Xbox Cut 268 Jobs and Handed Halo to Activision: 3,200-Role Reset Now Three-Quarters Done

On September 22, 2026, Xbox eliminated 268 roles, moved the next Halo game to Activision, and pushed Rare, World's Edge and Obsidian into other publishing houses. The cuts belong to a 3,200-role plan announced in July.
Xbox confirmed 268 role eliminations across Halo Studios, other first-party teams and the Xbox Game Studios management layer. The same memo moved the next Halo title to a newly built Activision team kept separate from Call of Duty, sent Rare and World's Edge to Activision, placed Obsidian under Bethesda, moved Microsoft Casual Games to King, and merged Playground Games with Turn 10. The cuts are part of the roughly 3,200 roles Xbox said it would remove by fiscal 2027, about 20% of the division; Xbox says it is roughly three-quarters through that plan. Details come from the memo published on Xbox Wire as "Continuing Our Reset," and from reporting by qz.com and Insider Gaming.For the full list, see GameHub's game news.
一、What Xbox announced on September 22
268 roles across three layers, not one studio
Chief Content Officer Matt Booty's memo is explicit: "we are eliminating 268 roles across Halo Studios, other first-party studios, and the XGS management and central functions layer." Xbox did not break the number down by studio. Several early headlines attributed all 268 to Halo Studios; the memo does not say that.
Activision gets three franchises, not one game
Beyond developing the next Halo, Activision's remit now includes Rare and World's Edge. Activision president Rob Kostich set the bar himself: "make the greatest Halo game ever, worthy of its universe and legacy." The Halo project is staffed by a purpose-built team, deliberately separated from Call of Duty's roadmap. A small group stays at Halo Studios to support games already on sale.
二、The ripple effect: who reports to whom now
Rare and World's Edge move under Activision
Sea of Thieves and Age of Empires used to sit inside Xbox Game Studios. They now answer to Activision. For PC players, it means Microsoft's oldest PC-first franchise has a new publishing boss.
Obsidian lands under Bethesda with a new Fallout project
Obsidian keeps working on Grounded and adds a Fallout project built with Bethesda Game Studios. Obsidian made Fallout: New Vegas as an outside contractor in 2010. For the first time, two Fallout teams sit under one publishing roof.
三、Double Fine: independent in July, 23 layoffs by July 28
Tim Schafer's "someone being greedy somewhere"
Double Fine, which left Xbox in July with its IP and back catalogue intact, cut 23 roles on July 28, roughly a quarter of its staff. Founder Tim Schafer told the BBC he had assumed layoffs were cyclical: companies cut, realise they need people to make games, and hire again. Instead, employment has fallen for about four years while players keep playing and companies keep making money. His explanation, which he admitted was a guess with no data and no company names: "someone being greedy somewhere."
四、What this Halo news means for the wider gaming industry
$75 billion bought two publishing machines
Xbox's stated goal is to run "fewer business units" and align groups that already work together. In plain terms: Microsoft already owns two publishing machines, Activision Blizzard and ZeniMax, so there is no reason to fund a third parallel operation. Roughly a dozen semi-independent labels built over a decade are being folded into those two.
The comparison matters. Sony runs studios by product line and Nintendo mixes internal teams with second parties, but neither has handed a flagship franchise to a sibling publisher. Halo went from 343 Industries to Halo Studios to Activision in four years.
五、The risk: handing Halo to the Call of Duty machine
No title, no date, no team pedigree
The bet is throughput. Activision ships Call of Duty every year, and the theory is that Halo can run on the same rails. But Halo's problem has never been capacity, it has been direction: after Halo Infinite, patience for live-service structure ran out. The new team has no shipped game, no name and no release date.
There is a people problem too. Xbox cut 1,600 roles in July and 268 more in September, and still has a quarter of the plan to go. A company running two layoff rounds in one year struggles to keep senior developers around.
六、My take: this is an org downgrade, not a focus play
"Fewer business units" is finance language. Players hear something else: the franchise they love will be built by a team that has never touched it, run by a publisher whose specialty is an annual shooter. Consolidation is not the issue. Calling it focus is. Behind those 3,200 roles are 3,200 people who made games; a well-written memo does not change that. If you want to track the next rounds, the gaming industry news desk at gghubs.com keeps a running list of studio changes.
七、FAQ
How many people did Xbox cut on September 22, 2026?
268 roles, split across Halo Studios, other first-party studios and the XGS management and central functions layer. The cut is part of the 3,200-role plan announced in July, not a new round.
Who is developing the next Halo game?
Activision, through a purpose-built team kept separate from Call of Duty development. Halo Studios keeps a small group supporting the games already on sale and the Halo community.
Is the 268-role cut part of the 3,200-role plan?
Yes. Xbox cut about 1,600 roles in July and 268 more on September 22, and says it is roughly three-quarters through a plan that equals about 20% of the division by fiscal 2027.