

Arknights Moon Over Water Event Overview: Dates, Access and Rewards
CN server update window
The CN client went into forced maintenance on 04 September 2026 from 06:00 to 12:00, which required a full reinstall afterwards. Compensation was 5 Originite Prime for anyone with an account created before 06:00 that day, claimable within seven days of maintenance ending. A second hotfix notice followed on 20 September at 16:00, so expect further small patches.
Global server typically runs roughly six months behind the CN schedule. Treat these dates as the CN timeline and check your own server's event page for the actual window.
The collaboration banner
The collab banner is called (Holy City Spring Student Headhunt). Collaboration operators are only obtainable during the event and do not enter standard headhunting afterwards. Operators from Persona 3 Reload included in this run are Makoto Yuki, Aigis and Yukari Takeba.
Rewards worth more than the event itself
The same version update added three Operator Records (Fiammetta, Lingyin, Hadiya), one Paradox Simulation (Lingyin) and four exclusive modules: Ch'en the Holungday (second module), Makoto Yuki, Aigis and Yukari Takeba. For veteran accounts those four modules are the real prize. Modules are permanent progression, the Side Story is not.
Arknights Moon Over Water Knockdown Rules: How Weak Points Work
Physical and Arts weak points
Enemies with a physical or Arts weak point are deliberately tanky. Chipping their HP bar down directly is inefficient, but dealing enough damage of the correct type knocks them down immediately (source: PRTS event stage notes). Practically, this means a high-attack physical operator does literally nothing against an Arts weak-point enemy. Wrong type, no progress.
Elemental weak points need an elemental burst
For enemies flagged with an elemental weak point, the condition is not "deal Arts damage" but "make them elemental burst" . You need at least one reliable way to trigger an elemental burst in the squad, otherwise these enemies stay standing and block the field-wide knockdown check.
The field-wide total attack
When every enemy on the field is down at the same time, your side launches one total attack that deals heavy true damage to all enemies, and it scales with the attack of your on-field units. That is your main damage source in this event. True damage ignores defence, so raw attack stats beat penetration; attack speed and skill multipliers do nothing for the total attack.
Arknights Moon Over Water Relay Tiles: Cutting Redeploy Time
How relay tiles behave
Some tiles carry a relay marker. Operators can be deployed on top of each other there to hand off the position, and the relayed operator's redeploy time is drastically shortened. The logic mirrors the way Preservation Post works. The check is on the tile, not on deployment order, so a single relay tile can be reused several times per stage.
Who should take the relay slot
Save relay slots for operators with a one-shot function and a long cooldown: an early vanguard holding a lane, a support who only needs to fire one skill, a caster that enters for a specific window. Putting a main DPS on a relay tile wastes them, because their value comes from staying on the field.
Relay timing
The payoff is time: relay cuts the wait between deployments, turning one operator into two usage windows. That shifts team building away from DP management and toward usage counts. Give the two relay tiles to your elemental-burst operator and your Arts filler, since those two have the shortest windows and the highest need to come back.
Arknights Moon Over Water Team Builds
| Team | Roster | Plan | Sequence |
|---|---|---|---|
| Budget clear | 2 physical DPS, 1 Arts DPS, 1 elemental burst source, 2 healers/supports, 1 vanguard | Clear one weak-point type at a time | Vanguard holds, read the wave, knock down by type, save bursts for the total attack |
| Mid-investment | Two physical carries rotating, 1 Arts, 2 supports with attack buffs, healer | Split carries across two lanes, relay for Arts and burst | Carry takes wave one, relay swaps to Arts, buffs cover the total-attack window |
| Speed clear | 1 high-attack physical, 1 AoE Arts, 1 burst source, 2 relay supports | Make the total attack your primary damage | Force field-wide knockdown fast, stack attack buffs, dump the total attack |
The mistake to avoid in the budget build
Do not try to solve every enemy type with one team. Knock down one category at a time and hold skills for the total-attack window instead of firing them at whichever enemy is currently alive.
Arknights Moon Over Water Practical Tips
Read weaknesses in the first two waves
The first two waves are small and low-HP, which makes them a free scouting window. Deploy cheap units, note which enemies are physical weak points and which are elemental, then place your carries. Place them wrong and there is no second attempt in the later waves.
Three common failures
- Using a high-panel physical operator on an elemental weak-point enemy. No knockdown, wasted DP.
- Firing attack buffs too early. The total attack resolves the moment every enemy is down, so buffs should land two to three seconds before that.
- Ignoring relay tiles, which turns redeploy time into a fixed cost and breaks your rotation when waves stack up.
Trade-off note: I would not invest priority into attack-speed supports for this event. The total attack resolves off on-field attack, and attack speed adds nothing to the resolution window, while an attack buff gets multiplied once more. The same 30-second buff is worth roughly double on attack.
Arknights Moon Over Water Resource Planning
| Priority | Item | Reason |
|---|---|---|
| Highest | Elemental burst source and Arts DPS | Elemental weak points are the hard gate |
| High | One or two high-attack physical carries | Physical knockdowns set the pace |
| Medium | Attack-buff supports | Only serve the total-attack window, low investment needed |
| Low | Attack-speed and defence operators | This event's mechanics ignore both |
| Separate | Ch'en second module, Makoto Yuki/Aigis/Yukari modules | Permanent value, not event-dependent |
Shop order: module materials and Data Supplement first, then skill summaries, then battle records, and LMD and parts last. Run your daily farm first and spend leftover sanity on event stages — first-clear rewards do not shrink if you start late.

Arknights Moon Over Water FAQ
Q: Can I clear Moon Over Water without the collaboration operators?
A: Yes. Knockdown and the total attack are stage mechanics, not operator checks. Stage access only requires clearing main story 1-10.
Q: Can one operator handle both physical and Arts weak points?
A: No. Knockdown checks damage type, so build separate physical and Arts answers.
Q: What counts as an elemental burst here?
A: The enemy needs an elemental-burst trigger, not plain Arts damage. Bring a reliable source or those enemies become the bottleneck for the field-wide check .
Q: When is a relay tile worth using?
A: For short-window operators like your burst source and Arts filler. Relaying a main carry is a net loss.
Q: How do I claim the maintenance compensation?
A: Accounts created before 06:00 on 04 September 2026 get 5 Originite Prime, claimable within seven days of maintenance ending.
Come discuss in the Gghubs comments.
Action Checklist
- Scout weaknesses in the first two waves with cheap units before placing carries.
- Reserve both relay tiles for the elemental-burst and Arts operators.
- Clear the medal set's stage objectives first; they do not care about your rating.
- Follow the shop order: module materials, Data Supplement, skill summaries, battle records, filler.
Game Guides
- Palworld v1.0.5 Tower Boss Order Guide: Elements, Counters and Squad Choices
Palworld's v1.0.5 patch (2026-09-15) only fixed texture loading, so what actually shapes tower runs is the 1.0 release itself: the boss count expanded from 7 towers in early access to 9, the level curve runs from 10 all the way to 80, and the new Sunreach sky islands and World Tree finale sit at the end of it . Clearing towers is less about raw investment than about picking Pals that exploit each boss's element.
- Reverse: 1999 Version 4.0.0 Second Half Guide: Drake, the October 15 Banner Swap and Free Rewards
Reverse: 1999 has moved into the second half of version 4.0.0, and the banners swap on October 15: Drake arrives as a new standard six-star Beast character, while a pick-your-own rate-up runs with Quniang, Liangyue, Nana, Lucy and Nodica selectable . The first half's limited SP Crossbow banner closes at the same point, so October 15 is a clean dividing line.
- Love and Deepspace Xavier Birthday Guide: Wish Upon This Moment Banner Window
Love and Deepspace's Xavier birthday event is live, and the birthday five-star Memory is obtainable from 2026-10-11 at 05:00 to 2026-10-18 at 04:59 (source: official birthday calendar and birthday Memory announcement, 2026-10-08). The window is only seven days and it is a single-character banner rather than a pooled one, so the budget is easier to plan, provided you count your tickets and diamonds before you start pulling. The single target is the main advantage: there is no risk of boosting the wrong Memory and no need to compare three candidates.
- Honkai: Star Rail 4.6 Planar Fissure Guide: Double Relic Drops and Immersifier Spending
Honkai: Star Rail's 4.6 Planar Fissure event is live, and Planar Ornaments drop double rewards for the duration . The doubled runs are limited and do not reset during the event, so the goal is not farming more but spending the limited runs on the two worlds your roster actually needs.
- Genshin Impact 7.1 Imaginarium Theater Guide: Ice, Hydro and Anemo Stacking
The October 2026 Imaginarium Theater rotation locks the playable elements to Ice, Hydro and Anemo, and its core mechanic grants one stack of Frost Benediction whenever your party triggers Swirl, with each stack adding 80% Swirl damage and 12% crit damage up to 3 stacks . So the rotation is not about raw damage but about Swirl frequency, getting the blessing to full stacks as fast as possible.
- Wuthering Waves 3.7 Tower of Adversity Lineup Guide: Mid Tower Splits and Side Tower Stamina
The Wuthering Waves 3.7 Tower of Adversity refreshed on October 13, and this rotation cuts Havoc resistance on the left tower's fourth floor, which clears the way for Havoc teams. The mid tower remains the hardest part of the cycle, with Sunmoon, Cartethyia and Phrolova squads still carrying it, Zhanfei usable, and Galbrena needing Qiuyuan to reach full shape. If you only need the rewards, the side towers auto-clear and your stamina belongs to the mid tower.
- Zenless Zone Zero 3.2 Shiyu Defense Guide: Three Teams and the October 2 Rotation
Zenless Zone Zero's October 2 Shiyu Defense rotation runs through October 16 and ends in a three-room score check where each room caps at 25,000 points for an S rank and the total reaches 100,000 (source: in-game Shiyu Defense interface plus creator testing, 2026-10-02). If you only want the Polychrome, getting all three rooms to S is enough, because the reward gate is the S rank and not the total.
- Arknights October 9 Update Guide: New Modules, Paradox Simulations and Voucher Timing
Arknights ran a forced maintenance on 2026-10-09 that shipped four free progression tracks at once: 4 operator records, 4 Paradox Simulations, 4 exclusive modules including the second modules for Shou and Ulpianus, plus 5 Originite Prime in compensation . The dates worth writing into a calendar are 10-15 04:00 for the mid-tier headhunting refresh and voucher store update, and 10-16 04:00 for the Security Service reward refresh .