Reverse: 1999 4.0 Box Parade Guide: Free 6-Star and Pulls
Reverse: 1999 marked its third anniversary with version 3.7 "The Sorrow of Others." Version 3.9 in early August was a filler cycle, and the official 4.0 "Box Parade" preview dropped in early September, with the version expected to land during September. Two things dominate 4.0: the Euphoria mechanic bringing new systems, teammates and Psychubes for characters including 37 and Beryl, and the community consensus to bank pulls for the parade instead of spending them on 3.9. This guide covers the free 6-star claim order, Euphoria investment and team patching.

Reverse: 1999 4.0 Box Parade Overview: Timeline and Freebies
4.0 bridges the filler cycle and the next round of system updates.
Version timeline and banners
Version 3.9 opened in early August, and its banner schedule and rerun list are already public in community trackers. The 4.0 Box Parade preview went live around September 8, 2026, with the version expected during September. Because official previews flagged new systems and new Psychubes for 4.0, the community consensus is that 3.9 pulls return less value.
Rewards and collaborations
The 4.0 reward structure includes a free 6-star character, which is standard for a parade version. On the offline side, Bluepoch has run collaborations such as the KFC "Wonder 9 Castle" promo, which is merchandise and store content and does not affect in-game planning.
Reverse: 1999 Free 6-Star: Pull Before You Claim
The rule is simple, and players trip over it every year: claiming a gifted character before pulling can waste a guarantee.
Why pull first
If you claim the gifted 6-star before pulling, a duplicate from the banner returns far less value than pulling the character first and using the gift slot on someone else. The standard community advice is to pull first and claim the free 6-star afterwards .
Check how the gift is delivered before you start. Mail-based gifts expire faster than event-page claims, and a gift that times out is gone for good, which is another reason the pull-first order matters.
Claim window
The gift has a claim window and does not come back. In practice: pull on update day, then open the event page and claim, and clear any mail-based rewards before they expire. Exact conditions and deadlines are listed in the in-game event page.
Reverse: 1999 4.0 Euphoria Updates: 37 and Beryl Systems
Euphoria is the headline mechanic in 4.0, and it changes which teams a character belongs to.
Who to upgrade
Community trackers list 37 and Beryl among the 4.0 Euphoria targets, each shipping with a new system, new teammates and a new Psychube . Judge the investment on two things: whether the character already has enough portrays to function, and whether the new system has teammates available. A Euphoria upgrade without teammates still caps out.
New Psychubes versus old ones
New Psychubes are usually tied to the new system, and old Psychubes keep their value on characters whose mechanics did not change. For upgraded characters, check whether the Psychube trigger still fires inside the new rotation. A Psychube whose trigger never fires is a blank stat stick regardless of its numbers.
Reverse: 1999 Pull Planning: Skip 3.9 or Not
The argument is about whether a filler version deserves pulls, and the answer depends on your team gaps.
Why bank for 4.0
Community guides repeatedly recommend skipping 3.9 and saving for the 4.0 parade. Filler-version characters have shorter support windows, while a new system introduced in 4.0 tends to receive supporting units for several versions afterwards.
How much 4.0 may demand
Community estimates suggest a parade version may need three 6-stars to complete one new team. If that holds, free pulls within a single version will not cover it, so either save Clear Drops in advance or keep spending in the previous version low. Treat official banner plans as the real number.
One practical test: if your roster already clears the current endgame stages without new units, a parade version is the best place to spend, because the new system tends to collect supporting characters over the versions that follow.
Reverse: 1999 Team Building: Electricity and Tools Shells
Patching an existing shell usually beats starting a new one.
Electricity team core
The Electricity shell leans on its dedicated survival core introduced in the 3.5-3.6 cycle, whose value shows up most clearly alongside Lucy. If the team dies before finishing its rotation, add the survival piece before adding damage.
Filling Tools shell gaps
The Tools shell commonly misses a key support piece, and community discussion focuses on substituting a character with similar function. Judge substitutes on whether the rotation connects, not on raw stat similarity. If the loop does not line up, drop a damage tier to keep the shell running.
Reverse: 1999 Insight 3 and Psychubes: Investment Order
In long-running versions, upgrade order affects day-to-day play more than banner decisions.
Insight 3 priority
Using the public 3.0 data as a baseline, high-priority Insight 3 characters included Marianna, Molliel, Ulrich, Nothika, Cooper Wreath, Lucy, Semelweiss, Northern Sentinel Song, Vila, Qu Niang and Melania, with Marianna at the top thanks to passion recycling and stackable new wounds. Insight 3 is the prerequisite for Euphoria, so Insight order is roughly Euphoria order.
Psychube and material split
Psychubes go to damage dealers and system cores first, then supports. Materials should finish one team to clear endgame content before starting a second, because running three teams at once usually leaves all three underpowered. In dead weeks, spend stamina on Insight materials rather than low-value farms.

Reverse: 1999 FAQ
Q: When does Reverse: 1999 4.0 launch?
A: The preview went live in early September 2026 and the version is expected during September. Check official announcements for the date.
Q: Should I pull or claim the free 6-star first?
A: Pull first, claim second. Claiming before pulling risks a duplicate from the banner and wastes the gift slot.
Q: Is version 3.9 worth pulling?
A: It is a filler cycle, and community guides recommend saving pulls for the 4.0 parade version.
Q: Who should get Euphoria upgrades first?
A: Characters with enough portrays and available teammates for the new system. Hold materials if the team is incomplete.
Q: What is the Insight 3 priority?
A: Based on version 3.0 data, Marianna, Molliel and Ulrich sit near the top, and Insight 3 is the prerequisite for Euphoria.
Come discuss in the Gghubs comments.
Reverse: 1999 Action Checklist
- Pull on update day, then claim the free 6-star character.
- Carry 3.9 pulls into 4.0 and fill system gaps rather than chasing collection.
- Only run Euphoria upgrades on characters with portrays and teammates.
- Patch the Electricity shell with its survival core and substitute Tools gaps by rotation fit.
- Spend stamina on Insight materials first, since Insight 3 gates Euphoria.