ZZZ 3.2 Fengyu Guide: Claret Drive Discs and Teams | GameHub

Zenless Zone Zero 3.2 adds Fengyu, a specialty whose damage scales off DEF, so Claret wants DEF and crit rate drive discs, and her best partners are the buff...

ZZZ 3.2 Fengyu Guide: Claret Drive Discs and Teams

Version 3.2 of Zenless Zone Zero, titled Her and Her Secret Past, launched on 9 September 2026 and introduced the fifth combat specialty Fengyu alongside two S-rank agents: Claret (Fengyu, Electric) and Roxie (Stun, Wind). Fengyu rewrites the damage formula rather than the numbers: scaling comes from DEF, crits run through a separate Edge Damage stat, and crit rate above 100 percent triggers a second roll. Any attack-based drive disc set built for older carries is dead weight here. This guide covers the mechanic, the drive discs, three team builds and the version's free rewards.

Zenless Zone Zero 3.2 Fengyu mechanic: how DEF turns into damage

Fengyu sits after Attack, Stun, Support and Anomaly as the fifth combat specialty. What it changes is not how big the numbers are, but which stats feed the formula.

Edge damage and the double crit

Every hit a Fengyu agent lands counts as Edge damage, scaled from DEF, which means ATK stats and ordinary crit damage stats do nothing for them. When Edge damage crits it ignores normal crit damage bonuses and instead uses a dedicated Edge Damage stat. Crit rate above 100 percent rolls into a second Edge crit check, so a Fengyu unit can effectively crit twice on one hit. Community guides summarise this as pushing crit rate toward 200 percent, and that is exactly why: the excess above 100 percent is not wasted, it converts into extra rolls.

Why every ATK substat has to go

On a Fengyu agent, ATK main and sub stats are blank entries. DEF now covers both damage and survivability, so the old trade-off between offence and bulk disappears. The practical consequence for veterans is blunt: all those perfect ATK drive discs sitting in storage are useless on Fengyu units.

Zenless Zone Zero Claret build: skills and stance for the first Fengyu carry

Claret is an Electric Fengyu agent built around the Edge Energy resource and the Crimson Mark empowered stance, and she plays as an on-field carry.

Crimson Mark and Edge Energy

Claret banks Edge Energy to enter the Crimson Mark state, which unlocks new skill branches. She also carries two tracking systems, Scar and Ruin, used to follow a target and amplify sustained damage against it. The honest measure of clean play is Crimson Mark uptime, not the biggest single hit in a rotation.

Bloodforge Four Forms plus Forgestar and Falling Axe

Her basic attack string is Bloodforge Four Forms, which upgrades to the empowered basics Forgestar and Falling Axe while in Crimson Mark, with normal and empowered special attack branches on top. Beyond chain attacks and the ultimate, 3.2 gives her a brand new move, Counter Support, for answering enemy attack windows. Level the empowered-state skills and empowered basics first, then fill in the special attack branches.

Zenless Zone Zero Claret drive discs: main stats, sub stats and set direction

Claret's drive disc plan runs opposite to every previous carry: ignore ATK, chase DEF.

Main stats and set direction

The Fengyu main-stat direction is DEF and crit rate, which matches community discussion of a Fengyu set built around defence and crit rate. Prefer the Fengyu-oriented set and lock in the 4-piece effect first, then use remaining slots to patch DEF or crit rate gaps. Exact set names and values should be read off the in-game 3.2 drive disc index; this guide does not invent them.

Sub stat priority

Sub stat priority: crit rate, then Edge Damage (the crit damage direction), then DEF percent, then flat DEF. Because crit rate above 100 percent still converts into a second Edge crit roll, crit rate carries a much higher marginal return on Fengyu agents than on a traditional carry.

W-Engine and endgame stat trade-offs

Pick a W-Engine that adds DEF or crit-related bonuses, and check the exact base stats and passives in game. At 0 plus 1 investment, Claret already scores well in high-difficulty scoring modes, and community testing reports she reaches top brackets without a signature W-Engine, so players on a budget do not need to force it.

Zenless Zone Zero 3.2 Claret teams: three compositions compared

Claret's team shape is Fengyu carry plus Stun plus Support, and the Koleda buff in 3.2 fills the Stun slot neatly.

Team Lineup Role notes Rotation
Standard Fengyu Claret, Koleda, Rina Buffed Koleda provides stun, Rina fills support Koleda stuns first, Rina lays buffs, Claret enters Crimson Mark and stays on field
Faster stun Claret, Roxie, support Roxie (Stun, Wind) trades for quicker daze cycles Roxie stacks daze, support applies buffs, Claret loops empowered basics
Budget starter Claret, any stun, any support Substitute plan when Koleda or Rina are missing Keep the stun agent able to land daze inside Claret's empowered window

Stun slot: Koleda or Roxie

Koleda received buffs in 3.2 and her kit lines up directly with the Fengyu damage rhythm, making her the easiest stun partner to run. Roxie is the new 3.2 S-rank Stun agent from the same Flint Workshop faction as Claret, so she slots in as a stun option the moment you pull her. If you only get one, run the buffed Koleda for stability and add Roxie later to raise the ceiling.

Support slot and Bangboo

Pick a support that grants DEF or crit-related buffs, and avoid pure ATK buffers on a Fengyu team, because attack does nothing for Edge damage. Bangboo selection follows the same logic: check whether the passive lands on damage bonus or crit, and confirm the current best options in game.

Zenless Zone Zero 3.2 events and free rewards

Version 3.2 concentrates its free resources in check-ins and version events: about 20 pulls plus several outfits.

Fourteen-day check-in, 20 pulls and free outfits

The limited check-in runs 14 days and totals roughly 20 pulls of resources (10 Encrypted Master Tapes plus 10 Boopons), with a three-choice pick from the Angel of Delusion outfit series. A separate seven-day cumulative login hands over 10 Encrypted Master Tapes and 10 Boopons outright. Two of the Angel of Delusion faction outfits come free this version through the Surprise Screening Project and the pinball event, with the rest following in 3.3.

Event modules

3.2 includes the pinball event, the orb evolution mode, a new detective agency case, an HIA virtual combat event, a Bagel Project update for the maze mode, and a challenge mode refresh. The main story covers the events behind Her and Her Secret Past. If rewards are the goal, prioritise check-in, then limited event first clears, then the permanent challenge content; the maze and challenge updates are long-tail modes and can wait.

Buffed agents and newcomer support

Koleda's 3.2 buff is precisely why a Claret team using her is cost-efficient. For newcomers, finishing stage two of the guide handbook after the 3.2 update lets you pick one agent and a matching W-Engine for free, which is the single best one-off bonus for a fresh account.

Zenless Zone Zero 3.2 pull advice: should Claret and Roxie come as a pair

The real question is not raw power but how complete the system is. Fengyu is brand new, so its supporting roster and drive disc stock are still thin.

Player type Recommendation Reason
Free-to-play or monthly pass Skip the new agents The new specialty lacks support pieces; save for a more mature Fengyu unit or a needed rerun
Light spender committed to Fengyu Take Claret and Roxie together Both are Flint Workshop units, and pulling only one noticeably cuts the experience
Filling gaps Patch reruns where needed Nangong Yu (Ether, Stun, first half) and Promia (Ice, Anomaly, second half) are both upgrades rather than must-haves
Already has a working stun core Skip the reruns The stun slot is covered, so spend on new agents instead

Rerun agents Nangong Yu and Promia

Nangong Yu is an Ether Stun agent who still performs steadily in Ether teams, so players short on stun can consider him. Promia is an Ice Anomaly agent rerunning in the second half; she only reaches her ceiling with an Ice Anomaly core around her, so pulling her without that foundation is a bad trade.

Order of investment

Community reviews put the order as character first, then cinema, then W-Engine. Claret is mechanically complete at M0 and already posts strong scores at 0 plus 1 investment, so the signature W-Engine raises the ceiling rather than unlocking the character. If you also want the stun slot, spending on Roxie is the more visible upgrade.

Zenless Zone Zero 3.2 FAQ

Q: Why do Fengyu agents stack DEF instead of ATK?
A: All Fengyu damage counts as Edge damage scaled from DEF, so ATK stats and normal crit damage stats do nothing; drive disc main stats should be DEF and crit rate.

Q: Is crit rate above 100 percent wasted on Claret?
A: No. The excess above 100 percent triggers a second Edge crit check, and Edge Damage uses its own stat that ignores normal crit damage bonuses.

Q: How many free pulls does 3.2 give?
A: The 14-day check-in totals about 20 pulls (10 Encrypted Master Tapes plus 10 Boopons), a seven-day login adds 10 of each, and the check-in also lets you pick one Angel of Delusion outfit.

Q: Should a free-to-play player pull Claret?
A: Not as a priority. Fengyu launched in 3.2 with an incomplete support roster, so saving for a later Fengyu agent or a needed rerun is the safer allocation.

Q: Who should fill Claret's stun slot?
A: The buffed Koleda first, then Roxie as the new 3.2 S-rank stun agent, and any reliable daze applier as a stopgap.

Come discuss in the Gghubs comments.

Action checklist

  1. Complete the 14-day limited check-in after the 3.2 update to bank roughly 20 pulls and the outfit pick.
  2. Rebuild Claret's drive discs for Fengyu: DEF and crit rate main stats, with crit rate ahead of crit damage in sub stats.
  3. Run Claret with Koleda or Roxie plus a support, and leave ATK-only buffers out of the team.
  4. Practise Crimson Mark uptime in permanent challenge modes before taking her into the scoring modes.
  5. Before spending, check how complete your Fengyu roster is: take Claret and Roxie together if you commit, otherwise skip for a later version.