
Where HoYoverse has not published a number, this guide says so rather than inventing one. Full breakdown below, and the wider ZZZ archive sits in the GameHub game guides section.

Zenless Zone Zero 3.2 Banners and the Vanguard Specialty
Zenless Zone Zero 3.2 banner schedule
Version 3.2, "Her Secret Past," introduces the Vanguard specialty for the first time. Phase one features S-Rank Clara (Electric, Vanguard) with a rerun of Nangong Yu (Ether, Stun). Phase two features S-Rank Roxie (Wind, Stun) with a rerun of Promeia (Ice, Anomaly).
One conflict worth flagging: early leaks described Roxie as a Physical burst DPS, while the version roundup lists her as Wind/Stun. Both are secondary sources. Treat the in-game agent archive as final.
Zenless Zone Zero 3.2 preload size
Preload is live: roughly 6GB on PC and 5GB on mobile. The main story moves through the Wileum area, and the patch adds events including the ball-rolling "Bouncing Hero" run and the maze event "Shadow Chase Showdown."
Zenless Zone Zero Clara Mechanics: DEF as Damage
How Clara's overflow CRIT conversion works
Clara turns DEF into damage, and CRIT Rate beyond her threshold converts into an extra damage payout . Two consequences follow. First, standard ATK/ATK/CRIT Drive Disc layouts are wrong for her. Second, hitting the threshold exactly beats stacking CRIT past it.
Clara as a counter-support hybrid
Clara also carries a counter-support effect, so she doubles as a defensive option that still deals damage. In practice this frees a team slot: you can bring a buffer or a stunner instead of a dedicated sustain unit.
Where the Vanguard archetype is still thin
The obvious hole is DEF buffers. In the public discussion, only Rina supplies DEF scaling in any systematic way . Clara's power currently sits in her own kit rather than in her teammates. If your account already has a finished team, her marginal value is small; if you are short a main DPS, she is self-contained and cheap to run.

Zenless Zone Zero Drive Disc Rules for Clara
Zenless Zone Zero Drive Disc slot rules
Six slots. Slots 1, 2 and 3 have fixed main stats: flat HP, flat ATK, flat DEF. Slots 4, 5 and 6 have variable main stats, and every sub stat is random . Slot 4 offers ATK%, HP%, DEF%, CRIT Rate or CRIT DMG. Slot 5 adds PEN Ratio and elemental DMG bonus. Slot 6 adds Anomaly Mastery, Impact and Energy Regen.
| Slot | Fixed | Variable | Clara pick |
|---|---|---|---|
| 1 | HP | - | fixed |
| 2 | ATK | - | fixed |
| 3 | DEF | - | fixed, Vanguard scales on DEF |
| 4 | - | ATK%/HP%/DEF%/CRIT Rate/CRIT DMG | DEF% or CRIT, depending on threshold |
| 5 | - | ATK%/HP%/DEF%/PEN/elemental DMG | Electric DMG bonus first |
| 6 | - | ATK%/HP%/DEF%/Anomaly Mastery/Impact/Energy Regen | Impact if no stunner, else DEF% |
Set bonuses worth knowing
Published numbers for common sets: Woodpecker Electro 2pc CRIT Rate +8%, Woodpecker 4pc grants ATK +9% for 6s on CRIT, up to 3 stacks. Shockstar Disco 2pc Impact +6%, 4pc adds 20% more Daze to the primary target from Basic and Dash attacks. Swing Jazz 2pc Energy Regen +20%, 4pc gives the whole squad +15% DMG for 12s after a Chain Attack or Ultimate. Soul Rock 2pc DEF +15%, 4pc reduces damage taken by 40% with a 15s cooldown.
Clara wants Soul Rock 2pc as the baseline; from there, 4pc sets that keep feeding CRIT or elemental damage are the reasonable target. Whether 3.2 adds a Vanguard-exclusive set is a question for the official notice.
Sub stat priority
DEF% > CRIT Rate (up to the threshold) > CRIT DMG > PEN Ratio. ATK% rolls are worth less than usual here. If one drops, keep it, but do not actively reroll for ATK. And stop rerolling once CRIT Rate passes the conversion point, because the curve flattens.
Zenless Zone Zero 3.2 Shiyu Defense Team Comps
| Comp | Role | Setup | Rotation |
|---|---|---|---|
| Clara Vanguard | General main DPS | Clara + buffer + stunner | Stun into Daze window, bring the buffer on, then Clara bursts |
| Nangong Yu Anomaly | Cheap second team | Rerun Nangong Yu + Anomaly + sustain | Apply Anomaly, extend Daze with Nangong Yu, main DPS closes |
| CRIT quick-swap | Single target | Clara + CRIT buffer + counter | Counter into skill, two swap cycles, hold the Ultimate for the finish |
Reading the Shiyu Defense environment
Shiyu Defense rotates its environmental buff and its final bosses every cycle, so check the in-game notice for the 3.2 round. The logic does not change: read which element or specialty the buff favors, then choose between Clara and the rerun agent. One fixed team rarely covers everything.
Handling the first week
Numbers on a new agent are still settling during week one. Get Clara to the point where she clears story and dailies, then decide about spending limited materials on Shiyu Defense scores. Run her in normal content first and only commit a W-Engine once the rotation feels comfortable.
Zenless Zone Zero Clara Pulling Advice
| Player | Verdict | Why |
|---|---|---|
| New account without a main DPS | Pull | Self-contained at M0, no specific teammate required |
| Account with a finished DPS | Wait | DEF buffers are scarce and the archetype is unfinished |
| Tight monthly pass budget | Prioritize the rerun | Nangong Yu works at M0 with no signature W-Engine |
Material priorities
Character level and core skills first, W-Engine second, perfect Drive Discs last. Sub stats are a long grind through Routine Cleanup, so do not dump every battery into one disc domain on day one.
Related 3.2 breakdowns and earlier version notes sit in the guides section at gghubs.com.

Zenless Zone Zero 3.2 FAQ
Q: Does ZZZ 3.2 Clara scale on ATK or DEF?
A: DEF. Her damage rides on DEF, so ATK% rolls are low value and Drive Discs should prioritize DEF% and CRIT.
Q: What goes in Clara's Disc 6?
A: Impact if the team lacks a stunner, otherwise DEF%. Slot 6 also rolls Anomaly Mastery and Energy Regen.
Q: Who is on the 3.2 banners?
A: Phase one is Clara (Electric, Vanguard) plus rerun Nangong Yu (Ether, Stun). Phase two is Roxie (Wind, Stun) plus rerun Promeia (Ice, Anomaly).
Q: Is Roxie Physical or Wind?
A: Sources disagree. Early leaks say Physical burst DPS, the version roundup says Wind/Stun. The in-game agent archive is final.
Q: How big is the 3.2 preload?
A: About 6GB on PC and 5GB on mobile (third-party roundup).
Zenless Zone Zero 3.2 Action List
- Check this cycle's Shiyu Defense buff before deciding whether to pull Clara.
- Level Clara and her core skills first, W-Engine second, Drive Discs last.
- Start with Soul Rock 2pc for the free DEF +15%, then upgrade to a 4pc set.
- Stop chasing CRIT Rate once it passes the conversion threshold.
- Numbers shift mid-patch. Bookmark GameHub for the revised version.
游戏攻略
- 幻兽帕鲁1.0.5觉醒系统攻略:Radiant Gem刷取与圣水配比
幻兽帕鲁 1.0.5(2026-09-15)里觉醒是唯一能永久抬高单只帕鲁上限的系统:在古工作台用 50 颗同元素 Radiant Gem 加 10 瓶 World Tree Holy Water 合成 1 颗觉醒结晶,使用后永久提升该帕鲁的基础生命、攻击与防御。建议先把目标个体练到 80 级、配出满被动,再投入宝石。
- 重返未来1999 4.0德雷克抽取取舍:余晖副C与自选狂想优先级
重返未来 1999 4.0.0「应门者」(2026-09-24 上线)下半的德雷克是不吃牌权的余晖副 C,循环搭配贝丽尔;社区共识的抽取优先级是 0 塑 SP 红弩箭优先,其次贝丽尔补关键塑,再到 0 塑德雷克与 0 塑梁月,自选狂想六星先选 37 与 J。
- 恋与深空10月中旬三档窗口安排:愿得此瞬、逢光续岁与岁愿萤星
恋与深空 10 月中旬有三档内容同在 2026-10-11 开启、10-18 结束:许愿「愿得此瞬」、五星复刻「逢光续岁」与玩法「岁愿萤星」;「十日与你」19 期签到 10-16 截止。先领签到再抽卡。
- 星穹铁道4.6位面分裂双倍掉落攻略:12次机会怎么花与位面饰品刷取
星穹铁道 4.6「位面分裂」已于 2026-10-11 开启,活动期间挑战模拟宇宙或差分宇宙可获位面饰品双倍奖励:每次消耗双倍次数与沉浸器后,在原有奖励之外额外获得一次奖励。历次活动的结构是 12 次机会、约合 480 点开拓力的价值,本次具体次数以游戏内活动界面为准。
- 原神7.1活动与六周年福利全领清单:判测胜券本征与1600原石怎么拿
原神 7.1(2026-09-23 上线)的福利集中在三处:佳礼来信分四封邮件共 1600 原石、累计签到 7 天给纠缠之缘 10 个、以及版本活动里可邀一名限定五星入队;版本主题活动「银翎溯月,玄鸟结璘」攒庆典氛围可换限定四星单手剑银釭。
- 鸣潮3.7追月节返场与玄方城成就攻略:8个隐藏成就与星声规划
鸣潮 3.7「镜锁妄世,心照红尘」于 2026-09-30 上线,追月节时隔两年返场,活动内含 8 个隐藏成就;玄方城另有补完计划里列出的 15 个成就加最看脸的「归期未至」。建议先把限时玩法与签到奖励清掉,再用剩余体力补成就,星声留给当期卡池。
- 绝区零3.3前瞻:菲尼克斯机制解析与10月21日卡池准备清单
绝区零 3.3 将在 2026-10-21 上线,两个新 S 级代理人是火属性异常位的菲尼克斯与风属性强攻位的塞维里安;菲尼克斯的核心技「涅槃」让异常伤害可以暴击,还带一次致命伤复活。上半 10-21 至 11-11 复刻维丽娜,下半 11-11 至 12-02 复刻诺玛。
- 明日方舟「恒远津梁」联动开启:双活动期理智分配与联动藏品清单
明日方舟 10 月中旬同时跑着「昨日海」收尾与「恒远津梁」国家图书馆联动,理智不够用是常态,**明日方舟 材料** 的缺口也集中在这两周。建议把每日约 240 点自然回复理智按 60/40 切开:约 144 点给昨日海代币关,约 96 点留给主线素材与集成战略准备,恒远津梁的登录签到奖励当天领完不留尾。