ZZZ 3.2 Clara Guide: Drive Disc Stats for the New Vanguard Specialty

Where HoYoverse has not published a number, this guide says so rather than inventing one. Full breakdown below, and the wider ZZZ archive sits in the GameHub game guides section.

Zenless Zone Zero 3.2 Banners and the Vanguard Specialty
Zenless Zone Zero 3.2 banner schedule
Version 3.2, "Her Secret Past," introduces the Vanguard specialty for the first time. Phase one features S-Rank Clara (Electric, Vanguard) with a rerun of Nangong Yu (Ether, Stun). Phase two features S-Rank Roxie (Wind, Stun) with a rerun of Promeia (Ice, Anomaly).
One conflict worth flagging: early leaks described Roxie as a Physical burst DPS, while the version roundup lists her as Wind/Stun. Both are secondary sources. Treat the in-game agent archive as final.
Zenless Zone Zero 3.2 preload size
Preload is live: roughly 6GB on PC and 5GB on mobile. The main story moves through the Wileum area, and the patch adds events including the ball-rolling "Bouncing Hero" run and the maze event "Shadow Chase Showdown."
Zenless Zone Zero Clara Mechanics: DEF as Damage
How Clara's overflow CRIT conversion works
Clara turns DEF into damage, and CRIT Rate beyond her threshold converts into an extra damage payout . Two consequences follow. First, standard ATK/ATK/CRIT Drive Disc layouts are wrong for her. Second, hitting the threshold exactly beats stacking CRIT past it.
Clara as a counter-support hybrid
Clara also carries a counter-support effect, so she doubles as a defensive option that still deals damage. In practice this frees a team slot: you can bring a buffer or a stunner instead of a dedicated sustain unit.
Where the Vanguard archetype is still thin
The obvious hole is DEF buffers. In the public discussion, only Rina supplies DEF scaling in any systematic way . Clara's power currently sits in her own kit rather than in her teammates. If your account already has a finished team, her marginal value is small; if you are short a main DPS, she is self-contained and cheap to run.

Zenless Zone Zero Drive Disc Rules for Clara
Zenless Zone Zero Drive Disc slot rules
Six slots. Slots 1, 2 and 3 have fixed main stats: flat HP, flat ATK, flat DEF. Slots 4, 5 and 6 have variable main stats, and every sub stat is random . Slot 4 offers ATK%, HP%, DEF%, CRIT Rate or CRIT DMG. Slot 5 adds PEN Ratio and elemental DMG bonus. Slot 6 adds Anomaly Mastery, Impact and Energy Regen.
| Slot | Fixed | Variable | Clara pick |
|---|---|---|---|
| 1 | HP | - | fixed |
| 2 | ATK | - | fixed |
| 3 | DEF | - | fixed, Vanguard scales on DEF |
| 4 | - | ATK%/HP%/DEF%/CRIT Rate/CRIT DMG | DEF% or CRIT, depending on threshold |
| 5 | - | ATK%/HP%/DEF%/PEN/elemental DMG | Electric DMG bonus first |
| 6 | - | ATK%/HP%/DEF%/Anomaly Mastery/Impact/Energy Regen | Impact if no stunner, else DEF% |
Set bonuses worth knowing
Published numbers for common sets: Woodpecker Electro 2pc CRIT Rate +8%, Woodpecker 4pc grants ATK +9% for 6s on CRIT, up to 3 stacks. Shockstar Disco 2pc Impact +6%, 4pc adds 20% more Daze to the primary target from Basic and Dash attacks. Swing Jazz 2pc Energy Regen +20%, 4pc gives the whole squad +15% DMG for 12s after a Chain Attack or Ultimate. Soul Rock 2pc DEF +15%, 4pc reduces damage taken by 40% with a 15s cooldown.
Clara wants Soul Rock 2pc as the baseline; from there, 4pc sets that keep feeding CRIT or elemental damage are the reasonable target. Whether 3.2 adds a Vanguard-exclusive set is a question for the official notice.
Sub stat priority
DEF% > CRIT Rate (up to the threshold) > CRIT DMG > PEN Ratio. ATK% rolls are worth less than usual here. If one drops, keep it, but do not actively reroll for ATK. And stop rerolling once CRIT Rate passes the conversion point, because the curve flattens.
Zenless Zone Zero 3.2 Shiyu Defense Team Comps
| Comp | Role | Setup | Rotation |
|---|---|---|---|
| Clara Vanguard | General main DPS | Clara + buffer + stunner | Stun into Daze window, bring the buffer on, then Clara bursts |
| Nangong Yu Anomaly | Cheap second team | Rerun Nangong Yu + Anomaly + sustain | Apply Anomaly, extend Daze with Nangong Yu, main DPS closes |
| CRIT quick-swap | Single target | Clara + CRIT buffer + counter | Counter into skill, two swap cycles, hold the Ultimate for the finish |
Reading the Shiyu Defense environment
Shiyu Defense rotates its environmental buff and its final bosses every cycle, so check the in-game notice for the 3.2 round. The logic does not change: read which element or specialty the buff favors, then choose between Clara and the rerun agent. One fixed team rarely covers everything.
Handling the first week
Numbers on a new agent are still settling during week one. Get Clara to the point where she clears story and dailies, then decide about spending limited materials on Shiyu Defense scores. Run her in normal content first and only commit a W-Engine once the rotation feels comfortable.
Zenless Zone Zero Clara Pulling Advice
| Player | Verdict | Why |
|---|---|---|
| New account without a main DPS | Pull | Self-contained at M0, no specific teammate required |
| Account with a finished DPS | Wait | DEF buffers are scarce and the archetype is unfinished |
| Tight monthly pass budget | Prioritize the rerun | Nangong Yu works at M0 with no signature W-Engine |
Material priorities
Character level and core skills first, W-Engine second, perfect Drive Discs last. Sub stats are a long grind through Routine Cleanup, so do not dump every battery into one disc domain on day one.
Related 3.2 breakdowns and earlier version notes sit in the guides section at gghubs.com.

Zenless Zone Zero 3.2 FAQ
Q: Does ZZZ 3.2 Clara scale on ATK or DEF?
A: DEF. Her damage rides on DEF, so ATK% rolls are low value and Drive Discs should prioritize DEF% and CRIT.
Q: What goes in Clara's Disc 6?
A: Impact if the team lacks a stunner, otherwise DEF%. Slot 6 also rolls Anomaly Mastery and Energy Regen.
Q: Who is on the 3.2 banners?
A: Phase one is Clara (Electric, Vanguard) plus rerun Nangong Yu (Ether, Stun). Phase two is Roxie (Wind, Stun) plus rerun Promeia (Ice, Anomaly).
Q: Is Roxie Physical or Wind?
A: Sources disagree. Early leaks say Physical burst DPS, the version roundup says Wind/Stun. The in-game agent archive is final.
Q: How big is the 3.2 preload?
A: About 6GB on PC and 5GB on mobile (third-party roundup).
Zenless Zone Zero 3.2 Action List
- Check this cycle's Shiyu Defense buff before deciding whether to pull Clara.
- Level Clara and her core skills first, W-Engine second, Drive Discs last.
- Start with Soul Rock 2pc for the free DEF +15%, then upgrade to a 4pc set.
- Stop chasing CRIT Rate once it passes the conversion threshold.
- Numbers shift mid-patch. Bookmark GameHub for the revised version.
Guías
- 幻兽帕鲁1.0.5配种与突变攻略:据点工作适应性与古代树皮提速
幻兽帕鲁 v1.0.5 的配种、突变与据点规划。古代树皮工作适应性降到 Lv.1 后据点链怎么提速、配种方向与被动继承怎么定、突变为什么值得留栏位、材料路线与塔主 BOSS 的配种队组法,以及 1.0 之后的等级与科技变化。
- 重返未来1999 4.0「应门者」养成顺序与人工梦游满星
重返未来1999 4.0「应门者」版本的养成顺序与人工梦游打法。洞悉二到洞悉三的门槛怎么拆、心相与共鸣的优先级、人工梦游的分层节奏、版本资源的分配顺序,以及 4.0 抽取与保底的判断依据。
- 恋与深空6.0家园玩法收益顺序:烹饪、居家手作与牵绊上限提升
恋与深空 6.0 家园玩法的收益顺序与 10 月档期收尾。烹饪与居家手作先做哪个、牵绊等级上限提升后补什么、实景写真与压箱底怎么用,以及返利 14 期、签到 19 期、喵呜柜台 13 期各自的截止时间。
- 崩坏星穹铁道4.6末日幻影支配遗忘攻略:击破解控与终结技增伤配队
崩坏星穹铁道 4.6 末日幻影·支配遗忘的高难打法。坚防守备的击破解控机制、终结技增伤 25% 与欢愉增伤 15% 怎么吃满、混沌回忆·来生泅渡的阿哈笑点节奏、新遗器与侵蚀隧洞·密伶之径的刷取顺序,以及本期配队分工。
- 原神7.1深渊12层上下半配队:薇斯纳与沃雅妮莎分工与树脂规划
原神 7.1 深渊 12 层的上下半配队与树脂规划。薇斯纳与沃雅妮莎的属性分工、单手剑·银釭的获取活动、圣遗物主副词条的阈值判断、160 点树脂的取舍顺序,以及「幽境危战」紊乱地脉挑战的打法要点。
- 鸣潮3.7「镜锁妄世」声骸合鸣选择与逆境深塔阵容:心和锁暝怎么搭
鸣潮 3.7 版本「镜锁妄世,心照红尘」的声骸与深塔阵容规划。五只新声骸与三套合鸣效果怎么选、心与锁暝的双导电分工、逆境深塔按弱点分场的打法、新区域梦枢天罗的解锁顺序,以及维护补偿和体力分配。
- 绝区零3.2下半资源规划:洛克茜与普罗米亚的驱动盘词条与式舆防卫战打法
绝区零 3.2 下半(10 月 20 日截止)的抽取与养成顺序。卡池窗口与保底量级、驱动盘 4+2 的主副词条阈值、双核配队的三段分工、式舆防卫战的分路与失误清单,以及菲林与丁尼的分配优先级,按官方公告口径整理。
- 明日方舟10月09日版本更新前瞻:「昨日海」商店兑换与首周理智规划
明日方舟 10 月 09 日版本更新前瞻与「昨日海」首周规划。维护补偿怎么领、商店代币先换谁、1680 点理智七天怎么切,以及三位新干员的定位与抽取取舍,一篇说清。