
Claret is Zenless Zone Zero 3.2's first Armorer agent, an Electro DPS whose damage scales off DEF and whose overflowing crit rate converts into extra crits. Build her by stacking DEF and crit stats on drive discs, treat DEF substats as more valuable than on a classic Attack agent, and pair her with the returning Nangong Yu from the first half banner or any fast-stunning Stun agent. The 14-day login track hands out 20 pulls.
This guide covers the 3.2 version "Her Veiled Past," the new Armorer specialty, Claret's damage loop, drive disc and W-Engine choices, team comps, and the endgame content added this patch.

Zenless Zone Zero 3.2 Version Changes
What Armorer is
Armorer sits alongside Attack, Stun, Support and Anomaly as a 3.2 damage specialty, and its damage scales on DEF while crit rate that exceeds the cap converts into a second crit. That single rule rewrites how you gear the agent, since crit rate keeps paying past the usual ceiling.
Banner order and reruns
The first half carries Claret (Electro, Armorer) with a Nangong Yu (Ether, Stun) rerun. The second half brings Roxie (wind, Stun) with a Promeia (Ice, Anomaly) rerun . Plan pulls in that order if you need a Stun slot.
Quality-of-life and the Safe-Return Beacon
3.2 refreshes the in-game drive disc recommendations for every agent and keeps your filter results from resetting. The Hollow Zero "Bagel Plan" season gets its first regular update, adding the "capital-protection beacon" item, which summons a Bangboo to carry part of your loot out of the Hollow so a failed extraction no longer wipes it, while the loot still counts toward the run's value.
Zenless Zone Zero Claret Skill Mechanics
The laceration-to-trauma loop
Claret stacks laceration with her skills and converts those stacks into trauma damage. Whether she performs comes down to keeping the loop unbroken, not to any single burst window.
What the counter-assist does
Her counter-style assist skill is the signature mechanic, letting her squeeze damage out of enemy attack gaps. In practice it saves a dodge slot and keeps the damage rhythm alive under pressure.
Three-hit enhanced combos and the slam
The third hit of her enhanced basic attack carries extra interrupt resistance and damage reduction. You can mash or hold to extend the combo, and cancelling mid-combo triggers an immediate slam attack for extra output . It is a small window that busy players tend to miss.
Zenless Zone Zero Claret Drive Discs and W-Engines
Main stats: DEF and crit first
Because Armorer scales on DEF, Claret's main stats favour DEF and crit damage before elemental damage bonus . The usual pure-Attack gearing that works on Attack agents loses value here.
Sets and substat targets
For an Electro damage dealer, a crit-rate set such as Woodpecker Electro works as a base, while penetration sets belong on Anomaly agents . Since 3.2 refreshed the in-game recommendations for every agent, following the in-game suggestion is the fastest route; order substats as crit rate, crit damage, DEF.
W-Engines and A-rank bridges
Her signature W-Engine concentrates crit and damage bonuses, so pull it if you can. Without it, level a high-rank A-rank engine first, farm the disc substats, and revisit the engine on a rerun. 3.2 adds the A-rank engine "Miao Yun Dang Tou" and the B-rank "Moon Phase - String" tuned for Armorer agents, plus VR training stages for Armorer enemies .

Zenless Zone Zero Claret Team Comps
Picking the Stun slot
Claret is an on-field DPS who needs long uptime, so a fast-stunning partner pays off most directly. Nangong Yu (Ether, Stun) from the first half fills that slot immediately; Roxie (wind, Stun) shreds daze faster but arrives in the second half.
Three practical comps
| Comp | Agents | Gear direction | Rotation |
|---|---|---|---|
| Standard Electro | Claret + Nangong Yu + Support | DEF and crit on Claret, daze on the Stun slot | Stun first, then Claret runs the laceration loop |
| 锋御 bridge | Claret + Koleda + Stun | Koleda uses her 3.2 buffs | Koleda opens and stays on field, Claret takes over the burst |
| Survival | Claret + Roxie + Support | Roxie raises team damage | Roxie shreds daze, Claret takes the trauma window |
Why Koleda fits again
3.2 buffs the veteran agent Koleda: her "Furnace Heat" cap rises, enhanced basics get more value per stack, she stays on field to finish attacks after a swap, and she can grant the team damage or crit damage. Anyone who built her early can reuse her here.
Zenless Zone Zero 3.2 Endgame Content
Defense Battle and Assault
The two endgame modes now alternate updates in 3.2 and add enemies including a mech that cloaks and blinks and one that creates spatial rifts . Against blinking enemies, holding a skill window beats chasing them.
Phaethon in Desperate Mode
Desperate Mode's boss "Burning Daylight Phaethon" returns in a new form with a new control-type mechanic, and preview analysis calls that environment favourable for Claret . More control skills means more value from her counter-assist kit.
Hollow Zero: Bagel Plan season
The season update rotates S-rank valuables and agent equipment, adds advanced challenges, server rankings and season task resets, and brings both new agents into the mode with their tactical prisms and role equipment . The capital-protection beacon suits runs where you carry high-value loot but would rather not gamble on extraction.
Zenless Zone Zero Claret Pulling and Resources
First half or second half
Pull Claret in the first half if you need an Electro DPS; wait for Roxie in the second half if your gap is a Stun slot. The two do not compete for the same role, so the choice follows your roster.
Login rewards and free outfits
3.2 runs a 14-day login track giving 10 encrypted master tapes and 10 Bangboo tickets, plus a separate 14-day "Surprise Screening" track where you pick one Angel of Delusion outfit. Clearing every "Pinball Hero" stage also unlocks one Angel of Delusion outfit from the Angel Battle event page.
| Priority | Target | Reason |
|---|---|---|
| Highest | Drive disc stamina and materials | Armorer substat needs are unusual and take longer to fill than a pull |
| High | Claret herself | First DPS in a new specialty, tuned for this patch's endgame |
| Medium | Nangong Yu rerun | Fills the Stun slot in the same banner window |
| Medium | Free outfits and login pulls | Zero cost, easy to miss |
| Low | Mindscapes | Below farming usable disc substats |

Zenless Zone Zero Claret FAQ
Q: What does "overflow crit into extra crit" mean?
A: Armorer damage scales on DEF, and crit rate above the cap is not wasted, it converts into additional crits. Crit rate is never a dead stat on Claret.
Q: Should I stack DEF or crit?
A: Both. Main stats go to DEF and crit damage, and substats should read crit rate, crit damage, DEF in that order.
Q: Can I run her without Nangong Yu?
A: Yes. Any fast-stunning agent works, and Roxie (wind, Stun) slots in from the second half, just later.
Q: Is the 14-day login track worth doing daily?
A: Yes. It totals 10 encrypted master tapes and 10 Bangboo tickets, and the separate Surprise Screening track adds a free Angel of Delusion outfit.
Q: What should I do first in 3.2?
A: Read the Armorer scaling note on the agent page, then follow the updated in-game drive disc recommendation and farm DEF plus crit damage mains.
Zenless Zone Zero Claret Action Checklist
- Check the Armorer scaling description on the agent page before farming gear.
- Follow the refreshed in-game drive disc recommendations with DEF and crit damage mains.
- Spend pulls on Claret in the first half and add Nangong Yu if you lack a Stun slot.
- Log in daily to finish both 14-day tracks for tapes, tickets and a free outfit.
- Learn Phaethon's control pattern before farming Desperate Mode and use counter-assists on reactable attacks.
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