
The first week of 4.0 should go into the main story, not the events. Gatekeeper hangs three new systems behind story progress: Rift Wonderland, Past Reflections and Thames Silhouette. Push events first and you delay the content those events depend on.
| Item | Verdict | Basis |
|---|---|---|
| First priority | Push main story until systems unlock | Official notes tie systems to story |
| Login perks | Guaranteed new 6-star, self-selected 6-star, Sotheby outfit, celebration jukebox | Tier 1, official notes |
| Sign-in perk | Limited 40 pulls | Tier 1, official notes |
| New characters | 6-star Huntress Witch Red Arrow (Star), Drake (Beast) | Tier 1, official notes |
| New systems | Rift Wonderland, Past Reflections, Thames Silhouette | Tier 1, official notes (details unpublished) |
Reverse: 1999 4.0 Gatekeeper story order
The official skeleton has four beats: the fogbound Camelot Castle, the flying witch chasing the Wind Net, following the rebellious knight inside, and rescuing the Lady of the Lake while uncovering something about souls, per the App Store notes for 4.0. These beats are sequential, so skipping ahead breaks the thread.
Why story before events
The 4.0 notes list Rift Wonderland, Past Reflections and Thames Silhouette alongside the main story, per the official notes. Systems of that kind typically unlock with story progress, so running events first pushes the unlock condition further away.
When the story is "enough"
Enough means all three systems are visible in the interface. Once Rift Wonderland, Past Reflections and Thames Silhouette all show entries, you can step away from the story. Specific unlock chapters are not detailed officially, so follow the in-game quest tracker.

Reverse: 1999 4.0 celebration content order
The 4.0 activities open in batches: Magic Friday, Monster Chess, Mane Mail, Focus Flashback, plus character stories Young Sky and Unsworn and new Anecdote stories, per the official notes. The notes use the phrase "gradually opening", which means not everything is live at once.
Events versus story
Events pay resources and side story, the main story pays system unlocks. The right order is story until the systems appear, events by their open dates, then character stories last.
When can I play Rift Wonderland?
Rift Wonderland is a new 4.0 system listed in the version content, but the official notes do not publish its rules or unlock chapter, per the App Store notes for 4.0. So the only confirmed fact is that it appears as the story advances; any claim about its rewards right now is community speculation.

Reverse: 1999 4.0 new characters
4.0 adds two 6-stars: Huntress Witch Red Arrow (Star) and Drake (Beast), plus 4-star Gwendolyn (Beast), and one new 6-star Psychube, Standing on the Storm's Spine, per the official notes. Attributes and names are official; multipliers are not.
Why the two 6-stars complement each other
Star and Beast sit on different attribute charts, so they do not share the same counter relationships. The pull decision becomes simple: take whichever attribute your roster lacks.
Psychube pairing
Standing on the Storm's Spine is the only new 6-star Psychube this version, per the official notes. Pairing depends on damage type and rotation, which the notes do not detail, so wait for live testing before investing.

Reverse: 1999 4.0 40 pulls and the guaranteed 6-star
The official perk list has five items: a guaranteed new 6-star from login, a self-selected 6-star Insight character from login, the Sotheby limited outfit from login, a celebration jukebox from login, and a limited 40-pull sign-in, per the App Store notes for 4.0.
The 40 pulls are not a lump sum
This is not "log in and receive 40 pulls". It is a limited-time sign-in that pays out across days, per the official wording. Missing a day costs pulls outright, so sign-in outranks every daily task.
How to use the guaranteed 6-star
The item guarantees a 6-star you do not own, so list your current 6-stars first and decide timing afterwards. If you are one character short of a full collection it is extremely valuable; if you are missing many, it is a random collection filler.
| Perk | Form | Basis |
|---|---|---|
| Guaranteed new 6-star | Login claim | Tier 1, official notes |
| Self-selected 6-star Insight | Login claim, choose one | Tier 1, official notes |
| Sotheby limited outfit | Login claim | Tier 1, official notes |
| Celebration jukebox | Login claim | Tier 1, official notes |
| 40 pulls | Limited sign-in, cumulative | Tier 1, official notes |

Reverse: 1999 4.0 resource plan
Split investment into three layers: sign-in first because it is free, story second because it unlocks systems, pulls last because they are the only currency cost.
| Resource | Use | Priority |
|---|---|---|
| Limited 40 pulls | Gacha | Highest, missing a day loses pulls |
| Story stamina | System unlocks | High |
| Pull currency | Red Arrow or Drake | By attribute gap |
| Psychube materials | Standing on the Storm's Spine | Low, pairing unknown |
How much time per day
Follow natural stamina regeneration. The 4.0 story's total stamina cost is not published, so a practical split is half to story, half to event farming until the systems unlock, then everything to events.

Is it worth pulling in Reverse: 1999 4.0?
The short answer: pull for the attribute gap, not for the stronger one.
- Missing a Star carry: Red Arrow first, since Star has broad coverage.
- Missing a Beast carry: Drake first, because Beast counters differ from Star.
- Collection players: check who the guaranteed 6-star fills before spending currency, not after.

Reverse: 1999 4.0 FAQ
How far into the story counts as unlocked?
A: When all three systems, Rift Wonderland, Past Reflections and Thames Silhouette, show entries in the interface, per the official system list; exact chapters are not detailed.
Are the 40 pulls paid in one go?
A: No, they are cumulative over a limited sign-in window, so missing days reduces the total.
Red Arrow or Drake?
A: Decide by attribute gap. Red Arrow is Star and Drake is Beast, and their counter relationships differ .
What does Rift Wonderland give?
A: The rules and rewards are not published yet, so treat every specific claim as speculation until the in-game screen appears.
Reverse: 1999 4.0 action list
- Sign in today; the 40 pulls accrue by day.
- Push the story until all three systems are visible.
- Check your existing 6-stars before claiming the guaranteed one.
- Choose Red Arrow or Drake by attribute gap.
- Wait for live testing before investing in the new Psychube.
System details will be published gradually, so this reverse 1999 main story walkthrough sticks to what the official 4.0 notes confirm. The GameHub guide hub adds specifics as the version notes expand.