
Where HoYoverse has not published a number, this guide says so rather than inventing one. Full breakdown below, and the wider ZZZ archive sits in the GameHub game guides section.

Zenless Zone Zero 3.2 Banners and the Vanguard Specialty
Zenless Zone Zero 3.2 banner schedule
Version 3.2, "Her Secret Past," introduces the Vanguard specialty for the first time. Phase one features S-Rank Clara (Electric, Vanguard) with a rerun of Nangong Yu (Ether, Stun). Phase two features S-Rank Roxie (Wind, Stun) with a rerun of Promeia (Ice, Anomaly).
One conflict worth flagging: early leaks described Roxie as a Physical burst DPS, while the version roundup lists her as Wind/Stun. Both are secondary sources. Treat the in-game agent archive as final.
Zenless Zone Zero 3.2 preload size
Preload is live: roughly 6GB on PC and 5GB on mobile. The main story moves through the Wileum area, and the patch adds events including the ball-rolling "Bouncing Hero" run and the maze event "Shadow Chase Showdown."
Zenless Zone Zero Clara Mechanics: DEF as Damage
How Clara's overflow CRIT conversion works
Clara turns DEF into damage, and CRIT Rate beyond her threshold converts into an extra damage payout . Two consequences follow. First, standard ATK/ATK/CRIT Drive Disc layouts are wrong for her. Second, hitting the threshold exactly beats stacking CRIT past it.
Clara as a counter-support hybrid
Clara also carries a counter-support effect, so she doubles as a defensive option that still deals damage. In practice this frees a team slot: you can bring a buffer or a stunner instead of a dedicated sustain unit.
Where the Vanguard archetype is still thin
The obvious hole is DEF buffers. In the public discussion, only Rina supplies DEF scaling in any systematic way . Clara's power currently sits in her own kit rather than in her teammates. If your account already has a finished team, her marginal value is small; if you are short a main DPS, she is self-contained and cheap to run.

Zenless Zone Zero Drive Disc Rules for Clara
Zenless Zone Zero Drive Disc slot rules
Six slots. Slots 1, 2 and 3 have fixed main stats: flat HP, flat ATK, flat DEF. Slots 4, 5 and 6 have variable main stats, and every sub stat is random . Slot 4 offers ATK%, HP%, DEF%, CRIT Rate or CRIT DMG. Slot 5 adds PEN Ratio and elemental DMG bonus. Slot 6 adds Anomaly Mastery, Impact and Energy Regen.
| Slot | Fixed | Variable | Clara pick |
|---|---|---|---|
| 1 | HP | - | fixed |
| 2 | ATK | - | fixed |
| 3 | DEF | - | fixed, Vanguard scales on DEF |
| 4 | - | ATK%/HP%/DEF%/CRIT Rate/CRIT DMG | DEF% or CRIT, depending on threshold |
| 5 | - | ATK%/HP%/DEF%/PEN/elemental DMG | Electric DMG bonus first |
| 6 | - | ATK%/HP%/DEF%/Anomaly Mastery/Impact/Energy Regen | Impact if no stunner, else DEF% |
Set bonuses worth knowing
Published numbers for common sets: Woodpecker Electro 2pc CRIT Rate +8%, Woodpecker 4pc grants ATK +9% for 6s on CRIT, up to 3 stacks. Shockstar Disco 2pc Impact +6%, 4pc adds 20% more Daze to the primary target from Basic and Dash attacks. Swing Jazz 2pc Energy Regen +20%, 4pc gives the whole squad +15% DMG for 12s after a Chain Attack or Ultimate. Soul Rock 2pc DEF +15%, 4pc reduces damage taken by 40% with a 15s cooldown.
Clara wants Soul Rock 2pc as the baseline; from there, 4pc sets that keep feeding CRIT or elemental damage are the reasonable target. Whether 3.2 adds a Vanguard-exclusive set is a question for the official notice.
Sub stat priority
DEF% > CRIT Rate (up to the threshold) > CRIT DMG > PEN Ratio. ATK% rolls are worth less than usual here. If one drops, keep it, but do not actively reroll for ATK. And stop rerolling once CRIT Rate passes the conversion point, because the curve flattens.
Zenless Zone Zero 3.2 Shiyu Defense Team Comps
| Comp | Role | Setup | Rotation |
|---|---|---|---|
| Clara Vanguard | General main DPS | Clara + buffer + stunner | Stun into Daze window, bring the buffer on, then Clara bursts |
| Nangong Yu Anomaly | Cheap second team | Rerun Nangong Yu + Anomaly + sustain | Apply Anomaly, extend Daze with Nangong Yu, main DPS closes |
| CRIT quick-swap | Single target | Clara + CRIT buffer + counter | Counter into skill, two swap cycles, hold the Ultimate for the finish |
Reading the Shiyu Defense environment
Shiyu Defense rotates its environmental buff and its final bosses every cycle, so check the in-game notice for the 3.2 round. The logic does not change: read which element or specialty the buff favors, then choose between Clara and the rerun agent. One fixed team rarely covers everything.
Handling the first week
Numbers on a new agent are still settling during week one. Get Clara to the point where she clears story and dailies, then decide about spending limited materials on Shiyu Defense scores. Run her in normal content first and only commit a W-Engine once the rotation feels comfortable.
Zenless Zone Zero Clara Pulling Advice
| Player | Verdict | Why |
|---|---|---|
| New account without a main DPS | Pull | Self-contained at M0, no specific teammate required |
| Account with a finished DPS | Wait | DEF buffers are scarce and the archetype is unfinished |
| Tight monthly pass budget | Prioritize the rerun | Nangong Yu works at M0 with no signature W-Engine |
Material priorities
Character level and core skills first, W-Engine second, perfect Drive Discs last. Sub stats are a long grind through Routine Cleanup, so do not dump every battery into one disc domain on day one.
Related 3.2 breakdowns and earlier version notes sit in the guides section at gghubs.com.

Zenless Zone Zero 3.2 FAQ
Q: Does ZZZ 3.2 Clara scale on ATK or DEF?
A: DEF. Her damage rides on DEF, so ATK% rolls are low value and Drive Discs should prioritize DEF% and CRIT.
Q: What goes in Clara's Disc 6?
A: Impact if the team lacks a stunner, otherwise DEF%. Slot 6 also rolls Anomaly Mastery and Energy Regen.
Q: Who is on the 3.2 banners?
A: Phase one is Clara (Electric, Vanguard) plus rerun Nangong Yu (Ether, Stun). Phase two is Roxie (Wind, Stun) plus rerun Promeia (Ice, Anomaly).
Q: Is Roxie Physical or Wind?
A: Sources disagree. Early leaks say Physical burst DPS, the version roundup says Wind/Stun. The in-game agent archive is final.
Q: How big is the 3.2 preload?
A: About 6GB on PC and 5GB on mobile .
Zenless Zone Zero 3.2 Action List
- Check this cycle's Shiyu Defense buff before deciding whether to pull Clara.
- Level Clara and her core skills first, W-Engine second, Drive Discs last.
- Start with Soul Rock 2pc for the free DEF +15%, then upgrade to a 4pc set.
- Stop chasing CRIT Rate once it passes the conversion threshold.
- Numbers shift mid-patch. Bookmark GameHub for the revised version.
Game Guides
- Palworld 1.0.5 Awakening Guide: Radiant Gem Farming and Holy Water Costs
Palworld 1.0.5 (2026-09-15) leaves Awakening as the only system that permanently raises a single Pal's ceiling: at an Ancient Workbench, 50 Radiant Gems of one element plus 10 World Tree Holy Water yields one Awakening Crystal, and consuming it permanently boosts that Pal's base HP, Attack and Defence. Finish the specimen first, reach level 80 and lock in the passives before spending gems .
- Reverse: 1999 4.0 Drake Pull Guide: Twilight Support and Free Six-Star Picks
Reverse: 1999 4.0.0 Gatekeeper, live since 2026-09-24, puts Drake in the second half as a Twilight support who does not consume card priority and loops with Beryl. Community consensus puts zero-portrait SP Crossbow first, then Beryl's key portraits, then zero-portrait Drake and Liangyue, with 37 and J leading the free six-star pick list .
- Love and Deepspace Mid-October Windows: Fleeting Wish, Rekindled Light and Starlit Vow
Love and Deepspace stacks three pieces of content into one window running 2026-10-11 to 10-18: the Fleeting Wish banner, a five-star wish rerun called Rekindled Light, and the Starlit Vow gameplay mode. Two deadlines land earlier, with the 19th Ten Days With You check-in closing on 10-16 and the 13th Meow Counter drop boost on 10-19. Sort by deadline, claims before pulls .
- Honkai: Star Rail 4.6 Planar Fission Guide: Spending 12 Double-Drop Runs
Honkai: Star Rail 4.6 Planar Fission opened on 2026-10-11, granting double Planar Ornament rewards in Simulated Universe and Divergent Universe: each run spends one double-reward charge plus an Immersifier and pays a second set of rewards on top. Past runs of the event followed a 12-run, roughly 480 Trailblaze Power structure, with the exact count for this window shown in the in-game event screen .
- Genshin Impact 7.1 Rewards Checklist: How to Claim 1600 Primogems and Blank Slate
Genshin Impact 7.1, Requiem for the Land of the Dead, went live on 2026-09-23 and hides its value in three places: 1600 Primogems delivered across four in-game letters, 10 Intertwined Fates from seven days of check-in, and a free limited five-star invitation from the Tabletop Theatre event. The main event, Silverplume Moonchase, trades Festival Ambience for the limited four-star sword Silver Goblet .
- Wuthering Waves 3.7 Moon Festival Rerun and Xuanfang City Achievements
Wuthering Waves 3.7, Mirror-Locked Illusion, Mind Lights the Mortal World, launched on 2026-09-30 and brings the Moon Festival back after two years with 8 hidden achievements inside it; Xuanfang City adds another 15 achievements listed in the community completion series plus the notorious luck-based "Journey Unreturned". Clear the limited-time activities and logins first, spend the leftover stamina on achievements, and hold Astrite for the current banner .
- Zenless Zone Zero 3.3 Preview: Phoenix Kit, Banners and Prep Checklist
Zenless Zone Zero 3.3 lands on 2026-10-21 with two new S-Rank Agents: Phoenix, a Fire Anomaly unit whose Nirvana core skill lets Anomaly damage crit and who revives once from a fatal hit, and Severian, a Wind Attack unit. Phase 1 runs 10-21 to 11-11 with a Velina rerun, and Phase 2 runs 11-11 to 12-02 with a Norma rerun .
- Arknights Hengyuan Jinliang Collab Guide: Sanity Split for Two Live Events
Arknights runs the Yesterday Sea wrap-up and the Hengyuan Jinliang National Library collab side by side in mid-October, so sanity gets tight fast. Send about 144 of your roughly 240 daily sanity to the event stage, keep about 96 for story nodes and Integrated Strategies prep, and claim the login furniture the same day it appears.