Zenless Zone Zero 3.2 Guide: Clara (Fengyu) Build, Drive Discs and Shiyu Defense Teams | GameHub

Version 3.2 introduces the first agent of the Fengyu specialty, and the mechanics are unusual enough that the standard "crit damage everywhere" advice does n...

Zenless Zone Zero 3.2 Guide: Clara (Fengyu) Build, Drive Discs and Shiyu Defense Teams

Zenless Zone Zero 3.2 Overview: Fengyu and the New Agents

3.2 is the debut patch for Fengyu, and understanding the specialty matters more than reading raw multipliers first.

Patch and banner timing

Version 3.2 "Her Secret Past" went live on September 9, 2026. Both new S-rank agents are from Flint Workshop: Clara is Fengyu/Electric and Roxie is Stun/Wind.

The new Parry Support move type

Version 3.2 adds "Parry Support," a move category built around the Fengyu clash mechanic . The practical effect is that Fengyu agents get an active damage window against large enemy attacks instead of only dodging out of them.

Roxie and the Corin buff

Roxie is a Stun agent. Community datamine notes state all of her moves deal Wind damage, though these numbers are not final . Version 3.2 also buffed the older agent Corin, adding a minor Mindscape .

Clara Mechanics: DEF Scaling and the Fixed 150 Percent

Clara's damage model is nothing like a standard Attack agent, and stacking the wrong stat wastes the panel.

Core passive triggers off Fengyu and Stun

The community V1 datamine lists Fengyu and Stun as keywords in Clara's core passive trigger conditions, which signals she is designed to share a team with a Stun agent . Roxie, the Wind Stun agent launching in the same patch, is the obvious partner.

Crit rate converts, but damage settles as a fixed number

Datamine data shows Clara carries a crit-rate-to-crit-damage conversion model, but she does not benefit from crit damage normally. Instead damage is settled at a fixed 150 percent . Stacking crit damage therefore hits a ceiling, while crit rate is the stat that unlocks output.

Why DEF became the main stat

Community testing classifies Clara as a DEF-scaling agent, which finally gives a use to the DEF main-stat drive discs players have been discarding . The same testing mentions a Fengyu "squared crit" property with damage windows measured up to 8.23x .

Clara Drive Discs and W-Engine Choice

Set and main stat direction

Two lines matter: raising DEF, and adding Electric damage bonus. Since 3.0, slot 5 drive discs can roll elemental damage bonus main stats, and Clara follows the same rule . For 4-piece versus 2-piece splits, follow the 3.2 in-game recommendations and hands-on tests. The community direction is DEF first, crit rate to fill.

Substats in priority order

  1. DEF percent, the core damage source
  2. Crit rate, to feed the conversion model
  3. ATK percent, worth less than DEF
  4. Crit damage, capped by the fixed 150 percent settlement

W-Engine

Pick an engine that grants DEF or Electric damage bonus. If you cannot afford a signature engine yet, run a generic DEF-oriented engine until you are sure Clara stays in your roster.

Clara Team Compositions

Team Agents Gear direction Rotation
Budget standard Clara + Rina + Corin Clara on DEF and crit rate, supports on generic buffs Corin breaks first, Rina applies buffs, Clara takes the parry and enhanced attacks
Fengyu stun Clara + Roxie + sustain Roxie handles Wind stun, Clara eats the trigger window Roxie dazes, Clara clashes for the parry, burst combo to finish
Electric counter Clara + Electric support + flexible sustain Built for Electric-weak content Break first, then pull the timeline so the parry window lines up with the enemy burst

Why standard-pool supports are enough

Community testing states both of Clara's best supports are standard-pool agents, so a function group forms with a single limited 5-star investment . For newer accounts that means no extra limited banner budget beyond Clara herself.

Shiyu Defense Practical Tips

Lanes and elemental resistances

Shiyu Defense settles lane by lane, and enemy resistances differ per lane. Clara is an Electric damage dealer, so she gains the most on a lane with Electric weakness or reduced Electric resistance. If the current rotation suppresses Electric across the board, park her in the lane with the least survival pressure and let standard supports keep the rotation stable.

Common mistakes

  1. Treating crit damage as the core stat. The fixed 150 percent settlement caps it.
  2. Running no Stun agent, so the core passive never triggers.
  3. Using the parry window to dodge instead of dealing damage.
  4. Mixing drive disc sets casually and losing elemental damage bonus.
  5. Skipping the sustain slot and dying in the back half of long fights.

Zenless Zone Zero 3.2 Resource Plan

Priority Target Why
High Clara First agent of a new specialty, cheap teams, immediate value in Electric-weak content
Medium Roxie Wind Stun and a natural fit for Clara's trigger condition, only if you lack a Stun slot
Medium Corin Buffed in 3.2 with a minor Mindscape, worth re-evaluating if you own her
Low Rerun banners Fill gaps in existing teams rather than chasing new ones

Denny and materials

Denny is the most overlooked bottleneck in 3.2: levelling a new agent, pushing skills and upgrading drive discs all consume it. Farm Denny to a safe buffer before you spend on engines and disc upgrades.

Come discuss in the Gghubs comments.

FAQ

Q: Should I pull Clara in 3.2?
A: Yes if you lack Electric damage or want to play Fengyu. Her two best supports are standard-pool agents, so the team forms with one limited 5-star.

Q: Is crit damage worth stacking on Clara?
A: Barely. Datamine shows a crit-rate-to-crit-damage model settled as a fixed 150 percent, so crit damage is capped.

Q: Is Roxie required for Clara?
A: Not required, but her Stun role matches Clara's Fengyu and Stun trigger keyword, so she is the priority pickup if you have no Stun agent.

Q: How do I get the free outfits in 3.2?
A: Version 3.2 hands out the Angels of Delusion outfit set through its patch events.

Q: I keep failing Shiyu Defense. What first?
A: Check lane resistances, move Clara to the Electric-weak lane, and confirm a Stun agent is in the team to trigger the core passive before you invest in disc upgrades.

Action list

  1. Check the current Shiyu Defense lane resistances before deciding Clara's lane.
  2. Build DEF main stats first and add crit rate substats; do not chase crit damage.
  3. Keep one Stun agent on the team so the core passive triggers.
  4. Farm Denny to a safe buffer before pulling for Clara and upgrading gear.
  5. On older accounts, review Corin's 3.2 buff and Mindscape unlock.