

Love and Deepspace Combat Basics: Memories and Cores
Get the layer order straight first, or you will invest in the wrong place.
What Memories and Cores are
Memories are the combat cards themselves, split into Solar and Lunar types. Each Memory can equip two Cores of specified different shapes, and Cores further reinforce HP, ATK and DEF on that Memory . Cores come in six colors, each colour divided into α, β, γ and δ shapes, and every Core can be levelled with Core Energy up to level 9.
Fixing combat Memory levels
When your combat Memories lag on levels, the most direct fix is farming Hearts for EXP bottles to level the cards. That is a player-side practice, not an official instruction.
One caveat: the Love and Deepspace official site has no readable announcement body, so version-level detail cannot be pulled directly. Every number below is a community source, which makes it third-tier. Verify against your own account before spending.
Love and Deepspace Core Building: Main Stats First
Core value splits into two layers. Main stats set the direction; substats set the ceiling.
The numbers behind crit stacking
Per community-compiled values: the δ Core's main stat is Crit, reaching 11.2% at max level, with each single enhancement level adding 0.5% Crit. Once the Crit main stat reaches +12, each Solar Memory provides 4 Crit substat lines and each Lunar Memory provides 8; unascended, each Lunar Memory contributes 4.1% Crit, so four Lunar Memories total 16.4%.
Put together, those three figures point at one practical conclusion: Lunar Memories already carry a serious crit baseline, so crit is cheaper to stack than ATK.
Build order
| Step | Action | Reason |
|---|---|---|
| 1 | Get at least one Crit line on the α and β Cores of both Solar Memories | Solar is the base layer; secure it first |
| 2 | Include a Crit line on the γ Core of all four Lunar Memories | More Lunar slots, more cumulative value |
| 3 | Make Crit the main stat on the δ Core, then hunt crit substats | Main stat beats an equal substat value |
| 4 | Spend whatever is left on ATK and other stats | Lowest marginal return |
This order is my translation of the community crit breakdown plus a practical sequencing of it. Actual substat rolls still come down to luck.

Love and Deepspace Tournament: Why Not Auto-Deploy
Tournament scoring differs from story progression, and it rewards output structure matching the stage.
The problem with one-tap deployment
Auto-deploy sorts by overall combat power and ignores damage type and stage mechanics. Community-collected full-clear cases show manually adjusted teams beating auto-deployed ones .
How to build by hand
- Read the stage's dominant enemy type and element bias first.
- Lock your main damage slot to the element-matching Memory pair. Do not compromise on element for raw power.
- Fill remaining slots with function: survival, grouping, or buffs.
- After building, check the damage share. If your main damage is too small a slice, the structure is wrong.
Solar Memory differences at 5-star
Community databases list attack values for 5-star Solar Memories: Xavier's "Lightseeker" sits at 132 ATK and 60 DEF, while Zayne sits at 120 ATK with higher DEF, which positions him as the durable, recovery-oriented option . The takeaway: same rarity is not the same role, and Zayne is not the attack-panel priority.
Love and Deepspace Resource Planning
Priority table
| Priority | Item | Note |
|---|---|---|
| 1 | Main damage Memory levels | Levels are the base multiplier |
| 2 | δ Core Crit main stat on the main damage Memory | Highest single-point return |
| 3 | Crit substats on Lunar Memories | Four-card cumulative value |
| 4 | Function slot Memory levels | Survival only |
| 5 | Attack substats on Solar Memories | Lowest marginal return |
Reading the score, not the panel
Tournament scoring rewards output structure, which is why a lower-power manual team can beat a higher-power auto team. After a run, look at the damage share rather than the star rating: if your main damage Memory pair holds the majority of the total, the structure is doing its job and further gains come from levels and crit rolls. If the damage is spread evenly across three slots, you are running three mediocre units instead of one carry plus function, and no amount of Core Energy fixes that.
Using Core Energy
Core Energy levels Cores up to 9. Concentrate it on your main damage dealer's δ Core rather than spreading it. The level 9 cap means a spread allocation leaves the whole roster sitting at low levels.
Also mind the equip restriction: each Memory can hold only two Cores of specified different shapes, so α, β, γ and δ have pairing constraints. You cannot stack whatever you like, so check which shapes you own before committing enhancements, otherwise you burn resources on a shape you cannot use.
Love and Deepspace FAQ
Q1: What is the δ Core's main stat?
A: Community guides list the δ Core main stat as Crit, reaching 11.2% at max level, with 0.5% Crit added per enhancement level.
Q2: How much crit do four Lunar Memories provide?
A: Each unascended Lunar Memory provides 4.1% Crit, for 16.4% across four.
Q3: Can I use the tournament's auto-deploy?
A: Not recommended. Auto-deploy sorts by combat power and ignores element and mechanic matchups; community full-clear cases all use manual teams.
Q4: Who has the higher attack panel, Zayne or Xavier?
A: Community data lists Xavier's Lightseeker at 132 ATK and 60 DEF, while Zayne sits at 120 ATK with higher DEF, reading as a durability and recovery option.
Q5: Who should get Core Energy?
A: Your main damage dealer's δ Core. Cores cap at level 9, so spreading energy leaves the whole team at low levels.
Come discuss in the Gghubs comments.
Love and Deepspace Action Checklist
- Build an element-matched Memory pair for your main damage slot before chasing panels.
- Core priority: δ Crit main stat, then γ crit substats on Lunar Memories, then α/β crit lines on Solar Memories.
- Build tournament teams manually and use auto-deploy only to compare raw power.
- Concentrate Core Energy on the main damage δ Core.
- Give function slots just enough survival investment and route everything else to damage.
Guías
- 幻兽帕鲁1.0.5觉醒系统攻略:Radiant Gem刷取与圣水配比
幻兽帕鲁 1.0.5(2026-09-15)里觉醒是唯一能永久抬高单只帕鲁上限的系统:在古工作台用 50 颗同元素 Radiant Gem 加 10 瓶 World Tree Holy Water 合成 1 颗觉醒结晶,使用后永久提升该帕鲁的基础生命、攻击与防御。建议先把目标个体练到 80 级、配出满被动,再投入宝石。
- 重返未来1999 4.0德雷克抽取取舍:余晖副C与自选狂想优先级
重返未来 1999 4.0.0「应门者」(2026-09-24 上线)下半的德雷克是不吃牌权的余晖副 C,循环搭配贝丽尔;社区共识的抽取优先级是 0 塑 SP 红弩箭优先,其次贝丽尔补关键塑,再到 0 塑德雷克与 0 塑梁月,自选狂想六星先选 37 与 J。
- 恋与深空10月中旬三档窗口安排:愿得此瞬、逢光续岁与岁愿萤星
恋与深空 10 月中旬有三档内容同在 2026-10-11 开启、10-18 结束:许愿「愿得此瞬」、五星复刻「逢光续岁」与玩法「岁愿萤星」;「十日与你」19 期签到 10-16 截止。先领签到再抽卡。
- 星穹铁道4.6位面分裂双倍掉落攻略:12次机会怎么花与位面饰品刷取
星穹铁道 4.6「位面分裂」已于 2026-10-11 开启,活动期间挑战模拟宇宙或差分宇宙可获位面饰品双倍奖励:每次消耗双倍次数与沉浸器后,在原有奖励之外额外获得一次奖励。历次活动的结构是 12 次机会、约合 480 点开拓力的价值,本次具体次数以游戏内活动界面为准。
- 原神7.1活动与六周年福利全领清单:判测胜券本征与1600原石怎么拿
原神 7.1(2026-09-23 上线)的福利集中在三处:佳礼来信分四封邮件共 1600 原石、累计签到 7 天给纠缠之缘 10 个、以及版本活动里可邀一名限定五星入队;版本主题活动「银翎溯月,玄鸟结璘」攒庆典氛围可换限定四星单手剑银釭。
- 鸣潮3.7追月节返场与玄方城成就攻略:8个隐藏成就与星声规划
鸣潮 3.7「镜锁妄世,心照红尘」于 2026-09-30 上线,追月节时隔两年返场,活动内含 8 个隐藏成就;玄方城另有补完计划里列出的 15 个成就加最看脸的「归期未至」。建议先把限时玩法与签到奖励清掉,再用剩余体力补成就,星声留给当期卡池。
- 绝区零3.3前瞻:菲尼克斯机制解析与10月21日卡池准备清单
绝区零 3.3 将在 2026-10-21 上线,两个新 S 级代理人是火属性异常位的菲尼克斯与风属性强攻位的塞维里安;菲尼克斯的核心技「涅槃」让异常伤害可以暴击,还带一次致命伤复活。上半 10-21 至 11-11 复刻维丽娜,下半 11-11 至 12-02 复刻诺玛。
- 明日方舟「恒远津梁」联动开启:双活动期理智分配与联动藏品清单
明日方舟 10 月中旬同时跑着「昨日海」收尾与「恒远津梁」国家图书馆联动,理智不够用是常态,**明日方舟 材料** 的缺口也集中在这两周。建议把每日约 240 点自然回复理智按 60/40 切开:约 144 点给昨日海代币关,约 96 点留给主线素材与集成战略准备,恒远津梁的登录签到奖励当天领完不留尾。