if you lack Anomaly damage; skip Severian if your Wind Attack core is built and spend on a W-Engine.
Set bonus or substats first on Drive Discs?
A: Lock the 4-piece effect, then the 2-piece, then tune main stats; reversing the order means farming twice.
Do all three Shiyu Defense teams need full builds?
A: No. One carry team races the clock, one Anomaly team handles single targets, one Stun team absorbs the rest, with supports not shared (exact 3.3 buffs per in-game notice).

Zenless Zone Zero 3.3 action list
- Check whether your roster has an Anomaly slot; pull Phoenix if not, otherwise hold.
- Skip Severian if Wind Attack is already built and move the budget to a W-Engine.
- Farm discs in the order 4-piece, 2-piece, main stats, never substats first.
- Spend tuning materials on the main DPS in week one.
- Split Shiyu Defense into a clock team, a single-target Anomaly team, and a Stun safety net.
Later 3.3 events and banner dates follow official notices, and gghubs.com updates the build notes once those notices land.