

Love and Deepspace Combat Basics: Memories and Cores
Get the layer order straight first, or you will invest in the wrong place.
What Memories and Cores are
Memories are the combat cards themselves, split into Solar and Lunar types. Each Memory can equip two Cores of specified different shapes, and Cores further reinforce HP, ATK and DEF on that Memory . Cores come in six colors, each colour divided into α, β, γ and δ shapes, and every Core can be levelled with Core Energy up to level 9.
Fixing combat Memory levels
When your combat Memories lag on levels, the most direct fix is farming Hearts for EXP bottles to level the cards. That is a player-side practice, not an official instruction.
One caveat: the Love and Deepspace official site has no readable announcement body, so version-level detail cannot be pulled directly. Every number below is a community source, which makes it third-tier. Verify against your own account before spending.
Love and Deepspace Core Building: Main Stats First
Core value splits into two layers. Main stats set the direction; substats set the ceiling.
The numbers behind crit stacking
Per community-compiled values: the δ Core's main stat is Crit, reaching 11.2% at max level, with each single enhancement level adding 0.5% Crit. Once the Crit main stat reaches +12, each Solar Memory provides 4 Crit substat lines and each Lunar Memory provides 8; unascended, each Lunar Memory contributes 4.1% Crit, so four Lunar Memories total 16.4%.
Put together, those three figures point at one practical conclusion: Lunar Memories already carry a serious crit baseline, so crit is cheaper to stack than ATK.
Build order
| Step | Action | Reason |
|---|---|---|
| 1 | Get at least one Crit line on the α and β Cores of both Solar Memories | Solar is the base layer; secure it first |
| 2 | Include a Crit line on the γ Core of all four Lunar Memories | More Lunar slots, more cumulative value |
| 3 | Make Crit the main stat on the δ Core, then hunt crit substats | Main stat beats an equal substat value |
| 4 | Spend whatever is left on ATK and other stats | Lowest marginal return |
This order is my translation of the community crit breakdown plus a practical sequencing of it. Actual substat rolls still come down to luck.

Love and Deepspace Tournament: Why Not Auto-Deploy
Tournament scoring differs from story progression, and it rewards output structure matching the stage.
The problem with one-tap deployment
Auto-deploy sorts by overall combat power and ignores damage type and stage mechanics. Community-collected full-clear cases show manually adjusted teams beating auto-deployed ones .
How to build by hand
- Read the stage's dominant enemy type and element bias first.
- Lock your main damage slot to the element-matching Memory pair. Do not compromise on element for raw power.
- Fill remaining slots with function: survival, grouping, or buffs.
- After building, check the damage share. If your main damage is too small a slice, the structure is wrong.
Solar Memory differences at 5-star
Community databases list attack values for 5-star Solar Memories: Xavier's "Lightseeker" sits at 132 ATK and 60 DEF, while Zayne sits at 120 ATK with higher DEF, which positions him as the durable, recovery-oriented option . The takeaway: same rarity is not the same role, and Zayne is not the attack-panel priority.
Love and Deepspace Resource Planning
Priority table
| Priority | Item | Note |
|---|---|---|
| 1 | Main damage Memory levels | Levels are the base multiplier |
| 2 | δ Core Crit main stat on the main damage Memory | Highest single-point return |
| 3 | Crit substats on Lunar Memories | Four-card cumulative value |
| 4 | Function slot Memory levels | Survival only |
| 5 | Attack substats on Solar Memories | Lowest marginal return |
Reading the score, not the panel
Tournament scoring rewards output structure, which is why a lower-power manual team can beat a higher-power auto team. After a run, look at the damage share rather than the star rating: if your main damage Memory pair holds the majority of the total, the structure is doing its job and further gains come from levels and crit rolls. If the damage is spread evenly across three slots, you are running three mediocre units instead of one carry plus function, and no amount of Core Energy fixes that.
Using Core Energy
Core Energy levels Cores up to 9. Concentrate it on your main damage dealer's δ Core rather than spreading it. The level 9 cap means a spread allocation leaves the whole roster sitting at low levels.
Also mind the equip restriction: each Memory can hold only two Cores of specified different shapes, so α, β, γ and δ have pairing constraints. You cannot stack whatever you like, so check which shapes you own before committing enhancements, otherwise you burn resources on a shape you cannot use.
Love and Deepspace FAQ
Q1: What is the δ Core's main stat?
A: Community guides list the δ Core main stat as Crit, reaching 11.2% at max level, with 0.5% Crit added per enhancement level.
Q2: How much crit do four Lunar Memories provide?
A: Each unascended Lunar Memory provides 4.1% Crit, for 16.4% across four.
Q3: Can I use the tournament's auto-deploy?
A: Not recommended. Auto-deploy sorts by combat power and ignores element and mechanic matchups; community full-clear cases all use manual teams.
Q4: Who has the higher attack panel, Zayne or Xavier?
A: Community data lists Xavier's Lightseeker at 132 ATK and 60 DEF, while Zayne sits at 120 ATK with higher DEF, reading as a durability and recovery option.
Q5: Who should get Core Energy?
A: Your main damage dealer's δ Core. Cores cap at level 9, so spreading energy leaves the whole team at low levels.
Come discuss in the Gghubs comments.
Love and Deepspace Action Checklist
- Build an element-matched Memory pair for your main damage slot before chasing panels.
- Core priority: δ Crit main stat, then γ crit substats on Lunar Memories, then α/β crit lines on Solar Memories.
- Build tournament teams manually and use auto-deploy only to compare raw power.
- Concentrate Core Energy on the main damage δ Core.
- Give function slots just enough survival investment and route everything else to damage.
Game Guides
- Palworld v1.0.5 Tower Boss Order Guide: Elements, Counters and Squad Choices
Palworld's v1.0.5 patch (2026-09-15) only fixed texture loading, so what actually shapes tower runs is the 1.0 release itself: the boss count expanded from 7 towers in early access to 9, the level curve runs from 10 all the way to 80, and the new Sunreach sky islands and World Tree finale sit at the end of it . Clearing towers is less about raw investment than about picking Pals that exploit each boss's element.
- Reverse: 1999 Version 4.0.0 Second Half Guide: Drake, the October 15 Banner Swap and Free Rewards
Reverse: 1999 has moved into the second half of version 4.0.0, and the banners swap on October 15: Drake arrives as a new standard six-star Beast character, while a pick-your-own rate-up runs with Quniang, Liangyue, Nana, Lucy and Nodica selectable . The first half's limited SP Crossbow banner closes at the same point, so October 15 is a clean dividing line.
- Love and Deepspace Xavier Birthday Guide: Wish Upon This Moment Banner Window
Love and Deepspace's Xavier birthday event is live, and the birthday five-star Memory is obtainable from 2026-10-11 at 05:00 to 2026-10-18 at 04:59 (source: official birthday calendar and birthday Memory announcement, 2026-10-08). The window is only seven days and it is a single-character banner rather than a pooled one, so the budget is easier to plan, provided you count your tickets and diamonds before you start pulling. The single target is the main advantage: there is no risk of boosting the wrong Memory and no need to compare three candidates.
- Honkai: Star Rail 4.6 Planar Fissure Guide: Double Relic Drops and Immersifier Spending
Honkai: Star Rail's 4.6 Planar Fissure event is live, and Planar Ornaments drop double rewards for the duration . The doubled runs are limited and do not reset during the event, so the goal is not farming more but spending the limited runs on the two worlds your roster actually needs.
- Genshin Impact 7.1 Imaginarium Theater Guide: Ice, Hydro and Anemo Stacking
The October 2026 Imaginarium Theater rotation locks the playable elements to Ice, Hydro and Anemo, and its core mechanic grants one stack of Frost Benediction whenever your party triggers Swirl, with each stack adding 80% Swirl damage and 12% crit damage up to 3 stacks . So the rotation is not about raw damage but about Swirl frequency, getting the blessing to full stacks as fast as possible.
- Wuthering Waves 3.7 Tower of Adversity Lineup Guide: Mid Tower Splits and Side Tower Stamina
The Wuthering Waves 3.7 Tower of Adversity refreshed on October 13, and this rotation cuts Havoc resistance on the left tower's fourth floor, which clears the way for Havoc teams. The mid tower remains the hardest part of the cycle, with Sunmoon, Cartethyia and Phrolova squads still carrying it, Zhanfei usable, and Galbrena needing Qiuyuan to reach full shape. If you only need the rewards, the side towers auto-clear and your stamina belongs to the mid tower.
- Zenless Zone Zero 3.2 Shiyu Defense Guide: Three Teams and the October 2 Rotation
Zenless Zone Zero's October 2 Shiyu Defense rotation runs through October 16 and ends in a three-room score check where each room caps at 25,000 points for an S rank and the total reaches 100,000 (source: in-game Shiyu Defense interface plus creator testing, 2026-10-02). If you only want the Polychrome, getting all three rooms to S is enough, because the reward gate is the S rank and not the total.
- Arknights October 9 Update Guide: New Modules, Paradox Simulations and Voucher Timing
Arknights ran a forced maintenance on 2026-10-09 that shipped four free progression tracks at once: 4 operator records, 4 Paradox Simulations, 4 exclusive modules including the second modules for Shou and Ulpianus, plus 5 Originite Prime in compensation . The dates worth writing into a calendar are 10-15 04:00 for the mid-tier headhunting refresh and voucher store update, and 10-16 04:00 for the Security Service reward refresh .