
This Arknights guide walks the whole path from pull to max: E1 needs 5 Guard Chips, 12 Orirock Cubes and 4 Ketone Collections, E2 adds the Dualchips and Nanoflakes, and her E2 panel sits at 2,910 HP, 875 ATK, 425 DEF and 10 RES with block 2 and a cost that climbs from 19 to 21. Talent one, "Never Compromise," adds 3% Burn damage on every hit, detonating for 7,000 Elemental damage and -20 RES on a 10-second cooldown. Talent two, "I Am the Flame," turns the five seconds after a detonation into a 25-tile trail. The Arknights materials section below lists farm routes and a realistic daily sanity budget.
| Item | Verdict | Basis |
|---|---|---|
| Release | 2026-11-01, limited banner "Snow Into Fire" | Official banner notice, 2026-10-24 |
| Class | Swordmaster Guard, block 2, Arts damage plus Elemental burst | Operator page, 2026-11-01 |
| E2 cost | 180,000 LMD, 4 Guard Dualchips, 4 Bipolar Nanoflakes, 2 Ketone Arrays | Same |
| Mastery | S3 > S2 > S1 | Skill scaling comparison |
| Worth it | Build if you run Elemental or Arts teams; skip on pure physical accounts | Verdict section |
Arknights Talulah Version Snapshot: The Swordmaster Who Landed on November 1
适用版本: game state as of the 2026-11-01 update (no version-number system; client 2.7.91)

Release date and acquisition
Talulah entered the pool on 2026-11-01 through the limited "Snow Into Fire" banner. She is limited, so she will not appear in standard headhunting. Hypergryph's maintenance notice on 2026-10-30 confirmed a 06:00 shutdown update on November 1 and pushed the client to 2.7.91 (source: Arknights official maintenance notice, 2026-10-30).
Panel and cost
At E2 max she has 2,910 HP, 875 ATK, 425 DEF and 10 RES, plus 90 ATK from full trust (source: bwiki operator page, 2026-11-01). Her attack interval is 1.2 seconds, redeploy 70 seconds, initial cost 19 rising to 21 at E2.
Reading talent one
Her normal attacks deal Arts damage and apply 3% Burn; when the gauge fills (1,000 for normal and elite enemies, 2,000 for leaders) it detonates for 7,000 Elemental damage and strips 20 RES for the duration, on a 10-second cooldown (source: bwiki, 2026-11-01). Potential 5 raises the application from 3% to 5%.
Arknights Talulah Mechanics: Burn Gauges, Trails and Ember Sparks

The Burn gauge is a timer, not a damage buff
A lot of players treat Burn as a stacking damage buff. It is a timer: fill it, it detonates, it resets, and it cannot detonate again for 10 seconds. Her damage is therefore pulse-shaped, with real gaps between bursts. Your job is to line enemy HP thresholds up with those pulses instead of leaving her on the field and hoping.
To correct a common claim: this is not "higher damage means a stronger detonation," it is "more detonations means more total damage." Attack speed, block count and skill uptime all outrank raw attack.
Using the 25-tile trail
Talent two leaves a trail for 3 seconds after a detonation, up to 25 tiles, dealing 12% of her ATK as Arts damage every 0.3 seconds; potential 3 extends it to 4 seconds and 15% (source: bwiki, 2026-11-01). The trail follows the ground enemies walk on, so she belongs in a narrow choke, not an open field.
On a choke map the 25 tiles compress into a line and the damage concentrates. In the open the trail spreads thin and loses roughly half its value. That is a map-selection issue, not a weakness in the operator.
The overdrive half of S3
S3 "Solar Corona" starts at +100% ATK and stops her normal attacks to channel: every 2.67 seconds she summons an Ember Spark in a 5-row range toward her facing, exploding on contact for 100% ATK Arts damage, converted to Elemental damage if the target is mid-detonation (source: bwiki, 2026-11-01). Initial SP 38, cost 45, duration 36 seconds, cancellable at any time.
Past the halfway point the skill enters overdrive: spark interval drops to 2 seconds and range extends up to 13 rows, but follow-up sparks in the same wave deal only 15%. Treat it as a pushing fire line rather than a barrage: spread on the first half, harvest on the second.
Arknights Talulah Team Compositions: Three Workable Shells

| Team | Lineup | Logic | Best for |
|---|---|---|---|
| Elemental burst | Talulah + Elemental DPS + attack-speed buffer + healer + Vanguard | Her shred and burst lift Elemental damage | High-DEF, high-RES elite waves |
| Counter tank | Talulah + double healer + slow supporter + ranged sub-DPS | 90% Shelter eats hits, counters stack ATK/DEF | Single-lane chokes |
| Budget | Talulah + 3-star Vanguard + 4-star healer + any ranged | Clear the map, skip 3-star | Story and low-difficulty events |
Skill timing in the elemental team
Start S3 when the first wave makes contact, then work the main DPS inside the burst window; at 36 seconds and 45 SP you need a battery to chain a second cast. Mastery is S3, then S2, then S1, and any module that speeds detonations jumps the queue.
Arknights Talulah Resource Budget
E1 and E2 shopping list
| Stage | LMD | Chips | Materials | Level |
|---|---|---|---|---|
| E1 | 30,000 | Guard Chip x5 | Orirock Cube x12, Ketone Collection x4 | 50 |
| E2 | 180,000 | Guard Dualchip x4 | Bipolar Nanoflake x4, Ketone Array x2 | 80 |
| Total | 210,000 | 5 chips + 4 dualchips | 22 material items | — |
Source: bwiki operator page (2026-11-01). At 240 sanity per day and 18 sanity per run, the chip stages take about two days; Nanoflakes come from event shops or weekly modes, so three days at best and a week at worst.
Mastery and module order
Where do the materials farm fastest?
Orirock Cubes come from 1-7, the community-standard efficiency node. Ketone Collection and Ketone Array are better crafted in the Workshop, and Bipolar Nanoflakes appear mostly in event stages and certificate shops (source: bwiki material pages, 2026-11-01). Daily caps are sanity-bound: 240 sanity is roughly 13 runs of an 18-sanity node.
Is Arknights Talulah Worth Building?
Short answer: yes if you already run Elemental or Arts damage, where she outranks most permanent Guards; skip on physical-only accounts with no attack-speed buffer.
- Elemental DPS account: build her. Shred plus burst patches the exact hole Elemental teams have, and E2 with S3 mastery is her complete form.
- Physical-only account: bench her. The Burn detonation is flat Elemental damage that physical buffs do not touch, so she is just an extra blocker.
- New account: skip. The opportunity cost of 180,000 LMD and four Dualchips is two fully built main DPS units.


Arknights Talulah Combat Tips
When to press S3
Do not fire it on landing. Wait until the first wave enters the 5-row band so the sparks start under their feet, then save the overdrive half for elites, when the range stretches to 13 rows and can sweep two lanes at once.
Positioning
Prefer chokes and corners so the trail stacks in a line. Block 2 means she cannot hold a three-way junction; she will be breached from two sides. Keep a healer slot behind her, since the counter heal is only 5% of damage dealt.
Three common mistakes
- Treating Burn as a damage buff and stacking attack instead of attack speed, so detonation count never moves.
- Firing S3 too early, wasting the first half on empty ground.
- Using her as a main tank on three lanes; block 2 plus 90% Shelter still folds under sustained multi-target pressure.

Arknights Talulah FAQ
How many materials does Talulah E2 need?
A: 180,000 LMD, 4 Guard Dualchips, 4 Bipolar Nanoflakes and 2 Ketone Arrays at level 80, plus 30,000 LMD and 5 Guard Chips for E1, for 210,000 LMD total (source: bwiki, 2026-11-01).
Is S3 mastery worth it?
A: Yes. At level 1 S3 already gives +100% ATK with a 100% spark multiplier over 36 seconds, and mastery raises both multipliers directly.
Can Talulah work without Elemental teammates?
A: She can, at about half power. The 7,000 detonation is flat Elemental damage that does not need allies, but the -20 RES shred only pays off if someone else deals Elemental damage.
Does Burn damage get resisted?
A: The official operator page describes no resistance check for gauge accumulation or detonation; if a later patch adds one, the official notice takes priority.
Action Checklist
- Farm Guard Chips and Dualchips first: 5 plus 4 within two days.
- Craft Ketone Arrays in the Workshop to save event-shop currency.
- Master S3 immediately after E2, then S2.
- Lock her to a choke with a double-healer or attack-speed support, never as main tank.
- Re-read the module text after each patch and prioritise it if it speeds up detonations.
Version updates will be reflected in this guide; more current data and build sheets live in the GameHub guide section.